public string GetSpriteName(MJType type, int playerId, MJ_STAGE stage, bool bBack) { SEAT_DIR dir = GameGD.GetSeatDir(playerId); string spriteName = GetSpriteName(type, dir, stage, bBack); return(spriteName); }
private MJ AddMJ(int playerId, MJType type, MJ_STAGE stage, bool bBack = false) { MJ mj = _MJ_Mgr.SpawnMJ(transform, type, playerId, stage, bBack, null); mj.transform.parent = transform; return(mj); }
private MJ AddMJ(int playerId, MJType type, MJ_STAGE stage, bool bBack = false) { MJ mj = _MJ_Mgr.SpawnMJ(transform, type, playerId, stage, bBack, null); mj.Depth = 2000; mj.transform.parent = transform; MJList.Add(mj); //NGUITools.SetDirty(mj); return(mj); }
public MJ SpawnMJ(Transform parent, MJType type, int playerId, MJ_STAGE stage, bool bBack, Panel_Player playerPanel) { Transform ts = pool.Spawn(prefab, pool.transform); ts.transform.localScale = Vector3.one; MJ mj = ts.GetComponent <MJ>(); mj.Init(type, stage, playerId, playerPanel); int w = 0, h = 0; GetSpriteWH(ref w, ref h, playerId, stage); mj.InitSprite(GetSpriteName(type, playerId, stage, bBack), w, h); return(mj); }
public void Init(MJType type, MJ_STAGE stage, int playerId, Panel_Player playerPanel) { mTrans = this.transform; SetType(type); this.stage = stage; PlayerID = playerId; Depth = 0; this.playerPanel = playerPanel; sprite.color = Color.white; GetComponent <BoxCollider>().enabled = false; if ((stage == MJ_STAGE.IN || stage == MJ_STAGE.CPGResult) && !DataCenter.Instance.hFdata.IsHuiFanging) { GetComponent <BoxCollider>().enabled = true; } //ShowArrow(false); MJ_Drag md = GetComponent <MJ_Drag>(); if (md) { md.enabled = false; } }
/// <summary> /// 添加麻将 /// </summary> /// <param name="type">麻将类型</param> /// <param name="stage"> 是否是手中的麻将 </param> /// <returns></returns> protected virtual MJ AddMJ(MJType type, MJ_STAGE stage, bool bBack = false) { MJ mj = _MJMgr.SpawnMJ(transform, type, data.playerId, stage, bBack, this); switch (stage) { case MJ_STAGE.IN: MJ_IN_List.Add(mj); break; case MJ_STAGE.OUT: MJ_OUT_List.Add(mj); break; case MJ_STAGE.CPG: MJ_CPG_List.Add(mj); break; default: break; } return(mj); }
protected override MJ AddMJ(MJType type, MJ_STAGE stage, bool bBack = false) { MJ mj = base.AddMJ(type, stage, bBack); int playerId = DataCenter.Instance.gamedata.PlayerID; if (stage == MJ_STAGE.IN && ControlCenter.Instance.IsChuPaing ) { bool bCanSelect = true; for (int i = 0; i < DataCenter.Instance.players[playerId].cannotChuMJList.Count; i++) { if (type == DataCenter.Instance.players[playerId].cannotChuMJList[i]) { bCanSelect = false; break; } } if (bCanSelect) { if (!DataCenter.Instance.hFdata.IsHuiFanging) { MJ_Drag md = mj.GetComponent <MJ_Drag>(); if (md) { md.enabled = true; } } } else { mj.SetColor(new Color(0.3f, 0.3f, 0.3f)); } } return(mj); }
