private void SwitchUI(MFUIID targetUIID, MFUIID baseUIID = MFUIID.None, uint pri = 0, bool isAttached = false, MFUISwitchAnim.MFUISwitchAnimType switchInType = MFUISwitchAnim.MFUISwitchAnimType.None, MFUISwitchAnim.MFUISwitchAnimType switchOutType = MFUISwitchAnim.MFUISwitchAnimType.None) { if (CurrentUI == targetUIID) { return; } if (!DictUIIDToOBj.ContainsKey(targetUIID)) { MFUIUtils.MFUIDebug("MFUIID Dictionary not contain Obj"); return; } if (switchOutType != MFUISwitchAnim.MFUISwitchAnimType.None) { MFUISwitchAnimNode[] animNodeArr = DictUIIDToOBj[CurrentUI].GetComponentsInChildren <MFUISwitchAnimNode>(true); if (animNodeArr.Length > 0) { animNodeArr[0].Play(switchOutType); } else { DictUIIDToOBj[CurrentUI].AddComponent <MFUISwitchAnimNode>().Play(switchOutType); } } if (switchInType != MFUISwitchAnim.MFUISwitchAnimType.None) { MFUISwitchAnimNode[] animNodeArr = DictUIIDToOBj[targetUIID].GetComponentsInChildren <MFUISwitchAnimNode>(true); if (animNodeArr.Length > 0) { animNodeArr[0].Play(switchInType); } else { DictUIIDToOBj[targetUIID].AddComponent <MFUISwitchAnimNode>().Play(switchInType); } } //DictUIIDToOBj[CurrentUI].MFUIgameObject.GetComponentsInChildren<MFUISwitchAnimNode>(true)[0].Play(switchOutType); //DictUIIDToOBj[targetUIID].MFUIgameObject.GetComponentsInChildren<MFUISwitchAnimNode>(true)[0].Play(switchInType); //Debug.LogError(CurrentUI); //if (DictUIIDToOBj.ContainsKey(CurrentUI) && !isAttached) //{ // DictUIIDToOBj[CurrentUI].GetComponentsInChildren<MFUIUnit>(true)[0].Hide(); // //Debug.LogError(CurrentUI + " Hide"); //} if (DictUIIDToOBj[targetUIID].GetComponentsInChildren <MFUIUnit>(true)[0].IsUIDirty()) { DictUIIDToOBj[targetUIID].GetComponentsInChildren <MFUIUnit>(true)[0].Show(); } //Debug.LogError(targetUIID + " Show"); }
public void Play(MFUISwitchAnim.MFUISwitchAnimType type) { Debug.LogError("Playing " + " type == " + type); }
public void SwitchUIWithLoad(MFUIID targetUIID, MFUIID baseUIID = MFUIID.None, uint pri = 0, bool isAttached = false, MFUISwitchAnim.MFUISwitchAnimType switchInType = MFUISwitchAnim.MFUISwitchAnimType.None, MFUISwitchAnim.MFUISwitchAnimType switchOutType = MFUISwitchAnim.MFUISwitchAnimType.None) { //Debug.LogError(targetUIID + " " + CurrentUI); if (m_bUICanChange == false) { return; } if (CurrentUI == targetUIID) { return; } if (DictUIIDToOBj.ContainsKey(CurrentUI) && !isAttached) { DictUIIDToOBj[CurrentUI].GetComponentsInChildren <MFUIUnit>(true)[0].Hide(); //Debug.LogError(CurrentUI + " Hide"); } if (targetUIID == MFUIID.None) { MogoGlobleUIManager.Instance.ShowWaitingTip(false); CurrentUI = MFUIID.None; return; } MFUIQueueManager.Instance.PushOne(() => { if (!DictUIIDToOBj.ContainsKey(targetUIID)) { List <MFUIResourceReqInfo> list = new List <MFUIResourceReqInfo>(); MFUIResourceReqInfo info = new MFUIResourceReqInfo(); info.path = DictUIIDToPathName[targetUIID]; info.goName = targetUIID.ToString(); info.id = targetUIID; list.Add(info); MFUIGameObjectPool.GetSingleton().RegisterGameObjectList(list, () => { switch (targetUIID) { case MFUIID.DragonUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <DragonUIViewManager>(); break; case MFUIID.RuneUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <RuneUIViewManager>(); break; //case MFUIID.NewBattleRewardUI: // MFUIGameObjectPool.GetSingleton().GetGameObject("go~").AddComponent<NewBattleRewardUIViewManager>(); // break; case MFUIID.PassCountDownUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <PassCountDownUIViewManager>(); break; case MFUIID.BattlePassUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <BattlePassUIViewManager>(); break; case MFUIID.BattlePassCardListUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <BattlePassCardListUIViewManager>(); break; case MFUIID.OgreMustDieTip: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <OgreMustDieTipViewManager>(); break; case MFUIID.InvitFriendMessageBox: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <InvitFriendMessageBoxViewManager>(); break; case MFUIID.InvitFriendListUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <InvitFriendListUIViewManager>(); break; case MFUIID.EnterWaittingMessageBox: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <EnterWaittingMessageBoxViewManager>(); break; case MFUIID.BattlePassUINoCard: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <BattlePassUINoCardUIViewManager>(); break; case MFUIID.NewChallengeUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <NewChallengeUIViewManager>(); break; case MFUIID.WingUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <WingUIViewManager>(); break; case MFUIID.WingPreviewInMarketUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <WingUIPreviewInMarketUIViewManager>(); break; case MFUIID.ProtectGodressTip: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <ProtectGodressTipViewManager>(); break; case MFUIID.EquipFXUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <EquipFXUIViewManager>(); break; case MFUIID.WingUIUpgradeDialog: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <WingUIUpgradeDialogViewManager>(); break; case MFUIID.WingUIBuyDialog: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <WingUIBuyDialogViewManager>(); break; case MFUIID.RewardUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <RewardUIViewManager>(); break; case MFUIID.ChargeReturnWingUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <ChargeReturnWingUIViewManager>(); break; case MFUIID.ElfDiamondUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <ElfDiamondUIViewManager>(); break; case MFUIID.NewChargeRewardUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <NewChargeRewardUIViewManager>(); break; case MFUIID.NewLoginRewardUI: MFUIGameObjectPool.GetSingleton().GetGameObject(targetUIID.ToString()).AddComponent <NewLoginRewardUIViewManager>(); break; } SwitchUI(targetUIID, baseUIID, pri, isAttached, switchInType, switchOutType); }); } else { SwitchUI(targetUIID, baseUIID, pri, isAttached, switchInType, switchOutType); } }, baseUIID, pri, targetUIID.ToString()); }