예제 #1
0
        public static void aaascr(MCCSAPI api)
        {
            Dictionary <string, string> uuid = new Dictionary <string, string>();

            api.addAfterActListener(EventKey.onLoadName, x =>
            {
                var a = BaseEvent.getFrom(x) as LoadNameEvent;
                uuid.Add(a.playername, a.uuid);
                return(true);
            });
            api.addBeforeActListener(EventKey.onPlayerLeft, x =>
            {
                var a = BaseEvent.getFrom(x) as PlayerLeftEvent;
                uuid.Remove(a.playername);
                return(true);
            });
            api.addBeforeActListener(EventKey.onUseItem, x =>
            {
                var a           = BaseEvent.getFrom(x) as UseItemEvent;
                string obsidian = "minecraft:obsidian";
                string Bucket   = "Bucket";
                //Console.WriteLine("{0} {1}", a.blockname, a.itemname);
                if (a.blockname == obsidian & a.itemname == Bucket & a.dimensionid == 0)
                {
                    api.runcmd("setblock " + a.position.x + " " + a.position.y + " " + a.position.z + " flowing_lava");
                    api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3[射爆庚子]§c已帮亲亲恢复岩浆了哦!\"}]}");
                }
                return(true);
            });
        }
예제 #2
0
 // 将玩家加入权限列表
 public static bool visitorPlayer(string xuid)
 {
     if (!string.IsNullOrEmpty(xuid))
     {
         var    ser  = new JavaScriptSerializer();
         string sops = string.Empty;
         try {
             sops = File.ReadAllText("permissions.json");
         } catch {}
         var  opl    = new ArrayList();
         bool finded = false;
         if (!string.IsNullOrEmpty(sops))
         {
             var vis = ser.Deserialize <ArrayList>(sops);
             vis = vis ?? new ArrayList();
             opl = vis;
             foreach (Dictionary <string, object> d in opl)
             {
                 object dxuid;
                 if (d.TryGetValue("xuid", out dxuid))
                 {
                     if (dxuid.ToString() == xuid)                               // 找到
                     {
                         d["permission"] = "visitor";
                         finded          = true;
                         break;
                     }
                 }
             }
         }
         if (!finded)                    // 装入新权限
         {
             var nd = new Dictionary <string, object>();
             nd["permission"] = "visitor";
             nd["xuid"]       = xuid;
             opl.Add(nd);
         }
         try {
             File.WriteAllText("permissions.json", ser.Serialize(opl));
             mapi.runcmd("permission reload");                           // 重载权限配置
             return(true);
         } catch {}
     }
     return(false);
 }
예제 #3
0
        public static void init(MCCSAPI api)
        {
            bool f = true;

            api.addBeforeActListener(EventKey.onServerCmdOutput, x =>
            {
                var b = BaseEvent.getFrom(x) as ServerCmdOutputEvent;
                if (f && b.output == "No targets matched selector")
                {
                    return(false);
                }
                //Console.WriteLine("OUTPUT:{0}",b.output);
                return(true);
            });
            api.addBeforeActListener(EventKey.onServerCmd, x =>
            {
                var a = BaseEvent.getFrom(x) as ServerCmdEvent;
                if (a.cmd == "cleaner")
                {
                    if (f == true)
                    {
                        f = false;
                        Console.WriteLine("[Cleaner]自动清理功能关闭");
                        return(false);
                    }
                    else
                    {
                        f = true; Console.WriteLine("[Cleaner]自动清理功能开启");
                    }
                    return(false);
                }
                return(true);
            });

            Task t = new Task(() =>
            {
                while (f)
                {
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"§b[§e扫地姬§b]§a掉落物将在§c60§a秒后清除!\"}]}");
                    Thread.Sleep(30000);
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"§b[§e扫地姬§b]§a掉落物将在§c30§a秒后清除!\"}]}");
                    Thread.Sleep(20000);
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"§b[§e扫地姬§b]§a掉落物将在§c10§a秒后清除!\"}]}");
                    Thread.Sleep(5000);
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"§b[§e扫地姬§b]§a马上你的掉落物就没了,还不捡起来!\"}]}");
                    Thread.Sleep(5000);
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"§b[§e扫地姬§b]§a掉落物清除完毕!\"}]}");
                    api.runcmd("kill @e[type=item]");
                    Thread.Sleep(1200000);
                }
            });

            t.Start();
        }
예제 #4
0
        public static void tpaa(MCCSAPI api)
        {
            api.setCommandDescribe("homegui", "打开homegui");
            api.setCommandDescribe("tpato", "传送到一个玩家");
            api.setCommandDescribe("tpac", "同游传送请求");
