예제 #1
0
        public void AppendMove(string moveStr)
        {
            MGPosition mgPos    = MGPosition.FromPosition(FinalPosition);
            MGMove     thisMove = MGMoveFromString.ParseMove(mgPos, moveStr);

            if (thisMove.IsNull)
            {
                throw new Exception("Unexpected null move");
            }

            // Verify move is legal from this position
            MGMoveList moves = new MGMoveList();

            MGMoveGen.GenerateMoves(in mgPos, moves);
            if (Array.IndexOf(moves.MovesArray, thisMove) == -1)
            {
                throw new Exception($"The move {moveStr} is not legal from position {FinalPosition.FEN}");
            }

            Moves.Add(MGMoveFromString.ParseMove(mgPos, moveStr));
            if (haveFinalized)
            {
                InitPositionsAndFinalPosMG();
            }
        }
예제 #2
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        /// <summary>
        /// Constructs a new MGMoveSequence given a starting position (as a FEN)
        /// and an optional string containing a sequence of subsequent moves (in coordiante notation).
        /// </summary>
        /// <param name="fen"></param>
        /// <param name="movesStr"></param>
        /// <returns></returns>
        public static PositionWithHistory FromFENAndMovesUCI(string fen, string movesStr)
        {
            MGPosition mgPos = MGPosition.FromFEN(fen);

            PositionWithHistory ret = new PositionWithHistory(mgPos);

            if (movesStr != null && movesStr != "")
            {
                string[] parts = movesStr.Split(" ");

                for (int i = 0; i < parts.Length; i++)
                {
                    string moveStr = parts[i];
                    if (moveStr != "")
                    {
                        MGMove mgMove = MGMoveFromString.ParseMove(mgPos, moveStr);
                        ret.Moves.Add(mgMove);

                        mgPos.MakeMove(mgMove);
                    }
                }
            }

            return(ret);
        }
예제 #3
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        /// <summary>
        /// Runs CPU benchmark and outputs summary results,
        /// with an overall statistic provided (index to 100 on a Intel Skylake 6142).
        /// </summary>
        /// <returns>Relative CPU index (baseline 100)</returns>
        static int DumpCPUBenchmark()
        {
            Console.WriteLine("-----------------------------------------------------------------------------------");
            Console.WriteLine("CPU BENCHMARK");

            Position             ps = Position.StartPosition;
            EncodedPositionBoard zb = default;
            MGMove nmove            = ConverterMGMoveEncodedMove.EncodedMoveToMGChessMove(new EncodedMove("e2e4"), MGChessPositionConverter.MGChessPositionFromFEN(ps.FEN));

            float ops1 = Benchmarking.DumpOperationTimeAndMemoryStats(() => MGPosition.FromPosition(ps), "MGPosition.FromPosition");
            float ops2 = Benchmarking.DumpOperationTimeAndMemoryStats(() => MGChessPositionConverter.MGChessPositionFromFEN(ps.FEN), "MGChessPositionFromFEN");
            float ops3 = Benchmarking.DumpOperationTimeAndMemoryStats(() => ConverterMGMoveEncodedMove.MGChessMoveToEncodedMove(nmove), "MGChessMoveToLZPositionMove");
            float ops4 = Benchmarking.DumpOperationTimeAndMemoryStats(() => EncodedBoardZobrist.ZobristHash(zb), "ZobristHash");

            // Performance metric is against a baseline system (Intel Skylake 6142)
            const float REFERENCE_BM1_OPS = 2160484;
            const float REFERENCE_BM2_OPS = 448074;
            const float REFERENCE_BM3_OPS = 157575582;
            const float REFERENCE_BM4_OPS = 112731351;

            float relative1 = ops1 / REFERENCE_BM1_OPS;
            float relative2 = ops2 / REFERENCE_BM2_OPS;
            float relative3 = ops3 / REFERENCE_BM3_OPS;
            float relative4 = ops4 / REFERENCE_BM4_OPS;

            float avg = StatUtils.Average(relative1, relative2, relative3, relative4);

