private void Awake() { MLResourceManager resMgr = MLResourceManager.Instance; resMgr.InitResourceDefine(new GameResDefine()); resMgr.CreateResourceMgr(new ResourcesManager()); resMgr.ChangeResourceMgr(ResManagerType.resourceMgr); }
void Awake() { MLResourceManager resMgr = MLResourceManager.Instance; resMgr.InitResourceDefine(new GameResDefine()); resMgr.CreateResourceMgr(new ResourcesManager()); resMgr.ChangeResourceMgr(ResManagerType.resourceMgr); btnStyle = new GUIStyle("button"); btnStyle.fontSize = 32; }
void Awake() { MLResourceManager resMgr = MLResourceManager.Instance; resMgr.InitResourceDefine(new GameResDefine()); resMgr.CreateResourceMgr(new ResourcesManager()); resMgr.ChangeResourceMgr(ResManagerType.resourceMgr); poolMgr = MLPoolManager.Instance; poolMgr.DontDestroyOnLoad = true; btnStyle = new GUIStyle("button"); btnStyle.fontSize = 24; }
void Start() { MLResourceManager resMgr = MLResourceManager.Instance; resMgr.InitResourceDefine(new GameResDefine()); resMgr.CreateResourceMgr(new ResourcesManager()); resMgr.ChangeResourceMgr(ResManagerType.resourceMgr); GameAudioManager.Instance.PreloadAudio(GameConst.AUDIO_MUSIC_GAME_BG); GameAudioManager.Instance.PreloadAudio(GameConst.AUDIO_SOUND_FIRE_GUN); btnStyle = new GUIStyle("button"); btnStyle.fontSize = 32; }