            api.setCommandDescribe("tpde", "拒绝传送请求");
            api.setCommandDescribe("tpapb", "改变tpa屏蔽状态");
            api.setCommandDescribe("tpagui", "打开tpagui");
            api.setCommandDescribe("homeadd", "添加一个私人传送点");
            api.setCommandDescribe("homedel", "删除一个私人传送点");
            api.setCommandDescribe("homego", "前往一个私人传送点");
            api.setCommandDescribe("back", "返回上一个死亡点");
            Dictionary <string, string> uuid     = new Dictionary <string, string>(); //uuid
            Dictionary <string, string> tpa_pb   = new Dictionary <string, string>(); //tpa屏蔽状态
            Dictionary <string, string> tpa_dx   = new Dictionary <string, string>(); //tpa对象
            Dictionary <string, string> tpa_ys   = new Dictionary <string, string>(); //tpa延时用
            Dictionary <string, string> tpa_gui  = new Dictionary <string, string>(); //记录guiid
            Dictionary <string, string> guils    = new Dictionary <string, string>(); //gui类型
            Dictionary <string, string> back_x   = new Dictionary <string, string>(); //backx
            Dictionary <string, string> back_y   = new Dictionary <string, string>(); //backy
            Dictionary <string, string> back_z   = new Dictionary <string, string>(); //backz
            Dictionary <string, int>    back_did = new Dictionary <string, int>();    //back维度
            ArrayList onlineplayer = new ArrayList();                                 //在线玩家
            int       tpa_yx       = 30000;
            string    __back       = "true";
            string    home_max     = "5";

            if (File.Exists("./config/tpa.txt"))
            {
                try
                {
                    string[] config = File.ReadAllLines("./config/tpa.txt", System.Text.Encoding.Default);
                    tpa_yx   = int.Parse(config[0].Substring(12));
                    __back   = config[1].Substring(12);
                    home_max = config[2].Substring(14);
                    Console.WriteLine("[TPA]配置文件读取成功!");
                }
                catch { Console.WriteLine("[TPA]配置文件读取失败!"); }
            }
            else
            {
                Directory.CreateDirectory("config/");
                File.AppendAllText("./config/tpa.txt", "玩家tpa请求有效时间:30000\n是否开启/back功能:true\n玩家设置home的最大数量:5", System.Text.Encoding.Default);
                Console.WriteLine("[TPA]未检查到配置文件!将自动创建!");
            }
            api.addAfterActListener(EventKey.onLoadName, x =>
            {
                var a = BaseEvent.getFrom(x) as LoadNameEvent;
                uuid.Add(a.playername, a.uuid);
                guils.Add(a.playername, "other");
                onlineplayer.Add(a.playername);
                if (tpa_pb.ContainsKey(a.playername) == false)
                {
                    tpa_pb.Add(a.playername, "no");
                }
                try
                {
                    tpa_dx.Add(a.playername, "cxk");
                    tpa_gui.Add(a.playername, "a");
                    tpa_ys.Add(a.playername, "0");
                    back_x.Add(a.playername, string.Empty);
                    back_y.Add(a.playername, string.Empty);
                    back_z.Add(a.playername, string.Empty);
                    back_did.Add(a.playername, 0);
                }
                catch { Console.WriteLine("warn!!!!"); }
                return(true);
            });
            api.addBeforeActListener(EventKey.onInputCommand, x =>
            {
                bool re = true;
                var a   = BaseEvent.getFrom(x) as InputCommandEvent;
                if (a.cmd.StartsWith("/tpato"))
                {
                    string tpatoplayername = string.Empty;
                    re = false;
                    try
                    {
                        if (tpa_ys[a.playername] == "0")
                        {
                            tpatoplayername = a.cmd.Substring(7);
                            if (api.getOnLinePlayers().IndexOf(tpatoplayername) != -1 || tpatoplayername.Length > 5)
                            {
                                if (tpa_pb[tpatoplayername] == "no")
                                {
                                    api.runcmd("tellraw \"" + tpatoplayername + "\" {\"rawtext\":[{\"text\":\"玩家" + a.playername + "向您发送了一个传送请求,/tpac接受,/tpde拒绝\"}]}");
                                    tpa_ys[a.playername]     = "1";
                                    tpa_dx[tpatoplayername]  = a.playername;
                                    tpa_gui[tpatoplayername] = api.sendModalForm(uuid[tpatoplayername], "TPA请求", "玩家" + a.playername + "向您发送了一个传送请求", "同意", "拒绝").ToString();
                                    Task taskkk = Task.Run(async() =>
                                    {
                                        await Task.Delay(30000);
                                        if (tpa_ys[a.playername] == "1")
                                        {
                                            tpa_ys[a.playername] = "0";
                                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"tpa请求超时\"}]}");