            Console.WriteLine();
            Console.WriteLine($"CERES CPU BENCHMARK SCORE: {avg*100,4:F0}");

            return((int)MathF.Round(avg * 100, 0));
        }
예제 #4
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        /// <summary>
        /// Constructs a test batch of specified size.
        /// </summary>
        /// <param name="evaluator"></param>
        /// <param name="count"></param>
        /// <param name="fen"></param>
        /// <returns></returns>
        public static EncodedPositionBatchFlat MakeTestBatch(NNEvaluator evaluator, int count, string fen = null)
        {
            EncodedPositionBatchFlat batch;

            if (fen == null)
            {
                fen = Position.StartPosition.FEN;
            }
            Position   rawPos = Position.FromFEN(fen);
            MGPosition mgPos  = MGPosition.FromPosition(rawPos);

            EncodedPositionWithHistory position = EncodedPositionWithHistory.FromFEN(fen);

            EncodedPositionWithHistory[] positions = new EncodedPositionWithHistory[count];
            Array.Fill(positions, position);

            batch = new EncodedPositionBatchFlat(positions, count);

            bool hasPositions = evaluator.InputsRequired.HasFlag(NNEvaluator.InputTypes.Positions);
            bool hasMoves     = evaluator.InputsRequired.HasFlag(NNEvaluator.InputTypes.Moves);
            bool hasHashes    = evaluator.InputsRequired.HasFlag(NNEvaluator.InputTypes.Hashes);
            bool hasBoards    = evaluator.InputsRequired.HasFlag(NNEvaluator.InputTypes.Boards);

            if (fen != null)
            {
                if (hasPositions)
                {
                    batch.Positions = new MGPosition[count];
                }
                if (hasHashes)
                {
                    batch.PositionHashes = new ulong[count];
                }
                if (hasMoves)
                {
                    batch.Moves = new MGMoveList[count];
                }

                for (int i = 0; i < count; i++)
                {
                    if (hasPositions)
                    {
                        batch.Positions[i] = MGChessPositionConverter.MGChessPositionFromFEN(fen);
                    }
                    if (hasHashes)
                    {
                        batch.PositionHashes[i] = (ulong)i + (ulong)batch.Positions[i].GetHashCode();
                    }
                    if (hasMoves)
                    {
                        MGMoveList moves = new MGMoveList();
                        MGMoveGen.GenerateMoves(in mgPos, moves);
                        batch.Moves[i] = moves;
                    }
                }
            }
            return(batch);
        }
예제 #5
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        MovesAndProbabilities(Position startPosition,
                              float minProbability = 0.0f, int topN = int.MaxValue)
        {
//      (EncodedMove bestMoveEncoded, float probability) = result.Policy.PolicyInfoAtIndex(posIndex);

            MGPosition mgPos = MGPosition.FromPosition(in startPosition);

            foreach ((EncodedMove move, float probability) in ProbabilitySummary(minProbability, topN))
            {
                MGMove mgMove  = ConverterMGMoveEncodedMove.EncodedMoveToMGChessMove(move, in mgPos);
                Move   moveRet = MGMoveConverter.ToMove(mgMove);
                yield return(moveRet, probability);
            }
        }
예제 #6
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        public static MGMove ToMGMove(MGPosition mgPos, EncodedMove encodedMove)
        {
            MGMoveList movesLegal = new MGMoveList();

            MGMoveGen.GenerateMoves(in mgPos, movesLegal);

            int indexLegalMove = MoveInMGMovesArrayLocator.FindMoveInMGMoves(in mgPos, movesLegal.MovesArray, encodedMove, 0, movesLegal.NumMovesUsed, mgPos.BlackToMove);

            if (indexLegalMove == -1)
            {
                throw new Exception($"Move not found {encodedMove}");
            }
            return(movesLegal.MovesArray[indexLegalMove]);
            //  Move move = MGMoveConverter.ToMove(theMove);
        }
예제 #7
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        /// <summary>
        /// Returns the MGMove corresponding to a given Move.
        /// </summary>
        /// <param name="pos"></param>
        /// <param name="move"></param>
        /// <returns></returns>
        public static MGMove MGMoveFromPosAndMove(Position pos, Move move)
        {
            PositionWithMove moveAndPos = new PositionWithMove(pos, move);
            MGPosition       mgPos      = MGPosition.FromPosition(in moveAndPos.Position);

