/// <summary> /// Updates all mecanim animators. /// </summary> protected override void UpdateAllMecanimAnimators() { MMAnimator.UpdateAnimatorBoolIfExists(_animator, "Grounded", _grounded); MMAnimator.UpdateAnimatorBoolIfExists(_animator, "Jumping", _jumping); MMAnimator.UpdateAnimatorFloatIfExists(_animator, "VerticalSpeed", _rigidbodyInterface.Velocity.y); }