예제 #1
0
        public static MSceneObject Clone(this MSceneObject original)
        {
            MSceneObject clone = new MMIStandard.MSceneObject()
            {
                ID       = original.ID,
                Name     = original.Name,
                Collider = original.Collider != null?original.Collider.Clone() : null,
                               Properties = original.Properties != null?original.Properties.Clone() : null,
                                                Transform                       = original.Transform != null?original.Transform.Clone() : null,
                                                                           Mesh = original.Mesh != null?original.Mesh.Clone() : null
            };

            return(clone);
        }
예제 #2
0
            public void Read(TProtocol iprot)
            {
                iprot.IncrementRecursionDepth();
                try
                {
                    TField field;
                    iprot.ReadStructBegin();
                    while (true)
                    {
                        field = iprot.ReadFieldBegin();
                        if (field.Type == TType.Stop)
                        {
                            break;
                        }
                        switch (field.ID)
                        {
                        case 1:
                            if (field.Type == TType.Struct)
                            {
                                Start = new MMIStandard.MVector();
                                Start.Read(iprot);
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        case 2:
                            if (field.Type == TType.Struct)
                            {
                                Goal = new MMIStandard.MVector();
                                Goal.Read(iprot);
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        case 3:
                            if (field.Type == TType.List)
                            {
                                {
                                    SceneObjects = new List <MMIStandard.MSceneObject>();
                                    TList _list136 = iprot.ReadListBegin();
                                    for (int _i137 = 0; _i137 < _list136.Count; ++_i137)
                                    {
                                        MMIStandard.MSceneObject _elem138;
                                        _elem138 = new MMIStandard.MSceneObject();
                                        _elem138.Read(iprot);
                                        SceneObjects.Add(_elem138);
                                    }
                                    iprot.ReadListEnd();
                                }
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        case 4:
                            if (field.Type == TType.Map)
                            {
                                {
                                    Properties = new Dictionary <string, string>();
                                    TMap _map139 = iprot.ReadMapBegin();
                                    for (int _i140 = 0; _i140 < _map139.Count; ++_i140)
                                    {
                                        string _key141;
                                        string _val142;
                                        _key141             = iprot.ReadString();
                                        _val142             = iprot.ReadString();
                                        Properties[_key141] = _val142;
                                    }
                                    iprot.ReadMapEnd();
                                }
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        default:
                            TProtocolUtil.Skip(iprot, field.Type);
                            break;
                        }
                        iprot.ReadFieldEnd();
                    }
                    iprot.ReadStructEnd();
                }
                finally
                {
                    iprot.DecrementRecursionDepth();
                }
            }
            public void send_EstimateWalkPoints(List <MMIStandard.MSceneObject> sceneObjects, MMIStandard.MSceneObject target, int amount, Dictionary <string, string> properties)
            {
                oprot_.WriteMessageBegin(new TMessage("EstimateWalkPoints", TMessageType.Call, seqid_));
                EstimateWalkPoints_args args = new EstimateWalkPoints_args();

                args.SceneObjects = sceneObjects;
                args.Target       = target;
                args.Amount       = amount;
                args.Properties   = properties;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                oprot_.Transport.Flush();
            }
            public IAsyncResult send_EstimateWalkPoints(AsyncCallback callback, object state, List <MMIStandard.MSceneObject> sceneObjects, MMIStandard.MSceneObject target, int amount, Dictionary <string, string> properties)
            {
                oprot_.WriteMessageBegin(new TMessage("EstimateWalkPoints", TMessageType.Call, seqid_));
                EstimateWalkPoints_args args = new EstimateWalkPoints_args();