            MGMoveList moves = new MGMoveList();

            MGMoveGen.GenerateMoves(in mgPos, moves);
            for (int i = 0; i < moves.NumMovesUsed; i++)
            {
                if (moves.MovesArray[i].EqualsMove(move))
                {
                    return(moves.MovesArray[i]);
                }
            }
            throw new Exception("Move not found");
        }
예제 #8
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        /// <summary>
        /// Attempts to find a subnode by following specified moves from root.
        /// </summary>
        /// <param name="priorRoot"></param>
        /// <param name="movesMade"></param>
        /// <returns></returns>
        static MCTSNode FollowMovesToNode(MCTSNode priorRoot, IEnumerable <MGMove> movesMade)
        {
            PositionWithHistory startingPriorMove = priorRoot.Context.StartPosAndPriorMoves;
            MGPosition          position          = startingPriorMove.FinalPosMG;
            MCTSIterator        context           = priorRoot.Context;

            // Advance root node and update prior moves
            MCTSNode newRoot = priorRoot;

            foreach (MGMove moveMade in movesMade)
            {
                bool foundChild = false;

                // Find this new root node (after these moves)
                foreach (MCTSNodeStructChild child in newRoot.Ref.Children)
                {
                    if (child.IsExpanded)
                    {
                        MGMove thisChildMove = ConverterMGMoveEncodedMove.EncodedMoveToMGChessMove(child.Move, in position);
                        if (thisChildMove == moveMade)
                        {
                            // Advance new root to reflect this move
                            newRoot = context.Tree.GetNode(child.ChildIndex, newRoot);

                            // Advance position
                            position.MakeMove(thisChildMove);

                            // Done looking for match
                            foundChild = true;
                            break;
                        }
                    }
                }

                if (!foundChild)
                {
                    return(null);
                }
            }

            // Found it
            return(newRoot);
        }
예제 #9
0
 /// <summary>
 /// Returns the position at a specified index.
 /// </summary>
 /// <param name="index"></param>
 /// <returns></returns>
 public PositionWithHistory GetAtIndex(int index)
 {
     if (moveSequences != null)
     {
         return(moveSequences[index]);
     }
     if (fensAndMoves != null)
     {
         string   fenAndMoves = fensAndMoves[index];
         string[] parts       = fenAndMoves.Split(" ");
         string   fen         = null;
         string   moves       = null;
         if (fenAndMoves.Contains("moves"))
         {
             int indexMoves = fenAndMoves.IndexOf("moves");
             fen   = fenAndMoves.Substring(0, indexMoves);
             moves = fenAndMoves.Substring(indexMoves + 6);
         }
         else
         {
             fen = fenAndMoves;
         }
         return(PositionWithHistory.FromFENAndMovesUCI(fen, moves));
     }
     else if (openings != null)
     {
         PGNGame game = openings[index];
         return(game.Moves);
     }
     else if (epds != null)
     {
         return(new PositionWithHistory(MGPosition.FromFEN(epds[index].FEN)));
     }
     else if (numGamesFromStartPosition > 0)
     {
         numGamesFromStartPosition--;
         return(PositionWithHistory.StartPosition);
     }
     else
     {
         throw new Exception("PositionsWithHistory exhausted set of game start positions.");
     }
 }
예제 #10
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        /// <summary>
        /// Generates the set of moves and positions possible as the next move in a position.
        /// </summary>
        /// <param name="startPos"></param>
        /// <param name="moveToIncludeFilter"></param>
        /// <returns></returns>
        public static IEnumerable <(MGMove, Position)> GenPositions(Position startPos, Predicate <MGMove> moveToIncludeFilter = null)
        {
            MGPosition posMG = MGChessPositionConverter.MGChessPositionFromFEN(startPos.FEN); // TODO: more efficient?
            MGMoveList moves = new MGMoveList();