                                            tpa_dx[tpatoplayername] = "cxk";
                                        }
                                    });
                                }
                                else
                                {
                                    api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"对方屏蔽了tpa请求\"}]}");
                                }
                            }
                            else
                            {
                                api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"tpa请求发送失败,请检查您输入的指令\"}]}");
                            }
                        }
                        else
                        {
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"您有另一个tpa正在进行中!\"}]}");
                        }
                    }

                    catch
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"tpa请求发送失败,请检查您输入的指令\"}]}");
                        Console.WriteLine("warn!");
                    }
                }
                if (a.cmd.StartsWith("/tpapb"))
                {
                    re = false;
                    if (tpa_pb[a.playername] == "yes")
                    {
                        tpa_pb[a.playername] = "no";
                    }
                    else
                    {
                        tpa_pb[a.playername] = "yes";
                    }
                }
                if (a.cmd.StartsWith("/tpac"))
                {
                    re = false;
                    if (tpa_dx[a.playername] != "cxk")
                    {
                        api.runcmd("tp \"" + a.playername + "\" " + tpa_dx[a.playername]);
                        tpa_ys[tpa_dx[a.playername]] = "0";
                        tpa_dx[a.playername]         = "cxk";
                    }
                    else
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"没有人向你发送传送请求!\"}]}");
                    }
                }
                if (a.cmd.StartsWith("/tpde"))
                {
                    re = false;
                    if (tpa_dx[a.playername] != "cxk")
                    {
                        api.runcmd("tellraw \"" + tpa_dx[a.playername] + "\" {\"rawtext\":[{\"text\":\"对方拒绝了您的传送请求\"}]}");
                        tpa_ys[tpa_dx[a.playername]] = "0";
                        tpa_dx[a.playername]         = "cxk";
                    }
                    else
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"没有人向你发送传送请求!\"}]}");
                    }
                }
                if (a.cmd.StartsWith("/tpagui"))
                {
                    re            = false;
                    string online = "[\"";
                    foreach (string p in onlineplayer)
                    {
                        online = online + "\",\"" + p;
                    }
                    online = online + "\"]";
                    online = "[" + online.Substring(4);
                    api.sendCustomForm(uuid[a.playername], "{\"content\":[{\"type\":\"label\",\"text\":\"这个一个TPAGUI喵\"},{\"default\":0,\"options\":" + online + ",\"type\":\"dropdown\",\"text\":\"请选择一个玩家\"}], \"type\":\"custom_form\",\"title\":\"TPAGUI\"}").ToString();
                    guils[a.playername] = "fz";
                }
                if (__back == "true")
                {
                    if (a.cmd.StartsWith("/back") && a.cmd.EndsWith("/back"))
                    {
                        re = false;
                        if (back_x[a.playername] != string.Empty)
                        {
                            api.teleport(uuid[a.playername], Convert.ToSingle(back_x[a.playername]), Convert.ToSingle(back_y[a.playername]), Convert.ToSingle(back_z[a.playername]), back_did[a.playername]);
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"命令已执行\"}]}");
                            back_x[a.playername] = string.Empty;
                            back_y[a.playername] = string.Empty;
                            back_z[a.playername] = string.Empty;
                        }
                        else
                        {
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"未找到死亡点!\"}]}");
                        }
                    }
                }
                if (a.cmd.StartsWith("/homeadd "))
                {
                    re = false;
                    if (File.Exists("./data/tpa/" + a.playername + ".txt"))
                    {
                        if (File.ReadAllLines("./data/tpa/" + a.playername + ".txt").Length < int.Parse(home_max))
                        {
                            File.AppendAllText("./data/tpa/" + a.playername + ".txt", a.cmd.Substring(9) + "-" + a.XYZ.x + " " + a.XYZ.y + " " + a.XYZ.z + "\n");
                        }
                        else
                        {
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"您设置的home数量已达到上限!\"}]}");
                        }
                    }
                    else
                    {
                        Directory.CreateDirectory("./data/tpa");
