static bool BreakActionPatch_FailureToExtract(BreakActionWeapon __instance, FVRFireArm chamber)
        {
            if (!Meatyceiver.enableFirearmFailures.Value)
            {
                return(true);
            }
            if (MCM.HasFlag(chamber, states.StuckRound))
            {
                return(false);
            }
            float chance = Meatyceiver.breakActionFTE.Value
                           * (Meatyceiver.generalMult.Value - 1)
                           * Meatyceiver.breakActionFTEMultAffect.Value;

            if (Meatyceiver.CalcFail(chance, __instance))
            {
                MCM.AddFlag(chamber, states.StuckRound);
                return(false);
            }
            return(true);
        }