            MGMoveGen.GenerateMoves(in posMG, moves);

            for (int i = 0; i < moves.NumMovesUsed; i++)
            {
                // Only consider captures (would reduce number of pieces into range of tablebase)
                if (moveToIncludeFilter == null || moveToIncludeFilter(moves.MovesArray[i]))
                {
                    // Make this move and get new Position
                    MGPosition newPosMG = new MGPosition(posMG);
                    newPosMG.MakeMove(moves.MovesArray[i]);
                    Position newPos = MGChessPositionConverter.PositionFromMGChessPosition(in newPosMG);

                    yield return(moves.MovesArray[i], newPos);
                }
            }
        }
예제 #11
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        public IEncodedPositionBatchFlat GetSubBatchCopied(int startIndex, int count)
        {
            float[] w = null;
            float[] l = null;
            if (W != null)
            {
                w = new float[count];
                Array.Copy(W, startIndex, w, 0, count);
            }
            if (L != null)
            {
                l = new float[count];
                Array.Copy(L, startIndex, l, 0, count);
            }

            byte[] posPlaneValuesEncoded = new byte[count * EncodedPositionWithHistory.NUM_PLANES_TOTAL];
            Array.Copy(PosPlaneValues, startIndex * EncodedPositionWithHistory.NUM_PLANES_TOTAL, posPlaneValuesEncoded, 0, count * EncodedPositionWithHistory.NUM_PLANES_TOTAL);

            ulong[] posPlaneBitmaps = new ulong[count * EncodedPositionWithHistory.NUM_PLANES_TOTAL];
            Array.Copy(PosPlaneBitmaps, startIndex * EncodedPositionWithHistory.NUM_PLANES_TOTAL, posPlaneBitmaps, 0, count * EncodedPositionWithHistory.NUM_PLANES_TOTAL);

            EncodedPositionBatchFlat ret = new EncodedPositionBatchFlat(posPlaneBitmaps, posPlaneValuesEncoded, w, l, null, count);

            if (Positions != null)
            {
                ulong[]      hashes      = new ulong[count];
                MGPosition[] positionsMG = new MGPosition[count];
                MGMoveList[] moves       = new MGMoveList[count];

                Array.Copy(PositionHashes, startIndex, hashes, 0, count);
                Array.Copy(Positions, startIndex, positionsMG, 0, count);
                Array.Copy(Moves, startIndex, moves, 0, count);

                ret.PositionHashes = hashes;
                ret.Positions      = positionsMG;
                ret.Moves          = moves;
            }

            return(ret);
        }
예제 #12
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 public PositionWithHistory(MGPosition initialPosMG, List <MGMove> moves = null)
 {
     InitialPosMG = initialPosMG;
     Moves        = moves ?? new List <MGMove>();
 }
예제 #13
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="movesMade"></param>
        /// <param name="thresholdFractionNodesRetained"></param>
        /// <returns></returns>
        public bool ResetRootAssumingMovesMade(IEnumerable <MGMove> movesMade, float thresholdFractionNodesRetained)
        {
            PositionWithHistory staringPriorMove = Nodes.PriorMoves;
            MGPosition          position         = Nodes.PriorMoves.FinalPosMG;

            ref MCTSNodeStruct priorRoot = ref RootNode;
예제 #14
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 public static MGMove ToMGMove(Position position, EncodedMove encodedMove) => ToMGMove(MGPosition.FromPosition(position), encodedMove);
예제 #15
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 public PositionWithHistory(PositionWithHistory copy)
 {
     InitialPosMG = copy.InitialPosMG;
     Moves        = new List <MGMove>(copy.Moves);
 }
예제 #16
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 public PositionWithHistory(Position initialPos, List <MGMove> moves = null)
 {
     InitialPosMG = MGChessPositionConverter.MCChessPositionFromPosition(in initialPos);
     Moves        = moves ?? new List <MGMove>();
 }
예제 #17
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        void ProcessEPD(int epdNum, EPDEntry epd, bool outputDetail, ObjectPool <object> otherEngines)
        {
            UCISearchInfo otherEngineAnalysis2 = default;