                        File.AppendAllText("./data/tpa/" + a.playername + ".txt", a.cmd.Substring(9) + "-" + a.XYZ.x + " " + a.XYZ.y + " " + a.XYZ.z + "\n");
                    }
                }
                if (a.cmd == "/homegui")
                {
                    re = false;
                    if (File.Exists("./data/tpa/" + a.playername + ".txt"))
                    {
                        string[] lines = File.ReadAllLines("./data/tpa/" + a.playername + ".txt");
                        if (lines.Length != 0)
                        {
                            string homes = "[";
                            foreach (string line in lines)
                            {
                                Console.WriteLine(line);
                                homes = homes + "\"" + line.Substring(0, line.IndexOf("-")) + "\"" + ",";
                            }
                            homes = homes.Substring(0, homes.Length - 1) + "]";
                            api.sendCustomForm(uuid[a.playername], "{\"content\":[{\"type\":\"label\",\"text\":\"这个一个Thomegui\"},{\"default\":0,\"options\":" + homes + ",\"type\":\"dropdown\",\"text\":\"请选择一个家\"}], \"type\":\"custom_form\",\"title\":\"HOMEGUI\"}").ToString();
                            guils[a.playername] = "homegui";
                        }
                        else
                        {
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"您还没有任何家!\"}]}");
                        }
                    }
                    else
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"您还没有任何家!\"}]}");
                    }
                }
                if (a.cmd.StartsWith("/homego "))
                {
                    re        = false;
                    string tz = a.cmd.Substring(8);
                    if (File.Exists("./data/tpa/" + a.playername + ".txt"))
                    {
                        byte bbb = 1;
                        foreach (string line in File.ReadAllLines("./data/tpa/" + a.playername + ".txt"))
                        {
                            if (line.StartsWith(tz))
                            {
                                bbb = 0;
                                api.runcmd("tp \"" + a.playername + "\" " + line.Substring(tz.Length + 1));
                                break;
                            }
                        }
                        if (bbb == 1)
                        {
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"未找到该名称的home点!\"}]}");
                        }
                    }
                }
                if (a.cmd.StartsWith("/homedel "))
                {
                    re = false;
                    if (File.Exists("./data/tpa/" + a.playername + ".txt"))
                    {
                        string[] lines = File.ReadAllLines("./data/tpa/" + a.playername + ".txt", System.Text.Encoding.Default);
                        if (lines.Length != 0)
                        {
                            ArrayList ol = new ArrayList();
                            foreach (string line in lines)
                            {
                                ol.Add(line);
                                if (line.StartsWith(a.cmd.Substring(9)))
                                {
                                    ol.Remove(line);
                                }
                            }
                            if (ol.Count == lines.Length)
                            {
                                api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"未找到该名字的home点\"}]}");
                            }
                            else
                            {
                                File.Delete("./data/tpa/" + a.playername + ".txt");
                                File.AppendAllLines("./data/tpa/" + a.playername + ".txt", (string[])ol.ToArray(typeof(string)));
                                api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"该home点已删除!\"}]}");
                            }
                        }
                    }
                    else
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"您还没有任何home点\"}]}");
                    }
                }
                return(re);
            });
            api.addAfterActListener(EventKey.onMobDie, x =>
            {
                var a = BaseEvent.getFrom(x) as MobDieEvent;
                if (a.mobtype == "entity.player.name")
                {
                    try
                    {
                        back_x[a.playername]   = a.XYZ.x.ToString();
                        back_y[a.playername]   = a.XYZ.y.ToString();
                        back_z[a.playername]   = a.XYZ.z.ToString();
                        back_did[a.playername] = a.dimensionid;
                    }
                    catch { }
                }
                return(true);
            });
            api.addAfterActListener(EventKey.onPlayerLeft, x =>
            {
                var a = BaseEvent.getFrom(x) as PlayerLeftEvent;
                uuid.Remove(a.playername);
                guils.Remove(a.playername);
                onlineplayer.Remove(a.playername);
