internal static string SaveGame(ML_Game Game) { try { using (var db = new HoftwareEntities()) { if (Game.ID == 0) { db.Entry(Game).State = System.Data.Entity.EntityState.Added; } else { db.Entry(Game).State = System.Data.Entity.EntityState.Modified; } db.SaveChanges(); } return("Successfully Saved"); } catch (Exception e) { return(e.ToString()); } }
public JsonResult SaveGame(ML_Game Game) { var Message = LeagueService.SaveGame(Game); return(Json(Message, JsonRequestBehavior.AllowGet)); }