            EPDEntry epdToUse = epd;

            Task RunNonCeres()
            {
                if (Def.ExternalEngineDef != null)
                {
                    object engineObj = otherEngines.GetFromPool();

                    if (engineObj is LC0Engine)
                    {
                        LC0Engine le = (LC0Engine)engineObj;

                        // Run test 2 first since that's the one we dump in detail, to avoid any possible caching effect from a prior run
                        otherEngineAnalysis2 = le.AnalyzePositionFromFEN(epdToUse.FEN, epdToUse.StartMoves, Def.ExternalEngineDef.SearchLimit);
                        //            leelaAnalysis2 = le.AnalyzePositionFromFEN(epdToUse.FEN, new SearchLimit(SearchLimit.LimitType.NodesPerMove, 2)); // **** TEMP
                        otherEngines.RestoreToPool(le);
                    }
                    else
                    {
                        UCIGameRunner runner = (engineObj is UCIGameRunner) ? (engineObj as UCIGameRunner)
            : (engineObj as GameEngineUCI).UCIRunner;
                        string moveType  = Def.ExternalEngineDef.SearchLimit.Type == SearchLimitType.NodesPerMove ? "nodes" : "movetime";
                        int    moveValue = moveType == "nodes" ? (int)Def.ExternalEngineDef.SearchLimit.Value : (int)Def.ExternalEngineDef.SearchLimit.Value * 1000;
                        runner.EvalPositionPrepare();
                        otherEngineAnalysis2 = runner.EvalPosition(epdToUse.FEN, epdToUse.StartMoves, moveType, moveValue, null);
                        otherEngines.RestoreToPool(runner);
                        //          public UCISearchInfo EvalPosition(int engineNum, string fenOrPositionCommand, string moveType, int moveMetric, bool shouldCache = false)
                    }
                }
                return(Task.CompletedTask);
            }

            bool EXTERNAL_CONCURRENT = numConcurrentSuiteThreads > 1;

            Task lzTask = EXTERNAL_CONCURRENT ? Task.Run(RunNonCeres) : RunNonCeres();

            // Comptue search limit
            // If possible, adjust for the fact that LC0 "cheats" by going slightly over node budget
            SearchLimit ceresSearchLimit1 = Def.CeresEngine1Def.SearchLimit;
            SearchLimit ceresSearchLimit2 = Def.CeresEngine2Def?.SearchLimit;

            if (Def.CeresEngine1Def.SearchLimit.Type == SearchLimitType.NodesPerMove &&
                otherEngineAnalysis2 != null &&
                !Def.Engine1Def.SearchParams.FutilityPruningStopSearchEnabled)
            {
                if (Def.CeresEngine1Def.SearchLimit.Type == SearchLimitType.NodesPerMove)
                {
                    ceresSearchLimit1 = new SearchLimit(SearchLimitType.NodesPerMove, otherEngineAnalysis2.Nodes);
                }
                if (Def.CeresEngine1Def.SearchLimit.Type == SearchLimitType.NodesPerMove)
                {
                    ceresSearchLimit2 = new SearchLimit(SearchLimitType.NodesPerMove, otherEngineAnalysis2.Nodes);
                }
            }

            PositionWithHistory pos = PositionWithHistory.FromFENAndMovesSAN(epdToUse.FEN, epdToUse.StartMoves);

            // TODO: should this be switched to GameEngineCeresInProcess?

