// The compute() method does the actual work of the node using the inputs // of the node to generate its output. // // Compute takes two parameters: plug and data. // - Plug is the the data value that needs to be recomputed // - Data provides handles to all of the nodes attributes, only these // handles should be used when performing computations. // public override bool compute(MPlug plug, MDataBlock dataBlock) { MObject thisNode = thisMObject(); MFnDependencyNode fnThisNode = new MFnDependencyNode(thisNode); MGlobal.displayInfo("affects::compute(), plug being computed is \"" + plug.name + "\""); if (plug.partialName() == "B") { // Plug "B" is being computed. Assign it the value on plug "A" // if "A" exists. // MPlug pA = fnThisNode.findPlug("A"); MGlobal.displayInfo("\t\t... found dynamic attribute \"A\", copying its value to \"B\""); MDataHandle inputData = dataBlock.inputValue(pA); int value = inputData.asInt; MDataHandle outputHandle = dataBlock.outputValue(plug); outputHandle.set(value); dataBlock.setClean(plug); } else { return(false); } return(true); }
public override bool compute(MPlug plug, MDataBlock dataBlock) { if (plug.equalEqual(animCube.outputMesh)) { /* Get time */ MDataHandle timeData = dataBlock.inputValue(animCube.time); MTime time = timeData.asTime; /* Get output object */ MDataHandle outputHandle = dataBlock.outputValue(outputMesh); MFnMeshData dataCreator = new MFnMeshData(); MObject newOutputData = dataCreator.create(); createMesh(time, ref newOutputData); outputHandle.set(newOutputData); dataBlock.setClean(plug); } else { return(false); } return(true); }
public override bool getInternalValueInContext(MPlug plug, MDataHandle dataHandle, MDGContext ctx) { if (plug.equalEqual(aTransparency)) { dataHandle.set(fTransparency); return(true); } return(base.getInternalValueInContext(plug, dataHandle, ctx)); }
public override bool getInternalValueInContext(MPlug plug, MDataHandle dataHandle, MDGContext ctx) { if (plug.equalEqual(aTransparency)) { dataHandle.set(fTransparency); return true; } return base.getInternalValueInContext(plug, dataHandle, ctx); }
public override bool getInternalValue(MPlug plug, MDataHandle datahandle) { bool isOk = true; if (plug.attribute.equalEqual(radius1)) { datahandle.set(fGeometry.radius1); isOk = true; } else if (plug.attribute.equalEqual(radius2)) { datahandle.set(fGeometry.radius2); isOk = true; } else if (plug.attribute.equalEqual(height)) { datahandle.set(fGeometry.height); isOk = true; } else if (plug.attribute.equalEqual(startAngle)) { datahandle.set(fGeometry.startAngle); isOk = true; } else if (plug.attribute.equalEqual(sweepAngle)) { datahandle.set(fGeometry.sweepAngle); isOk = true; } else if (plug.attribute.equalEqual(slices)) { datahandle.set(fGeometry.slices); isOk = true; } else if (plug.attribute.equalEqual(loops)) { datahandle.set(fGeometry.loops); isOk = true; } else if (plug.attribute.equalEqual(stacks)) { datahandle.set(fGeometry.stacks); isOk = true; } else { isOk = base.getInternalValue(plug, datahandle); } return(isOk); }
public override void validateAndSetValue(MPlug plug, MDataHandle handle, MDGContext context) { // Make sure that there is something interesting to process. // if (plug.isNull) { throw new ArgumentNullException("plug"); } if (plug.equalEqual(aRockInX)) { MDataBlock block = _forceCache(context); MDataHandle blockHandle = block.outputValue(plug); // Update our new rock in x value double rockInX = handle.asDouble; blockHandle.set(rockInX); rockXValue = rockInX; // Update the custom transformation matrix to the // right rock value. rockingTransformCheckMatrix ltm = getRockingTransformMatrix(); if (ltm != null) { ltm.setRockInX(rockXValue); } else { MGlobal.displayError("Failed to get rock transform matrix"); } blockHandle.setClean(); // Mark the matrix as dirty so that DG information // will update. dirtyMatrix(); return; } base.validateAndSetValue(plug, handle, context); }
