예제 #1
0
 //重置函数
 public void ResetWraper()
 {
     m_SourcePos        = new MMOMapDataMDVector3WraperV1();
     m_TargetPos        = new MMOMapDataMDVector3WraperV1();
     m_TargetRot        = new MMOMapDataMDVector3WraperV1();
     m_TargetDungeonID  = 0;
     m_TargetSpawnIndex = 0;
     m_PortalType       = 0;
 }
예제 #2
0
 //重置函数
 public void ResetWraper()
 {
     m_RelevanceArea      = 0;
     m_PassKillEnemyID    = 0;
     m_PassKillEnemyNum   = 0;
     m_PassTime           = 0;
     m_PassUseItemID      = 0;
     m_PassUseItemNum     = 0;
     m_PassCollectItemID  = 0;
     m_PassCollectItemNum = 0;
     m_PassConditionType  = 0;
     m_NodePos1           = new MMOMapDataMDVector3WraperV1();
     m_NodePos2           = new MMOMapDataMDVector3WraperV1();
 }
예제 #3
0
 //重置函数
 public void ResetWraper()
 {
     m_SpriteType      = 0;
     m_SpriteID        = 0;
     m_Area            = 0;
     m_PointPos        = new MMOMapDataMDVector3WraperV1();
     m_PointRot        = new MMOMapDataMDVector3WraperV1();
     m_RefreshType     = 0;
     m_UnlockTime      = 0;
     m_EnemyID         = 0;
     m_EnemyNum        = 0;
     m_RebirthType     = 0;
     m_RebirthEnemyID  = 0;
     m_RebirthEnemyNum = 0;
     m_AfterDeathTime  = 0;
     m_RebirthNum      = -1;
 }
예제 #4
0
 //重置函数
 public void ResetWraper()
 {
     m_SpawnPos   = new MMOMapDataMDVector3WraperV1();
     m_SpawnRot   = new MMOMapDataMDVector3WraperV1();
     m_SpawnIndex = 0;
 }
예제 #5
0
 //构造函数
 public MMOMapDataSpawnInfoWraperV1()
 {
     m_SpawnPos   = new MMOMapDataMDVector3WraperV1();
     m_SpawnRot   = new MMOMapDataMDVector3WraperV1();
     m_SpawnIndex = 0;
 }