void putit()
 {
     if (change)
     {
         MENTGET.putbody("deadbody", gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
예제 #2
0
    void dead()
    {
        Vector3 deadVet = transform.position;

        deadVet.y = 2.5f;
        GameObject thenewgam;

        switch (the_kind)
        {
        case 1:       //军人
            if (MENTGET.Getbody("deadZombie_Army", deadVet, Quaternion.Euler(0, Random.Range(-180f, 180f), 0)) == null)
            {
                Instantiate(Zomble, deadVet, Quaternion.Euler(0, Random.Range(-180f, 180f), 0));
            }
            MENTGET.putbody("deadArmy", gameObject);
            break;

        case 2:       //普通人
            thenewgam = MENTGET.Getbody("deadZombie", deadVet, Quaternion.Euler(0, Random.Range(-180f, 180f), 0));
            if (thenewgam == null)
            {
                Instantiate(Zomble, deadVet, Quaternion.Euler(0, Random.Range(-180f, 180f), 0));
            }
            else
            {
                thenewgam.GetComponent <SkinnedMeshRenderer>().material = yinxiaod.materials[theturnindex];
                thenewgam.GetComponent <ZombieAI>().thezombieway        = theturnindex;
            }
            MENTGET.putbody("deadPerson", gameObject);
            break;

        case 3:        //警察
            if (MENTGET.Getbody("deadZombie_Police", deadVet, Quaternion.Euler(0, Random.Range(-180f, 180f), 0)) == null)
            {
                Instantiate(Zomble, deadVet, Quaternion.Euler(0, Random.Range(-180f, 180f), 0));
            }
            MENTGET.putbody("deadPolice", gameObject);
            break;

        default:
            Destroy(gameObject);
            break;
        }
    }