            // Note that if we are running both Ceres1 and Ceres2 we alternate which search goes first.
            // This prevents any systematic difference/benefit that might come from order
            // (for example if we reuse position evaluations from the other tree, which can benefit only one of the two searches).
            MCTSearch search1 = null;
            MCTSearch search2 = null;

            if (epdNum % 2 == 0 || Def.CeresEngine2Def == null)
            {
                search1 = new MCTSearch();
                search1.Search(evaluatorSet1, Def.Engine1Def.SelectParams, Def.Engine1Def.SearchParams, null, null, null,
                               pos, ceresSearchLimit1, false, DateTime.Now, null, null, true);

                MCTSIterator shareContext = null;
                if (Def.RunCeres2Engine)
                {
                    if (Def.Engine2Def.SearchParams.ReusePositionEvaluationsFromOtherTree)
                    {
                        shareContext = search1.Manager.Context;
                    }

                    search2 = new MCTSearch();
                    search2.Search(evaluatorSet2, Def.Engine2Def.SelectParams, Def.Engine2Def.SearchParams, null, null, shareContext,
                                   pos, ceresSearchLimit2, false, DateTime.Now, null, null, true);
                }
            }
            else
            {
                search2 = new MCTSearch();
                search2.Search(evaluatorSet2, Def.Engine2Def.SelectParams, Def.Engine2Def.SearchParams, null, null, null,
                               pos, ceresSearchLimit2, false, DateTime.Now, null, null, true);

                MCTSIterator shareContext = null;
                if (Def.Engine1Def.SearchParams.ReusePositionEvaluationsFromOtherTree)
                {
                    shareContext = search2.Manager.Context;
                }

                search1 = new MCTSearch();
                search1.Search(evaluatorSet1, Def.Engine1Def.SelectParams, Def.Engine1Def.SearchParams, null, null, shareContext,
                               pos, ceresSearchLimit1, false, DateTime.Now, null, null, true);
            }

            // Wait for LZ analysis
            if (EXTERNAL_CONCURRENT)
            {
                lzTask.Wait();
            }

            Move bestMoveOtherEngine = default;

            if (Def.ExternalEngineDef != null)
            {
                MGPosition thisPosX = PositionWithHistory.FromFENAndMovesUCI(epdToUse.FEN, epdToUse.StartMoves).FinalPosMG;

                MGMove lzMoveMG1 = MGMoveFromString.ParseMove(thisPosX, otherEngineAnalysis2.BestMove);
                bestMoveOtherEngine = MGMoveConverter.ToMove(lzMoveMG1);
            }

            Move bestMoveCeres1 = MGMoveConverter.ToMove(search1.BestMove);

            Move bestMoveCeres2 = search2 == null ? default : MGMoveConverter.ToMove(search2.BestMove);

                                  char CorrectStr(Move move) => epdToUse.CorrectnessScore(move, 10) == 10 ? '+' : '.';

                                  int scoreCeres1      = epdToUse.CorrectnessScore(bestMoveCeres1, 10);
                                  int scoreCeres2      = epdToUse.CorrectnessScore(bestMoveCeres2, 10);
                                  int scoreOtherEngine = epdToUse.CorrectnessScore(bestMoveOtherEngine, 10);

                                  SearchResultInfo result1 = new SearchResultInfo(search1.Manager, search1.BestMove);
                                  SearchResultInfo result2 = search2 == null ? null : new SearchResultInfo(search2.Manager, search2.BestMove);

                                  accCeres1 += scoreCeres1;
                                  accCeres2 += scoreCeres2;

                                  // Accumulate how many nodes were required to find one of the correct moves
                                  // (in the cases where both succeeded)
                                  if (scoreCeres1 > 0 && (search2 == null || scoreCeres2 > 0))
                                  {
                                      accWCeres1 += (scoreCeres1 == 0) ? result1.N : result1.NumNodesWhenChoseTopNNode;
                                      if (search2 != null)
                                      {
                                          accWCeres2 += (scoreCeres2 == 0) ? result2.N : result2.NumNodesWhenChoseTopNNode;
                                      }
                                      numSearchesBothFound++;
                                  }
                                  this.avgOther += scoreOtherEngine;

                                  numSearches++;

                                  float avgCeres1  = (float)accCeres1 / numSearches;
                                  float avgCeres2  = (float)accCeres2 / numSearches;
                                  float avgWCeres1 = (float)accWCeres1 / numSearchesBothFound;
                                  float avgWCeres2 = (float)accWCeres2 / numSearchesBothFound;