// // Description // // Handle internal attributes. // // Attributes that require special storage, bounds checking, // or other non-standard behavior can be marked as "Internal" by // using the "MFnAttribute.setInternal" method. // // The get/setInternalValue methods will get called for internal // attributes whenever the attribute values are stored or retrieved // using getAttr/setAttr or MPlug getValue/setValue. // // The inherited attribute mControlPoints is internal and we want // its values to get stored only if there is input history. Otherwise // any changes to the vertices are stored in the cachedMesh and outputMesh // directly. // // If values are retrieved then we want the controlPoints value // returned if there is history, this will be the offset or tweak. // In the case of no history, the vertex position of the cached mesh // is returned. // public override bool getInternalValue(MPlug plug, MDataHandle result) { bool isOk = true; if( plug.attribute.equalEqual(mControlPoints) || plug.attribute.equalEqual(mControlValueX) || plug.attribute.equalEqual(mControlValueY) || plug.attribute.equalEqual(mControlValueZ) ) { // If there is input history then the control point value is // directly returned. This is the tweak or offset that // was applied to the vertex. // // If there is no input history then return the actual vertex // position and ignore the controlPoints attribute. // if ( hasHistory() ) { return base.getInternalValue( plug, result ); } else { double val = 0.0; if ( plug.attribute.equalEqual(mControlPoints) && !plug.isArray ) { MPoint pnt = new MPoint(); int index = (int)plug.logicalIndex; value( index, ref pnt ); result.set( pnt[0], pnt[1], pnt[2] ); } else if ( plug.attribute.equalEqual(mControlValueX) ) { MPlug parentPlug = plug.parent; int index = (int)parentPlug.logicalIndex; value( index, 0, ref val ); result.set( val ); } else if ( plug.attribute.equalEqual(mControlValueY) ) { MPlug parentPlug = plug.parent; int index = (int)parentPlug.logicalIndex; value( index, 1, ref val ); result.set( val ); } else if ( plug.attribute.equalEqual(mControlValueZ) ) { MPlug parentPlug = plug.parent; int index = (int)parentPlug.logicalIndex; value( index, 2, ref val ); result.set( val ); } } } // This inherited attribute is used to specify whether or // not this shape has history. During a file read, the shape // is created before any input history can get connected. // This attribute, also called "tweaks", provides a way to // for the shape to determine if there is input history // during file reads. // else if ( plug.attribute.equalEqual(mHasHistoryOnCreate) ) { result.set( fHasHistoryOnCreate ); } else { isOk = base.getInternalValue( plug, result ); } return isOk; }
public override bool getInternalValue(MPlug plug, MDataHandle datahandle) { bool isOk = true; if (plug.attribute.equalEqual(radius1)) { datahandle.set(fGeometry.radius1); isOk = true; } else if (plug.attribute.equalEqual(radius2)) { datahandle.set(fGeometry.radius2); isOk = true; } else if (plug.attribute.equalEqual(height)) { datahandle.set(fGeometry.height); isOk = true; } else if (plug.attribute.equalEqual(startAngle)) { datahandle.set(fGeometry.startAngle); isOk = true; } else if (plug.attribute.equalEqual(sweepAngle)) { datahandle.set(fGeometry.sweepAngle); isOk = true; } else if (plug.attribute.equalEqual(slices)) { datahandle.set(fGeometry.slices); isOk = true; } else if (plug.attribute.equalEqual(loops)) { datahandle.set(fGeometry.loops); isOk = true; } else if (plug.attribute.equalEqual(stacks)) { datahandle.set(fGeometry.stacks); isOk = true; } else { isOk = base.getInternalValue(plug, datahandle); } return isOk; }
public override bool compute(MPlug plug, MDataBlock dataBlock) { if (plug.equalEqual(gOutputFloat_2Float_3Float)) { // attribute affecting generic attribute case. Based on the // input attribute, we modify the output generic attribute MDataHandle inputDataInt = dataBlock.inputValue(gInputInt); int inputInt = inputDataInt.asInt; // Get the output handle MDataHandle outputData = dataBlock.outputValue(plug); bool isGenericNumeric = false; bool isGenericNull = false; // Is the output handle generic data if (outputData.isGeneric(ref isGenericNumeric, ref isGenericNull)) { // Based on the inputHandle, update the generic // output handle if (inputInt == 1) { outputData.setGenericBool(false, true); } else if (inputInt == 