                args.SceneObjects = sceneObjects;
                args.Target       = target;
                args.Amount       = amount;
                args.Properties   = properties;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                return(oprot_.Transport.BeginFlush(callback, state));
            }
     public List <MWalkPoint> EstimateWalkPoints(List <MMIStandard.MSceneObject> sceneObjects, MMIStandard.MSceneObject target, int amount, Dictionary <string, string> properties)
     {
 #if SILVERLIGHT
         var asyncResult = Begin_EstimateWalkPoints(null, null, sceneObjects, target, amount, properties);
         return(End_EstimateWalkPoints(asyncResult));
 #else
         send_EstimateWalkPoints(sceneObjects, target, amount, properties);
         return(recv_EstimateWalkPoints());
 #endif
     }
 public IAsyncResult Begin_EstimateWalkPoints(AsyncCallback callback, object state, List <MMIStandard.MSceneObject> sceneObjects, MMIStandard.MSceneObject target, int amount, Dictionary <string, string> properties)
 {
     return(send_EstimateWalkPoints(callback, state, sceneObjects, target, amount, properties));
 }
            public void Read(TProtocol iprot)
            {
                iprot.IncrementRecursionDepth();
                try
                {
                    TField field;
                    iprot.ReadStructBegin();
                    while (true)
                    {
                        field = iprot.ReadFieldBegin();
                        if (field.Type == TType.Stop)
                        {
                            break;
                        }
                        switch (field.ID)
                        {
                        case 1:
                            if (field.Type == TType.List)
                            {
                                {
                                    SceneObjects = new List <MMIStandard.MSceneObject>();
                                    TList _list149 = iprot.ReadListBegin();
                                    for (int _i150 = 0; _i150 < _list149.Count; ++_i150)
                                    {
                                        MMIStandard.MSceneObject _elem151;
                                        _elem151 = new MMIStandard.MSceneObject();
                                        _elem151.Read(iprot);
                                        SceneObjects.Add(_elem151);
                                    }
                                    iprot.ReadListEnd();
                                }
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        case 2:
                            if (field.Type == TType.Struct)
                            {
                                Target = new MMIStandard.MSceneObject();
                                Target.Read(iprot);
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        case 3:
                            if (field.Type == TType.I32)
                            {
                                Amount = iprot.ReadI32();
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        case 4:
                            if (field.Type == TType.Map)
                            {
                                {
                                    Properties = new Dictionary <string, string>();
                                    TMap _map152 = iprot.ReadMapBegin();
                                    for (int _i153 = 0; _i153 < _map152.Count; ++_i153)
                                    {
                                        string _key154;
                                        string _val155;
                                        _key154             = iprot.ReadString();
                                        _val155             = iprot.ReadString();
                                        Properties[_key154] = _val155;
                                    }
                                    iprot.ReadMapEnd();
                                }
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        default:
                            TProtocolUtil.Skip(iprot, field.Type);
                            break;
                        }
                        iprot.ReadFieldEnd();
                    }
                    iprot.ReadStructEnd();
                }
                finally
                {
                    iprot.DecrementRecursionDepth();
                }
            }
예제 #8
0
            public void send_GetGraspPoses(MMIStandard.MAvatarPostureValues posture, MMIStandard.MJointType handType, MMIStandard.MSceneObject sceneObject, bool repositionHand)
            {
                oprot_.WriteMessageBegin(new TMessage("GetGraspPoses", TMessageType.Call, seqid_));
                GetGraspPoses_args args = new GetGraspPoses_args();

                args.Posture        = posture;
                args.HandType       = handType;
                args.SceneObject    = sceneObject;
                args.RepositionHand = repositionHand;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                oprot_.Transport.Flush();
            }
예제 #9
0
            public IAsyncResult send_GetGraspPoses(AsyncCallback callback, object state, MMIStandard.MAvatarPostureValues posture, MMIStandard.MJointType handType, MMIStandard.MSceneObject sceneObject, bool repositionHand)
            {
                oprot_.WriteMessageBegin(new TMessage("GetGraspPoses", TMessageType.Call, seqid_));
                GetGraspPoses_args args = new GetGraspPoses_args();

                args.Posture        = posture;
                args.HandType       = handType;
                args.SceneObject    = sceneObject;
                args.RepositionHand = repositionHand;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                return(oprot_.Transport.BeginFlush(callback, state));
            }
예제 #10
0
     public List <MMIStandard.MGeometryConstraint> GetGraspPoses(MMIStandard.MAvatarPostureValues posture, MMIStandard.MJointType handType, MMIStandard.MSceneObject sceneObject, bool repositionHand)
     {
 #if SILVERLIGHT
         var asyncResult = Begin_GetGraspPoses(null, null, posture, handType, sceneObject, repositionHand);
         return(End_GetGraspPoses(asyncResult));
 #else
         send_GetGraspPoses(posture, handType, sceneObject, repositionHand);
         return(recv_GetGraspPoses());
 #endif
     }
예제 #11
0
 public IAsyncResult Begin_GetGraspPoses(AsyncCallback callback, object state, MMIStandard.MAvatarPostureValues posture, MMIStandard.MJointType handType, MMIStandard.MSceneObject sceneObject, bool repositionHand)
 {
     return(send_GetGraspPoses(callback, state, posture, handType, sceneObject, repositionHand));
 }
예제 #12
0
            public void Read(TProtocol iprot)
            {
                iprot.IncrementRecursionDepth();
                try
                {
                    TField field;
                    iprot.ReadStructBegin();
                    while (true)
                    {
                        field = iprot.ReadFieldBegin();
                        if (field.Type == TType.Stop)
                        {
                            break;
                        }
                        switch (field.ID)
                        {
                        case 1:
                            if (field.Type == TType.Struct)
                            {
                                Posture = new MMIStandard.MAvatarPostureValues();
                                Posture.Read(iprot);
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        case 2:
                            if (field.Type == TType.I32)
                            {
                                HandType = (MMIStandard.MJointType)iprot.ReadI32();
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        case 3:
                            if (field.Type == TType.Struct)
                            {
                                SceneObject = new MMIStandard.MSceneObject();
                                SceneObject.Read(iprot);
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        case 4:
                            if (field.Type == TType.Bool)
                            {
                                RepositionHand = iprot.ReadBool();
                            }
                            else
                            {
                                TProtocolUtil.Skip(iprot, field.Type);
                            }
                            break;

                        default:
                            TProtocolUtil.Skip(iprot, field.Type);
                            break;
                        }
                        iprot.ReadFieldEnd();
                    }
                    iprot.ReadStructEnd();
                }
                finally
                {
                    iprot.DecrementRecursionDepth();
                }
            }