public PlayerPositionLookPacket(Client client, Entity entity) : base(client) { PacketId = 0x36; MCSerializer serializer = new MCSerializer(); serializer.WriteDouble(entity.X); serializer.WriteDouble(entity.Y); serializer.WriteDouble(entity.Z); serializer.WriteFloat(entity.Yaw); serializer.WriteFloat(entity.Pitch); serializer.WriteByte(0); Random random = new Random(); serializer.WriteVarInt(random.Next()); Data = serializer.GetBytes(); }