2) { outputData.setGenericBool(true, true); } else if (inputInt == 3) { outputData.setGenericChar(127, true); } else if (inputInt == 4) { outputData.setGenericDouble(3.145, true); } else if (inputInt == 5) { outputData.setGenericFloat((float)9.98, true); } else if (inputInt == 6) { outputData.setGenericShort(3245, true); } else if (inputInt == 7) { outputData.setGenericInt(32768, true); } else if (inputInt == 8) { MFnNumericData numericData = new MFnNumericData(); MObject obj = numericData.create(MFnNumericData.Type.k2Float); numericData.setData((float)1.5, (float)6.7); outputData.set(obj); } else if (inputInt == 9) { MFnNumericData numericData = new MFnNumericData(); MObject obj = numericData.create(MFnNumericData.Type.k3Float); numericData.setData((float)2.5, (float)8.7, (float)2.3345); outputData.set(obj); } else if (inputInt == 10) { outputData.setGenericInt(909, true); } // Mark the data clean outputData.setClean(); dataBlock.setClean(gOutputFloat_2Float_3Float); } } else { return(false); } return(true); }
public override bool getInternalValue(MPlug plug, MDataHandle result) // // Description // // Handle internal attributes. // // Attributes that require special storage, bounds checking, // or other non-standard behavior can be marked as "Internal" by // using the "MFnAttribute.setInternal" method. // // The get/setInternalValue methods will get called for internal // attributes whenever the attribute values are stored or retrieved // using getAttr/setAttr or MPlug getValue/setValue. // // The inherited attribute mControlPoints is internal and we want // its values to get stored only if there is input history. Otherwise // any changes to the vertices are stored in the cachedMesh and outputMesh // directly. // // If values are retrieved then we want the controlPoints value // returned if there is history, this will be the offset or tweak. // In the case of no history, the vertex position of the cached mesh // is returned. // { bool isOk = true; if( plug.attribute.equalEqual(mControlPoints) || plug.attribute.equalEqual(mControlValueX) || plug.attribute.equalEqual(mControlValueY) || plug.attribute.equalEqual(mControlValueZ) ) { // If there is input history then the control point value is // directly returned. This is the tweak or offset that // was applied to the vertex. // // If there is no input history then return the actual vertex // position and ignore the controlPoints attribute. // if ( hasHistory() ) { return base.getInternalValue( plug, result ); } else { double val = 0.0; if ( plug.attribute.equalEqual(mControlPoints) && !plug.isArray ) { MPoint pnt = new MPoint(); int index = (int)plug.logicalIndex; value( index, ref pnt ); result.set( pnt[0], pnt[1], pnt[2] ); } else if ( plug.attribute.equalEqual(mControlValueX) ) { MPlug parentPlug = plug.parent; int index = (int)parentPlug.logicalIndex; value( index, 0, ref val ); result.set( val ); } else if ( plug.attribute.equalEqual(mControlValueY) ) { MPlug parentPlug = plug.parent; int index = (int)parentPlug.logicalIndex; value( index, 1, ref val ); result.set( val ); } else if ( plug.attribute.equalEqual(mControlValueZ) ) { MPlug parentPlug = plug.parent; int index = (int)parentPlug.logicalIndex; value( index, 2, ref val ); result.set( val ); } } } // This inherited attribute is used to specify whether or // not this shape has history. During a file read, the shape // is created before any input history can get connected. // This attribute, also called "tweaks", provides a way to // for the shape to determine if there is input history // during file reads. // else if ( plug.attribute.equalEqual(mHasHistoryOnCreate) ) { result.set( fHasHistoryOnCreate ); } else { isOk = base.getInternalValue( plug, result ); } return isOk; }