                                  float avgOther = (float)this.avgOther / numSearches;

                                  string MoveIfWrong(Move m) => m.IsNull || epdToUse.CorrectnessScore(m, 10) == 10 ? "    " : m.ToString().ToLower();

                                  int diff1 = scoreCeres1 - scoreOtherEngine;

                                  //NodeEvaluatorNeuralNetwork
                                  int evalNumBatches1 = result1.NumNNBatches;
                                  int evalNumPos1     = result1.NumNNNodes;
                                  int evalNumBatches2 = search2 == null ? 0 : result2.NumNNBatches;
                                  int evalNumPos2     = search2 == null ? 0 : result2.NumNNNodes;

                                  string correctMove = null;

                                  if (epdToUse.AMMoves != null)
                                  {
                                      correctMove = "-" + epdToUse.AMMoves[0];
                                  }
                                  else if (epdToUse.BMMoves != null)
                                  {
                                      correctMove = epdToUse.BMMoves[0];
                                  }

                                  float otherEngineTime = otherEngineAnalysis2 == null ? 0 : (float)otherEngineAnalysis2.EngineReportedSearchTime / 1000.0f;

                                  totalTimeOther  += otherEngineTime;
                                  totalTimeCeres1 += (float)search1.TimingInfo.ElapsedTimeSecs;

                                  totalNodesOther += otherEngineAnalysis2 == null ? 0 : (int)otherEngineAnalysis2.Nodes;
                                  totalNodes1     += (int)result1.N;

                                  sumEvalNumPosOther += otherEngineAnalysis2 == null ? 0 : (int)otherEngineAnalysis2.Nodes;
                                  sumEvalNumBatches1 += evalNumBatches1;
                                  sumEvalNumPos1     += evalNumPos1;

                                  if (Def.RunCeres2Engine)
                                  {
                                      totalTimeCeres2    += (float)search2.TimingInfo.ElapsedTimeSecs;
                                      totalNodes2        += (int)result2.N;
                                      sumEvalNumBatches2 += evalNumBatches2;
                                      sumEvalNumPos2     += evalNumPos2;
                                  }

                                  float Adjust(int score, float frac) => score == 0 ? 0 : Math.Max(1.0f, MathF.Round(frac * 100.0f, 0));

                                  string worker1PickedNonTopNMoveStr = result1.PickedNonTopNMoveStr;
                                  string worker2PickedNonTopNMoveStr = result2?.PickedNonTopNMoveStr;

                                  bool ex = otherEngineAnalysis2 != null;
                                  bool c2 = search2 != null;

                                  Writer writer = new Writer(epdNum == 0);

                                  writer.Add("#", $"{epdNum,4}", 6);

                                  if (ex)
                                  {
                                      writer.Add("CEx", $"{avgOther,5:F2}", 7);
                                  }
                                  writer.Add("CC", $"{avgCeres1,5:F2}", 7);
                                  if (c2)
                                  {
                                      writer.Add("CC2", $"{avgCeres2,5:F2}", 7);
                                  }

                                  writer.Add("P", $" {0.001f * avgWCeres1,7:f2}", 9);
                                  if (c2)
                                  {
                                      writer.Add("P2", $" {0.001f * avgWCeres2,7:f2}", 9);
                                  }

                                  if (ex)
                                  {
                                      writer.Add("SEx", $"{scoreOtherEngine,3}", 5);
                                  }
                                  writer.Add("SC", $"{scoreCeres1,3}", 5);
                                  if (c2)
                                  {
                                      writer.Add("SC2", $"{scoreCeres2,3}", 5);
                                  }

                                  if (ex)
                                  {
                                      writer.Add("MEx", $"{otherEngineAnalysis2.BestMove,7}", 9);
                                  }
                                  writer.Add("MC", $"{search1.Manager.BestMoveMG,7}", 9);
                                  if (c2)
                                  {
                                      writer.Add("MC2", $"{search2.Manager.BestMoveMG,7}", 9);
                                  }

