private void OnApplicationQuit() { if (MLMusicService.IsStarted) { MLMusicService.Stop(); } }
/// <summary> /// Stops the MLMusicService API. /// </summary> private void OnApplicationQuit() { #if PLATFORM_LUMIN if (MLMusicService.IsStarted) { MLMusicService.Stop(); } #endif }
/// <summary> /// Cleanup the MLMusicService and unregister callbacks. /// </summary> void OnDestroy() { #if PLATFORM_LUMIN if (MLMusicService.IsStarted) { MLMusicService.StopPlayback(); MLMusicService.OnPlaybackStateChange -= HandlePlaybackStateChanged; MLMusicService.OnShuffleStateChange -= HandleShuffleStateChanged; MLMusicService.OnRepeatStateChange -= HandleRepeatStateChanged; MLMusicService.OnMetadataChange -= HandleMetadataChanged; MLMusicService.OnPositionChange -= HandlePositionChanged; MLMusicService.OnError -= HandleError; MLMusicService.OnStatusChange -= HandleServiceStatusChanged; MLMusicService.Stop(); } #endif }
/// <summary> /// Cleanup the MLMusicService and unregister from the callbacks /// </summary> void OnDestroy() { if (MLMusicService.IsStarted) { MLMusicService.StopPlayback(); _playbackBar.OnValueChanged -= Seek; _volumeBar.OnValueChanged -= SetVolume; _playButton.OnToggle -= PlayPause; _prevButton.OnControllerTriggerDown -= Previous; _nextButton.OnControllerTriggerDown -= Next; _shuffleButton.OnToggle -= ToggleShuffle; _repeatButton.OnControllerTriggerDown -= ChangeRepeatState; MLMusicService.OnPlaybackStateChange -= HandlePlaybackStateChanged; MLMusicService.OnShuffleStateChange -= HandleShuffleStateChanged; MLMusicService.OnRepeatStateChange -= HandleRepeatStateChanged; MLMusicService.OnMetadataChange -= HandleMetadataChanged; MLMusicService.OnPositionChange -= HandlePositionChanged; MLMusicService.OnError -= HandleError; MLMusicService.OnStatusChange -= HandleServiceStatusChanged; MLMusicService.Stop(); } }