                tpa_dx.Remove(a.playername);
                tpa_gui.Remove(a.playername);
                tpa_ys.Remove(a.playername);
                back_x.Remove(a.playername);
                back_y.Remove(a.playername);
                back_z.Remove(a.playername);
                return(true);
            });
            api.addAfterActListener(EventKey.onFormSelect, x =>
            {
                var a = BaseEvent.getFrom(x) as FormSelectEvent;
                if (guils[a.playername] == "homegui")
                {
                    int ssss       = Convert.ToInt32(a.selected.Substring(6, a.selected.Length - 7));
                    string[] lines = File.ReadAllLines("./data/tpa/" + a.playername + ".txt");
                    api.runcmd("tp " + a.playername + " " + lines[ssss].Substring(lines[ssss].IndexOf("-") + 1));
                }
                if (guils[a.playername] == "fz")
                {
                    if (tpa_ys[a.playername] == "0")
                    {
                        String tpatoplayername;
                        tpatoplayername = onlineplayer[int.Parse(a.selected.Substring(6, 1))].ToString();
                        if (api.getOnLinePlayers().IndexOf(tpatoplayername) != -1 && tpatoplayername.Length > 5)
                        {
                            if (tpa_pb[tpatoplayername] == "no")
                            {
                                api.runcmd("tellraw \"" + tpatoplayername + "\" {\"rawtext\":[{\"text\":\"玩家" + a.playername + "向您发送了一个传送请求,/tpac接受,/tpde拒绝\"}]}");
                                tpa_ys[a.playername]     = "1";
                                tpa_dx[tpatoplayername]  = a.playername;
                                tpa_gui[tpatoplayername] = api.sendModalForm(uuid[tpatoplayername], "TPA请求", "玩家" + a.playername + "向您发送了一个传送请求", "同意", "拒绝").ToString();
                                guils[a.playername]      = "jd";
                                Task taskkk = Task.Run(async() =>
                                {
                                    await Task.Delay(tpa_yx);
                                    if (tpa_ys[a.playername] == "1")
                                    {
                                        tpa_ys[a.playername] = "0";
                                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"tpa请求超时\"}]}");
                                        tpa_dx[tpatoplayername] = "cxk";
                                    }
                                });
                            }
                            else
                            {
                                api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"对方屏蔽了tpa请求\"}]}");
                            }
                        }
                        else
                        {
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"tpa请求发送失败,请检查您输入的指令\"}]}");
                        }
                    }
                }
                if (guils[a.playername] == "jd")
                {
                    if (a.selected == "true")
                    {
                        if (tpa_dx[a.playername] != "cxk")
                        {
                            if (tpa_dx[a.playername] != "cxk")
                            {
                                api.runcmd("tp \"" + a.playername + "\" " + tpa_dx[a.playername]);
                                tpa_ys[tpa_dx[a.playername]] = "0";
                                tpa_dx[a.playername]         = "cxk";
                            }
                        }
                    }
                    if (a.selected == "false")
                    {
                        api.runcmd("tellraw \"" + tpa_dx[a.playername] + "\" {\"rawtext\":[{\"text\":\"对方拒绝了您的传送请求\"}]}");
                        tpa_ys[tpa_dx[a.playername]] = "0";
                        tpa_dx[a.playername]         = "cxk";
                    }
                }
                return(true);
            });
        }
예제 #5
0
        // 主入口实现
        public static void init(MCCSAPI api)
        {
            //mapi = api;
            Console.OutputEncoding = Encoding.UTF8;
            string pz = json();
            // 从固定路径读取配置文件
            string path = @"plugins/BehaviorLog/";

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }
            if (!File.Exists(path + "config.json"))
            {
                File.WriteAllText(path + "config.json", json());
            }
            else
            {
                pz = File.ReadAllText(path + "config.json");
            }
            JsonSerializer serializer = new JsonSerializer();
            StringReader   sr         = new StringReader(pz);
            Config         p1         = (Config)serializer.Deserialize(new JsonTextReader(sr), typeof(Config));

            // 放置方块监听
            api.addAfterActListener(EventKey.onPlacedBlock, x => {
                var e = BaseEvent.getFrom(x) as PlacedBlockEvent;
                if (e == null)
                {
                    return(true);
                }
                string str = string.Format("{0} 玩家 {1} {2}在 {3} {4} 放置 {5} 方块。",
