//重置函数 public void ResetWraper() { m_SourcePos = new MMOMapDataMDVector3WraperV1(); m_TargetPos = new MMOMapDataMDVector3WraperV1(); m_TargetRot = new MMOMapDataMDVector3WraperV1(); m_TargetDungeonID = 0; m_TargetSpawnIndex = 0; m_PortalType = 0; }
//重置函数 public void ResetWraper() { m_RelevanceArea = 0; m_PassKillEnemyID = 0; m_PassKillEnemyNum = 0; m_PassTime = 0; m_PassUseItemID = 0; m_PassUseItemNum = 0; m_PassCollectItemID = 0; m_PassCollectItemNum = 0; m_PassConditionType = 0; m_NodePos1 = new MMOMapDataMDVector3WraperV1(); m_NodePos2 = new MMOMapDataMDVector3WraperV1(); }
//重置函数 public void ResetWraper() { m_SpriteType = 0; m_SpriteID = 0; m_Area = 0; m_PointPos = new MMOMapDataMDVector3WraperV1(); m_PointRot = new MMOMapDataMDVector3WraperV1(); m_RefreshType = 0; m_UnlockTime = 0; m_EnemyID = 0; m_EnemyNum = 0; m_RebirthType = 0; m_RebirthEnemyID = 0; m_RebirthEnemyNum = 0; m_AfterDeathTime = 0; m_RebirthNum = -1; }
//重置函数 public void ResetWraper() { m_SpawnPos = new MMOMapDataMDVector3WraperV1(); m_SpawnRot = new MMOMapDataMDVector3WraperV1(); m_SpawnIndex = 0; }
//构造函数 public MMOMapDataSpawnInfoWraperV1() { m_SpawnPos = new MMOMapDataMDVector3WraperV1(); m_SpawnRot = new MMOMapDataMDVector3WraperV1(); m_SpawnIndex = 0; }