// // Calls applyRotationLocks && applyRotationLimits // This method verifies that the passed value can be set on the // rotate plugs. In the base class, limits as well as locking are // checked by this method. // // The compute, validateAndSetValue, and rotateTo functions // all use this method. // protected override void checkAndSetRotation(MDataBlock block, MPlug plug, MEulerRotation newRotation, MSpace.Space space) { MDGContext context = block.context; updateMatrixAttrs(context); MEulerRotation outRotation = newRotation; if (context.isNormal) { // For easy reading. // MPxTransformationMatrix xformMat = baseTransformationMatrix; // Get the current translation in transform space for // clamping and locking. // MEulerRotation savedRotation = xformMat.eulerRotation(MSpace.Space.kTransform); // Translate to transform space, since the limit test needs the // values in transform space. The locking test needs the values // in the same space as the savedR value - which is transform // space as well. // baseTransformationMatrix.rotateTo(newRotation, space); outRotation = xformMat.eulerRotation(MSpace.Space.kTransform); // Now that everything is in the same space, apply limits // and change the value to adhere to plug locking. // outRotation = applyRotationLimits(outRotation, block); outRotation = applyRotationLocks(outRotation, savedRotation); // The value that remain is in transform space. // xformMat.rotateTo(outRotation, MSpace.Space.kTransform); // Get the value that was just set. It needs to be in transform // space since it is used to set the datablock values at the // end of this method. Getting the vaolue right before setting // ensures that the transformation matrix and data block will // be synchronized. // outRotation = xformMat.eulerRotation(MSpace.Space.kTransform); } else { // Get the rotation for clamping and locking. This will get the // rotate value in transform space. // double[] s3 = block.inputValue(rotate).Double3; MEulerRotation savedRotation = new MEulerRotation(s3[0], s3[1], s3[2]); // Create a local transformation matrix for non-normal context // calculations. // MPxTransformationMatrix local = createTransformationMatrix(); if (null == local) { throw new InvalidOperationException("rockingTransformCheck::checkAndSetRotation internal error"); } // Fill the newly created transformation matrix. // computeLocalTransformation(local, block); // Translate the values to transform space. This will allow the // limit and locking tests to work properly. // local.rotateTo(newRotation, space); outRotation = local.eulerRotation(MSpace.Space.kTransform); // Apply limits // outRotation = applyRotationLimits(outRotation, block); outRotation = applyRotationLocks(outRotation, savedRotation); local.rotateTo(outRotation, MSpace.Space.kTransform); // Get the rotate value in transform space for placement in the // data block. // outRotation = local.eulerRotation(MSpace.Space.kTransform); local.Dispose(); } MDataHandle handle = block.outputValue(plug); if (plug.equalEqual(rotate)) { handle.set(outRotation.x, outRotation.y, outRotation.z); } else if (plug.equalEqual(rotateX)) { handle.set(outRotation.x); } else if (plug.equalEqual(rotateY)) { handle.set(outRotation.y); } else { handle.set(outRotation.z); } return; }
public override bool compute(MPlug plug, MDataBlock dataBlock) // // Descriptions: // compute output force. // { if (plug.notEqual(mOutputForce)) { return(false); } // get the logical index of the element this plug refers to. // uint multiIndex = plug.logicalIndex; // Get input data handle, use outputArrayValue since we do not // want to evaluate both inputs, only the one related to the // requested multiIndex. Evaluating both inputs at once would cause // a dependency graph loop. MArrayDataHandle hInputArray = dataBlock.outputArrayValue(mInputData); hInputArray.jumpToElement(multiIndex); // get children of aInputData. MDataHandle hCompond = hInputArray.inputValue(); MDataHandle hPosition = hCompond.child(mInputPositions); MObject dPosition = hPosition.data(); MFnVectorArrayData fnPosition = new MFnVectorArrayData(dPosition); MVectorArray points = fnPosition.array(); // The attribute mInputPPData contains the attribute in an array form // prepared by the particleShape if the particleShape has per particle // attribute fieldName_attrName. // // Suppose a field with the name dynExprField1 is connecting to // particleShape1, and the particleShape1 has per particle float attribute // dynExprField1_magnitude and vector attribute dynExprField1_direction, // then hInputPPArray will contains a MdoubleArray with