/// <summary> /// /// </summary> /// <param name="type">麻将类型</param> /// <param name="seatDir">方位</param> /// <param name="bIN">是否为手中的麻将</param> /// <param name="bBack">背面</param> /// <returns></returns> private string GetSpriteName(MJType type, SEAT_DIR seatDir, MJ_STAGE stage, bool bBack) { string spriteName = ""; switch (seatDir) { case SEAT_DIR.DIR_LEFT: { if (stage == MJ_STAGE.IN && !DataCenter.Instance.hFdata.IsHuiFanging) { spriteName = Tags.MJ_SpriteName_L; } else { spriteName = type.ToString() + "_L"; } if (bBack) { spriteName = Tags.MJ_SpriteName_Back_L; } } break; case SEAT_DIR.DIR_BOTTOM: { if (stage == MJ_STAGE.IN) { spriteName = type.ToString() + "_MINE"; } else { spriteName = type.ToString() + "_B"; } if (bBack) { spriteName = Tags.MJ_SpriteName_Back_B; } } break; case SEAT_DIR.DIR_RIGHT: { if (stage == MJ_STAGE.IN && !DataCenter.Instance.hFdata.IsHuiFanging) { spriteName = Tags.MJ_SpriteName_R; } else { spriteName = type.ToString() + "_R"; } if (bBack) { spriteName = Tags.MJ_SpriteName_Back_R; } } break; case SEAT_DIR.DIR_TOP: { if (stage == MJ_STAGE.IN && !DataCenter.Instance.hFdata.IsHuiFanging) { spriteName = Tags.MJ_SpriteName_T; } else { spriteName = type.ToString() + "_B"; } if (bBack) { spriteName = Tags.MJ_SpriteName_Back_T; } } break; default: break; } return(spriteName); }
public void GetSpriteWH(ref int w, ref int h, int playerId, MJ_STAGE stage) { SEAT_DIR dir = GameGD.GetSeatDir(playerId); switch (dir) { case SEAT_DIR.DIR_LEFT: { if (stage == MJ_STAGE.IN) { w = GameGD.MJ_LEFT_IN_W; h = GameGD.MJ_LEFT_IN_H; } else if (stage == MJ_STAGE.OUT) { w = GameGD.MJ_LEFT_OUT_W; h = GameGD.MJ_LEFT_OUT_H; } else if (stage == MJ_STAGE.CPG) { w = GameGD.MJ_LEFT_CPG_W; h = GameGD.MJ_LEFT_CPG_H; } if (DataCenter.Instance.hFdata.IsHuiFanging) { w = GameGD.MJ_LEFT_CPG_W; h = GameGD.MJ_LEFT_CPG_H; } } break; case SEAT_DIR.DIR_BOTTOM: { if (stage == MJ_STAGE.IN) { w = GameGD.MJ_BOTTOM_IN_W; h = GameGD.MJ_BOTTOM_IN_H; } else if (stage == MJ_STAGE.OUT) { w = GameGD.MJ_BOTTOM_OUT_W; h = GameGD.MJ_BOTTOM_OUT_H; } else if (stage == MJ_STAGE.CPG) { w = GameGD.MJ_BOTTOM_CPG_W; h = GameGD.MJ_BOTTOM_CPG_H; } else if (stage == MJ_STAGE.CPGResult) { w = GameGD.MJ_BOTTOM_CPG_RESULT_W; h = GameGD.MJ_BOTTOM_CPG_RESULT_H; } } break; case SEAT_DIR.DIR_RIGHT: { if (stage == MJ_STAGE.IN) { w = GameGD.MJ_RIGHT_IN_W; h = GameGD.MJ_RIGHT_IN_H; } else if (stage == MJ_STAGE.OUT) { w = GameGD.MJ_RIGHT_OUT_W; h = GameGD.MJ_RIGHT_OUT_H; } else if (stage == MJ_STAGE.CPG) { w = GameGD.MJ_RIGHT_CPG_W; h = GameGD.MJ_RIGHT_CPG_H; } if (DataCenter.Instance.hFdata.IsHuiFanging) { w = GameGD.MJ_RIGHT_CPG_W; h = GameGD.MJ_RIGHT_CPG_H; } } break; case SEAT_DIR.DIR_TOP: { if (stage == MJ_STAGE.IN) { w = GameGD.MJ_TOP_IN_W; h = GameGD.MJ_TOP_IN_H; } else if (stage == MJ_STAGE.OUT) { w = GameGD.MJ_TOP_OUT_W; h = GameGD.MJ_TOP_OUT_H; } else if (stage == MJ_STAGE.CPG) { w = GameGD.MJ_TOP_CPG_W; h = GameGD.MJ_TOP_CPG_H; } if (DataCenter.Instance.hFdata.IsHuiFanging) { w = GameGD.MJ_TOP_CPG_W; h = GameGD.MJ_TOP_CPG_H; } } break; default: break; } }