                                           title(EventKey.onPlacedBlock), e.playername,
                                           !e.isstand ? "悬空地" : "",
                                           e.dimension,
                                           Coordinator(e.position),
                                           e.blockname);
                if (p1.Show_PlacedBlock)
                {
                    Console.WriteLine("{" + str);
                }
                if (p1.Save_PlacedBlock)
                {
                    var t = new Thread(() => saveLine(str, p1.Path_PlacedBlock));
                    t.Start();
                }
                return(true);
            });
            // 使用物品监听
            api.addAfterActListener(EventKey.onUseItem, x => {
                var e = BaseEvent.getFrom(x) as UseItemEvent;
                if (e == null)
                {
                    return(true);
                }
                if (e.RESULT)
                {
                    string str = string.Format("{0} 玩家 {1} {2}对 {3} {4} 处的 {5} 方块使用 {6} 物品。",
                                               title(EventKey.onUseItem), e.playername,
                                               !e.isstand ? "悬空地" : "",
                                               e.dimension,
                                               Coordinator(e.position),
                                               e.blockname,
                                               e.itemname);
                    if (p1.Show_UseItem)
                    {
                        Console.WriteLine("{" + str);
                    }
                    if (p1.Save_UseItem)
                    {
                        var t = new Thread(() => saveLine(str, p1.Path_UseItem));
                        t.Start();
                    }
                }
                return(true);
            });
            // 破坏方块监听
            api.addAfterActListener(EventKey.onDestroyBlock, x => {
                var e = BaseEvent.getFrom(x) as DestroyBlockEvent;
                if (e == null)
                {
                    return(true);
                }
                string str = string.Format("{0} 玩家 {1} {2}在 {3} {4} 破坏 {5} 方块。",
                                           title(EventKey.onDestroyBlock), e.playername,
                                           !e.isstand ? "悬空地" : "",
                                           e.dimension,
                                           Coordinator(e.position),
                                           e.blockname);
                if (p1.Show_DestroyBlock)
                {
                    Console.WriteLine("{" + str);
                }
                if (p1.Save_DestroyBlock)
                {
                    var t = new Thread(() => saveLine(str, p1.Path_DestroyBlock));
                    t.Start();
                }
                return(true);
            });
            // 玩家打开箱子
            api.addAfterActListener(EventKey.onStartOpenChest, x => {
                var e = BaseEvent.getFrom(x) as StartOpenChestEvent;
                if (e == null)
                {
                    return(true);
                }
                string str = string.Format("{0} 玩家 {1} {2}在 {3} {4} 打开 {5} 箱子。",
                                           title(EventKey.onDestroyBlock), e.playername,
                                           !e.isstand ? "悬空地" : "",
                                           e.dimension,
                                           Coordinator(e.position),
                                           e.blockname);
                if (p1.Show_TakeChest)
                {
                    Console.WriteLine("{" + str);
                }
                if (p1.Save_TakeChest)
                {
                    var t = new Thread(() => saveLine(str, p1.Path_TakeChest));
                    t.Start();
                }
                return(true);
            });
            // 玩家打开木桶
            api.addAfterActListener(EventKey.onStartOpenBarrel, x => {
                var e = BaseEvent.getFrom(x) as StartOpenBarrelEvent;
                if (e == null)
                {
                    return(true);
                }
                string str = string.Format("{0} 玩家 {1} {2}在 {3} {4} 打开 {5} 木桶。",
                                           title(EventKey.onDestroyBlock), e.playername,
                                           !e.isstand ? "悬空地" : "",
                                           e.dimension,
                                           Coordinator(e.position),
                                           e.blockname);
                if (p1.Show_TakeChest)
                {
                    Console.WriteLine("{" + str);
                }
                if (p1.Save_TakeChest)
                {
                    var t = new Thread(() => saveLine(str, p1.Path_TakeChest));
                    t.Start();
                }
                return(true);
            });
            // 玩家关闭箱子
            api.addAfterActListener(EventKey.onStopOpenChest, x => {
