public override void Start() { if (CheckErrors() == true) { return; } base.Start(); terminalVel = MFcompute.FindTerminalVelocity(totalThrust, myRigidbody); OnValidate(); }
public override void Awake() { if (CheckErrors() == true) { return; } base.Awake(); turnSpeed = turnRate; // used by FS_Targeting to evaluate time to aim terminalVel = MFcompute.FindTerminalVelocity(totalThrust, myRigidbody); OnValidate(); }