void BurnUnityFormatForVMD(MMD.VMD.VMDFormat format) { MMD.VMD.VMDConverter conv = new MMD.VMD.VMDConverter(); conv.CreateAnimationClip(format, this.assign_pmd, this.anim, this.create_asset, this.interpolationQuality); }
void BurnUnityFormatForVMD(MMD.VMD.VMDFormat format) { MMD.VMD.VMDConverter conv = new MMD.VMD.VMDConverter(); conv.CreateAnimationClip(format, this.assign_pmd, this.anim, this.create_asset); }
void BurnUnityFormatForVMD(MMD.VMD.VMDFormat format) { MMD.VMD.VMDConverter conv = new MMD.VMD.VMDConverter(); conv.CreateAnimationClip(format, this.assign_pmd, this.anim); }