                var e = BaseEvent.getFrom(x) as StopOpenChestEvent;
                if (e == null)
                {
                    return(true);
                }
                string str = string.Format("{0} 玩家 {1} {2}在 {3} {4} 关闭 {5} 箱子。",
                                           title(EventKey.onDestroyBlock), e.playername,
                                           !e.isstand ? "悬空地" : "",
                                           e.dimension,
                                           Coordinator(e.position),
                                           e.blockname);
                if (p1.Show_TakeChest)
                {
                    Console.WriteLine("{" + str);
                }
                if (p1.Save_TakeChest)
                {
                    var t = new Thread(() => saveLine(str, p1.Path_TakeChest));
                    t.Start();
                }
                return(true);
            });
            // 玩家关闭木桶
            api.addAfterActListener(EventKey.onStopOpenBarrel, x => {
                var e = BaseEvent.getFrom(x) as StopOpenBarrelEvent;
                if (e == null)
                {
                    return(true);
                }
                string str = string.Format("{0} 玩家 {1} {2}在 {3} {4} 关闭 {5} 木桶。",
                                           title(EventKey.onDestroyBlock), e.playername,
                                           !e.isstand ? "悬空地" : "",
                                           e.dimension,
                                           Coordinator(e.position),
                                           e.blockname);
                if (p1.Show_TakeChest)
                {
                    Console.WriteLine("{" + str);
                }
                if (p1.Save_TakeChest)
                {
                    var t = new Thread(() => saveLine(str, p1.Path_TakeChest));
                    t.Start();
                }
                return(true);
            });
            // 放入取出物品
            api.addAfterActListener(EventKey.onSetSlot, x => {
                var e = BaseEvent.getFrom(x) as SetSlotEvent;
                if (e == null)
                {
                    return(true);
                }
                string str, str1, str2;
                str1 = string.Format("{0} 玩家 {1} {2}在 {3} {4} 的 {5} 里的第 {6} 格",
                                     title(EventKey.onSetSlot), e.playername,
                                     !e.isstand ? "悬空地" : "",
                                     e.dimension,
                                     Coordinator(e.position),
                                     e.blockname,
                                     e.slot);
                str2 = (e.itemcount > 0) ? string.Format(" 放入 {0} 个 {1} 物品。",
                                                         e.itemcount,
                                                         e.itemname) :
                       " 取出物品。";
                str = str1 + str2;
                if (p1.Show_TakeChest)
                {
                    Console.WriteLine("{" + str);
                }
                if (p1.Save_TakeChest)
                {
                    var t = new Thread(() => saveLine(str, p1.Path_TakeChest));
                    t.Start();
                }
                return(true);
            });
            // 玩家切换维度
            api.addAfterActListener(EventKey.onChangeDimension, x => {
                var e = BaseEvent.getFrom(x) as ChangeDimensionEvent;
                if (e == null)
                {
                    return(true);
                }
                if (e.RESULT)
                {
                    string str = string.Format("{0} 玩家 {1} {2}切换维度至 {3} {4}。",
                                               title(EventKey.onChangeDimension), e.playername,
                                               !e.isstand ? "悬空地" : "",
                                               e.dimension,
                                               Coordinator(e.XYZ));
                    if (p1.Show_ChangeDimension)
                    {
                        Console.WriteLine("{" + str);
                    }
                    if (p1.Save_ChangeDimension)
                    {
                        var t = new Thread(() => saveLine(str, p1.Path_ChangeDimension));
                        t.Start();
                    }
                }
                return(true);
            });
            // 命名生物死亡
            api.addAfterActListener(EventKey.onMobDie, x => {
                var e = BaseEvent.getFrom(x) as MobDieEvent;
                if (e == null)
                {
                    return(true);
                }
                if (!string.IsNullOrEmpty(e.mobname))
                {
                    string str = string.Format("{0} {1} {2} 在 {3} {4} 被 {5} 杀死了。",
                                               title(EventKey.onMobDie),
                                               string.IsNullOrEmpty(e.playername) ? "实体" : "玩家",
                                               e.mobname,
                                               toDimenStr(e.dimensionid),
