//SpriteRenderer sr; //private Sprite[] sprites; // Use this for initialization void Start() { sequencer = new MIDISequencer(); sequencer.LoadCompleted += Sequencer_LoadCompleted; Thread t = new Thread(() => { sequencer.Init(); }); t.Start(); t.Join(); sequencer.ShowDebug = true; sequencer.Load("C:/repo/Piano/Assets/bach.mid"); }
public Kazedan() { Sequencer = new MIDISequencer(); }
public KZControl(MIDISequencer seq) { InitializeComponent(); this.Sequencer = seq; }