the corresponding // name "magnitude" and a MvectorArray with the name "direction". This // is a mechanism to allow the field attributes being driven by dynamic // expression. MArrayDataHandle mhInputPPData = dataBlock.inputArrayValue(mInputPPData); mhInputPPData.jumpToElement(multiIndex); MDataHandle hInputPPData = mhInputPPData.inputValue(); MObject dInputPPData = hInputPPData.data(); MFnArrayAttrsData inputPPArray = new MFnArrayAttrsData(dInputPPData); MDataHandle hOwnerPPData = dataBlock.inputValue(mOwnerPPData); MObject dOwnerPPData = hOwnerPPData.data(); MFnArrayAttrsData ownerPPArray = new MFnArrayAttrsData(dOwnerPPData); string magString = "magnitude"; MFnArrayAttrsData.Type doubleType = MFnArrayAttrsData.Type.kDoubleArray; bool arrayExist; MDoubleArray magnitudeArray; arrayExist = inputPPArray.checkArrayExist(magString, out doubleType); if (arrayExist) { magnitudeArray = inputPPArray.getDoubleData(magString); } else { magnitudeArray = new MDoubleArray(); } MDoubleArray magnitudeOwnerArray; arrayExist = ownerPPArray.checkArrayExist(magString, out doubleType); if (arrayExist) { magnitudeOwnerArray = ownerPPArray.getDoubleData(magString); } else { magnitudeOwnerArray = new MDoubleArray(); } string dirString = "direction"; MFnArrayAttrsData.Type vectorType = MFnArrayAttrsData.Type.kVectorArray; MVectorArray directionArray; arrayExist = inputPPArray.checkArrayExist(dirString, out vectorType); if (arrayExist) { directionArray = inputPPArray.getVectorData(dirString); } else { directionArray = new MVectorArray(); } MVectorArray directionOwnerArray; arrayExist = ownerPPArray.checkArrayExist(dirString, out vectorType); if (arrayExist) { directionOwnerArray = ownerPPArray.getVectorData(dirString); } else { directionOwnerArray = new MVectorArray(); } // Compute the output force. // MVectorArray forceArray = new MVectorArray(); apply(dataBlock, points.length, magnitudeArray, magnitudeOwnerArray, directionArray, directionOwnerArray, forceArray); // get output data handle // MArrayDataHandle hOutArray = dataBlock.outputArrayValue(mOutputForce); MArrayDataBuilder bOutArray = hOutArray.builder(); // get output force array from block. // MDataHandle hOut = bOutArray.addElement(multiIndex); MFnVectorArrayData fnOutputForce = new MFnVectorArrayData(); MObject dOutputForce = fnOutputForce.create(forceArray); // update data block with new output force data. // hOut.set(dOutputForce); dataBlock.setClean(plug); return(true); }
public override bool compute(MPlug plug, MDataBlock datablock) // // Description // // When input attributes are dirty this method will be called to // recompute the output attributes. // { if (plug.attribute.equalEqual(outputSurface)) { // Create some user-defined geometry data and access the // geometry so that we can set it // MFnPluginData fnDataCreator = new MFnPluginData(); fnDataCreator.create(new MTypeId(apiMeshData.id)); apiMeshData meshData = (apiMeshData)fnDataCreator.data(); apiMeshGeom meshGeom = meshData.fGeometry; // If there is an input mesh then copy it's values // and construct some apiMeshGeom for it. // bool hasHistory = computeInputMesh(plug, datablock, meshGeom.vertices, meshGeom.face_counts, meshGeom.face_connects, meshGeom.normals, meshGeom.uvcoords); // There is no input mesh so check the shapeType attribute // and create either a cube or a sphere. // if (!hasHistory) { MDataHandle sizeHandle = datablock.inputValue(size); double shape_size = sizeHandle.asDouble; MDataHandle typeHandle = datablock.inputValue(shapeType); short shape_type = typeHandle.asShort; switch (shape_type) { case 0: // build a cube buildCube(shape_size, meshGeom.vertices, meshGeom.face_counts, meshGeom.face_connects, meshGeom.normals, meshGeom.uvcoords ); break; case 1: // build a sphere buildSphere(shape_size, 32, meshGeom.vertices, meshGeom.face_counts, meshGeom.face_connects, meshGeom.normals, meshGeom.uvcoords ); break; } // end switch } meshGeom.faceCount = meshGeom.face_counts.length; // Assign the new data to the outputSurface handle // MDataHandle outHandle = datablock.outputValue(outputSurface); outHandle.set(meshData); datablock.setClean(plug); return(true); } return(false); }