예제 #1
0
 void OnTriggerExit2D(Collider2D collider)
 {
     if (collider.tag == "Player") {
         //Debug.Log(collider.name + " triggered me");
         mib = transform.gameObject.GetComponent<MIB>();
         if(mib != null)
         {
             mib.animator.SetBool ("Shooting", false);
         }
     }
 }
예제 #2
0
    void OnCollisionEnter2D(Collision2D hit)
    {
        if (hit.gameObject.tag != "Player")
        {
            if (hit.collider.isTrigger == false)
            {
                //Debug.Log ("We hit " + other.name + " and did Test damage.");
                if(transform.gameObject.tag != "Player"){
                    if (hit.collider.tag == "Enemy")
                    {
                        soldier = hit.collider.gameObject.GetComponent<Soldier>();
                        mib = hit.collider.gameObject.GetComponent<MIB>();
                        dozer = hit.collider.gameObject.GetComponent<Bulldozer>();

                        if(soldier != null)
                        {
                            Debug.Log("hit");
                            soldier.DecreaseHealth(Damage);
                        }

                        if(mib != null)
                        {
                            Debug.Log("hit");
                            mib.DecreaseHealth(Damage);
                        }

                        if(dozer != null)
                        {
                            Debug.Log("hit");
                            dozer.DecreaseHealth(Damage);
                        }

                    }
                }

            }
        }

        /*
        else if (other.tag != "Player")
        {
            Destroy (gameObject);
            Debug.Log ("You were hit");
            playerGameObj = GameObject.Find("Player");
            player = playerGameObj.GetComponent<Player>();
            player.DecreaseHealth(Damage);
        }
        */
    }
예제 #3
0
    void OnTriggerStay2D(Collider2D collider)
    {
        if (collider.tag == "Player") {
            //Debug.Log(collider.name + " triggered me");

            if (Time.time > timeToFire)
            {
                timeToFire = Time.time + 1 / fireRate;
                mib = transform.gameObject.GetComponent<MIB>();
                if(mib != null)
                {
                    Debug.Log("MIB");
                    mib.animator.SetBool("Shooting", true);
                    Shoot();
                }
                else{
                    Shoot();
                }

            }
        }
    }