                                  writer.Add("Fr", $"{worker1PickedNonTopNMoveStr}{ 100.0f * result1.TopNNodeN / result1.N,3:F0}%", 9);
                                  if (c2)
                                  {
                                      writer.Add("Fr2", $"{worker2PickedNonTopNMoveStr}{ 100.0f * result2?.TopNNodeN / result2?.N,3:F0}%", 9);
                                  }

                                  writer.Add("Yld", $"{result1.NodeSelectionYieldFrac,6:f3}", 9);
                                  if (c2)
                                  {
                                      writer.Add("Yld2", $"{result2.NodeSelectionYieldFrac,6:f3}", 9);
                                  }

                                  // Search time
                                  if (ex)
                                  {
                                      writer.Add("TimeEx", $"{otherEngineTime,7:F2}", 9);
                                  }
                                  writer.Add("TimeC", $"{search1.TimingInfo.ElapsedTimeSecs,7:F2}", 9);
                                  if (c2)
                                  {
                                      writer.Add("TimeC2", $"{search2.TimingInfo.ElapsedTimeSecs,7:F2}", 9);
                                  }

                                  writer.Add("Dep", $"{result1.AvgDepth,5:f1}", 7);
                                  if (c2)
                                  {
                                      writer.Add("Dep2", $"{result2.AvgDepth,5:f1}", 7);
                                  }

                                  // Nodes
                                  if (ex)
                                  {
                                      writer.Add("NEx", $"{otherEngineAnalysis2.Nodes,12:N0}", 14);
                                  }
                                  writer.Add("Nodes", $"{result1.N,12:N0}", 14);
                                  if (c2)
                                  {
                                      writer.Add("Nodes2", $"{result2.N,12:N0}", 14);
                                  }

                                  // Fraction when chose top N
                                  writer.Add("Frac", $"{Adjust(scoreCeres1, result1.FractionNumNodesWhenChoseTopNNode),4:F0}", 6);
                                  if (c2)
                                  {
                                      writer.Add("Frac2", $"{Adjust(scoreCeres2, result2.FractionNumNodesWhenChoseTopNNode),4:F0}", 6);
                                  }

                                  // Score (Q)
                                  if (ex)
                                  {
                                      writer.Add("QEx", $"{otherEngineAnalysis2.ScoreLogistic,6:F3}", 8);
                                  }
                                  writer.Add("QC", $"{result1.Q,6:F3}", 8);
                                  if (c2)
                                  {
                                      writer.Add("QC2", $"{result2.Q,6:F3}", 8);
                                  }

                                  // Num batches&positions
                                  writer.Add("Batches", $"{evalNumBatches1,8:N0}", 10);
                                  writer.Add("NNEvals", $"{evalNumPos1,11:N0}", 13);
                                  if (c2)
                                  {
                                      writer.Add("Batches2", $"{evalNumBatches2,8:N0}", 10);
                                      writer.Add("NNEvals2", $"{evalNumPos2,11:N0}", 13);
                                  }

                                  // Tablebase hits
                                  writer.Add("TBase", $"{(search1.CountSearchContinuations > 0 ? 0 : search1.Manager.CountTablebaseHits),8:N0}", 10);
                                  if (c2)
                                  {
                                      writer.Add("TBase2", $"{(search2.CountSearchContinuations > 0 ? 0 : search2.Manager.CountTablebaseHits),8:N0}", 10);
                                  }

//      writer.Add("EPD", $"{epdToUse.ID,-30}", 32);

                                  if (outputDetail)
                                  {
                                      if (epdNum == 0)
                                      {
                                          Def.Output.WriteLine(writer.ids.ToString());
                                          Def.Output.WriteLine(writer.dividers.ToString());
                                      }
                                      Def.Output.WriteLine(writer.text.ToString());
                                  }

                                  //      MCTSNodeStorageSerialize.Save(worker1.Context.Store, @"c:\temp", "TESTSORE");

                                  search1?.Manager?.Dispose();
                                  if (!object.ReferenceEquals(search1?.Manager, search2?.Manager))
                                  {
                                      search2?.Manager?.Dispose();
                                  }
        }