static bool Prefix(MFDVehicleOptions __instance) { Traverse mfdTraverse = new Traverse(__instance); Debug.Log("measurements"); MeasurementManager measurements = (MeasurementManager)mfdTraverse.Field("measurements").GetValue(); Debug.Log("mfdPage"); object obj1 = mfdTraverse.Field("mfdPage").GetValue(); MFDPage mfdPage = null; if (obj1 != null) { mfdPage = (MFDPage)obj1; } Debug.Log("portalPage"); object obj2 = mfdTraverse.Field("portalPage").GetValue(); MFDPortalPage portalPage = null; if (obj2 != null) { portalPage = (MFDPortalPage)obj2; } Bananaspersecond.speedMode = (Bananaspersecond.speedMode + 1) % Bananaspersecond.units.measurementSpeedUnits.Count; Bananaspersecond.UpdateDisplay(measurements, mfdPage, portalPage); return(false); }
public static void UpdateDisplay(MeasurementManager measurements, MFDPage mfdPage, MFDPortalPage portalPage) { string text = units.measurementAltUnits[altMode].name; string text2 = units.measurementDistUnits[distMode].name; string text3 = units.measurementSpeedUnits[speedMode].name; if (mfdPage) { mfdPage.SetText("AltModeText", text); mfdPage.SetText("DistModeText", text2); mfdPage.SetText("SpeedModeText", text3); return; } if (portalPage) { portalPage.SetText("AltModeText", text); portalPage.SetText("DistModeText", text2); portalPage.SetText("SpeedModeText", text3); } }
private IEnumerator main() { while (VTMapManager.fetch == null || !VTMapManager.fetch.scenarioReady || FlightSceneManager.instance.switchingScene) { yield return(null); } // Main code here buttonMade = false; Debug.Log("AAAAAAAA"); wm = VTOLAPI.GetPlayersVehicleGameObject().GetComponent <WeaponManager>(); inf = VTOLAPI.GetPlayersVehicleGameObject().AddComponent <infAmmo>(); inf.enabled = false; paired = VTOLAPI.GetPlayersVehicleGameObject().AddComponent <PairedGuns>(); paired.enabled = false; if (VTOLAPI.GetPlayersVehicleEnum() != VTOLVehicles.F45A) { WeaponManagerUI wmUI = wm.ui; Debug.Log("wmUI"); mfd = wmUI.mfdPage; if (mfd == null) { Debug.LogError("OOPIES."); } mfd.OnActivatePage.AddListener(new UnityAction(() => { lastMFD = mfd.mfd; Debug.Log("="); MFDPage.MFDButtonInfo[] allButtons = mfd.buttons; MFDPage.MFDButtonInfo newButton = new MFDPage.MFDButtonInfo(); newButton.button = MFD.MFDButtons.T4; newButton.toolTip = "Toggle infinite ammo"; newButton.label = "infAmmo"; newButton.OnPress.AddListener(new UnityAction(() => { AEAT.inf.enabled = !AEAT.inf.enabled; mfd.mfd.buttons[13].GetComponentInChildren <Text>().color = AEAT.inf.enabled ? Color.green : Color.red; })); if (mfd.mfd == null) { Debug.LogError("FOUND YA!"); } MFDPage.MFDButtonInfo newButton2 = new MFDPage.MFDButtonInfo(); newButton2.button = MFD.MFDButtons.T2; newButton2.toolTip = "Pair all guns"; newButton2.label = "pairGuns"; newButton2.OnPress.AddListener(new UnityAction(() => { AEAT.paired.enabled = !AEAT.paired.enabled; Debug.Log("Button pressed."); mfd.mfd.buttons[11].GetComponentInChildren <Text>().color = AEAT.paired.enabled && wm.equippedGun ? Color.green : Color.red; })); mfd.SetPageButton(newButton); mfd.SetPageButton(newButton2); mfd.mfd.buttons[13].GetComponentInChildren <Text>().color = AEAT.inf.enabled ? Color.green : Color.red; mfd.mfd.buttons[11].GetComponentInChildren <Text>().color = AEAT.paired.enabled ? Color.green : Color.red; })); mfd.OnDeactivatePage.AddListener(new UnityAction(() => { if (lastMFD != null) { lastMFD.buttons[13].GetComponentInChildren <Text>().color = Color.white; lastMFD.buttons[11].GetComponentInChildren <Text>().color = Color.white; lastMFD = null; } })); } else { AEAT.MFDP = wm.gameObject.GetComponentInChildren <MFDPortalManager>(); MFDPStoresManagement MFDP = (MFDPStoresManagement)AEAT.MFDP.gameObject.GetComponentInChildren <MFDPortalManager>().pages[5]; Debug.Log("got MFPD"); GameObject toCopy = null; foreach (var resource in Resources.FindObjectsOfTypeAll <VRInteractable>()) { if (resource.interactableName == "Weapon Bay Door Overrides") { toCopy = resource.gameObject; break; } } if (toCopy == null) { Debug.LogError("To copy is null"); } GameObject emptyButton = Instantiate(toCopy, MFDP.displayObj.gameObject.transform); RectTransform rt = emptyButton.GetComponent <RectTransform>(); AEAT.text1 = emptyButton.gameObject.GetComponentInChildren <Text>(); rt.localPosition = new Vector3(rt.localPosition.x - 50, rt.localPosition.y, rt.localPosition.z); rt.localScale = new Vector3(rt.localScale.x * 0.85f, rt.localScale.y * 0.85f, rt.localScale.z * 0.85f); rt.GetComponentInChildren <Image>().color = Color.black; Debug.Log("instantiate"); VRInteractable interactable = emptyButton.GetComponentInChildren <VRInteractable>(); Debug.Log("vr interactable"); Text text = emptyButton.GetComponentInChildren <Text>(); Debug.Log("text"); text.text = "infAmmo"; Debug.Log("infAmmo"); interactable.OnInteract = new UnityEvent(); Debug.Log("new UnityEvent()"); interactable.interactableName = "Toggle infinite ammo"; Debug.Log("toggle infinite ammo"); interactable.OnInteract.AddListener(new UnityAction(() => { AEAT.inf.enabled = !AEAT.inf.enabled; AEAT.MFDP.PlayInputSound(); AEAT.text1.color = AEAT.inf.enabled ? Color.green : Color.red; })); Debug.Log("listener"); AEAT.text1.color = AEAT.inf.enabled ? Color.green : Color.red; GameObject emptyButton2 = Instantiate(toCopy, MFDP.displayObj.gameObject.transform); RectTransform rt2 = emptyButton2.GetComponent <RectTransform>(); rt2.localPosition = new Vector3(rt2.localPosition.x - 85, rt.localPosition.y, rt.localPosition.z); rt2.localScale = new Vector3(rt2.localScale.x * 0.85f, rt2.localScale.y * 0.85f, rt2.localScale.z * 0.85f); rt2.GetComponentInChildren <Image>().color = Color.black; Debug.Log("instantiate"); VRInteractable interactable2 = emptyButton2.GetComponentInChildren <VRInteractable>(); Debug.Log("vr interactable"); text2 = emptyButton2.GetComponentInChildren <Text>(); Debug.Log("text"); text2.text = "pairGuns"; Debug.Log("pairGuns"); interactable2.OnInteract = new UnityEvent(); Debug.Log("new UnityEvent()"); interactable2.interactableName = "Pair All Guns"; Debug.Log("Pair all guns"); interactable2.OnInteract.AddListener(new UnityAction(() => { AEAT.paired.enabled = !AEAT.paired.enabled; AEAT.MFDP.PlayInputSound(); AEAT.text2.color = AEAT.paired.enabled ? Color.green : Color.red; })); AEAT.text2.color = AEAT.paired.enabled ? Color.green : Color.red; } }