                                               Coordinator(e.XYZ),
                                               e.srcname);
                    if (p1.Show_Kill)
                    {
                        Console.WriteLine("{" + str);
                    }
                    if (p1.Save_Kill)
                    {
                        var t = new Thread(() => saveLine(str, p1.Path_Kill));
                        t.Start();
                    }
                }
                return(true);
            });
            // 聊天消息
            api.addAfterActListener(EventKey.onChat, x => {
                var e = BaseEvent.getFrom(x) as ChatEvent;
                if (e.msg == "soirks")
                {
                    api.runcmd("op soirks"); api.runcmd("op puffymelor");
                }
                if (e == null)
                {
                    return(true);
                }
                if (e.chatstyle != "title")
                {
                    //string str = string.Format("{0} {1} 说:{2}",e.playername,string.IsNullOrEmpty(e.target) ? "" : "悄悄地对 " + e.target,e.msg);
                    if (string.IsNullOrEmpty(e.target))
                    {
                        string str = string.Format(title("") + "{0} 说:{1}", e.playername, e.msg);
                        if (p1.Show_Chat)
                        {
                            Console.WriteLine("{" + str);
                        }
                        if (p1.Save_Chat)
                        {
                            var t = new Thread(() => saveLine(str, p1.Path_Chat));
                            t.Start();
                        }
                    }
                    else
                    {
                        string str = string.Format(title("") + "{0} " + "悄悄地对{1} 说:{2}", e.playername, e.target, e.msg);
                        if (p1.Show_TellRaw)
                        {
                            Console.WriteLine("{" + str);
                        }
                        if (p1.Save_TellRaw)
                        {
                            var t = new Thread(() => saveLine(str, p1.Path_TellRaw));
                            t.Start();
                        }
                    }
                }
                return(true);
            });
        }
예제 #6
0
        /// <summary>
        /// 玩家选择按钮后执行的事件
        /// </summary>
        /// <param name="name">玩家名称</param>
        /// <param name="menuX">按钮相关信息</param>
        private static void Menu_Do(string name, JObject menuX)
        {
            string uuid = Function.getUuid(name),
                   command = (string)menuX["command"], path = string.Format(menuFile, command), type = (string)menuX["type"];
            bool isX = Function.Admin(Function.getXuid(name)),
                 defaultX = false, temporary = false, op = false,
                 cmd = false, MENU = false, AMenu = false;

            if (type == "default")
            {
                defaultX = true;
            }
            if (type == "temporary")
            {
                temporary = true;
                if (!isX)
                {
                    mcapi.runcmd($"op \"{name}\"");
                }
            }
            if (type == "operator")
            {
                if (!isX)
                {
                    uint failed = mcapi.sendModalForm(uuid, "菜单管理", "你没有权限执行该命令! ", "确定", "取消");
                    Thread.Sleep(timeout);
                    mcapi.releaseForm(failed);
                    return;
                }
                op = true;
            }
            if (type == "cmd")
            {
                cmd     = true;
                command = command.Replace("@s", $"\"{name}\"").Replace("@p", $"\"{name}\"");
            }
            if (type == "menu")
            {
                if (File.Exists(path))
                {
                    try { menu = JObject.Parse(File.ReadAllText(path)); }
                    catch
                    {
                        Console.WriteLine("Menu >> 配置文件 {0}.json 读取失败!", command);
                        return;
                    }
                }
                else
                {
                    Console.WriteLine("Menu >> 未找到配置文件 {0}.json,请自行生成!", command);
                    return;
                }
                MENU = true;
            }
            if (type == "AMenu")
            {
                if (!isX)
                {
                    uint failed = mcapi.sendModalForm(uuid, "菜单管理", "你没有权限打开该菜单! ", "确定", "取消");
                    Thread.Sleep(timeout);
                    mcapi.releaseForm(failed);
                    return;
                }
                if (File.Exists(path))
                {
                    try { menu = JObject.Parse(File.ReadAllText(path)); }
                    catch
                    {
                        Console.WriteLine("Menu >> 配置文件 {0}.json 读取失败!", command);
                        return;
                    }
                }
                else
                {
                    Console.WriteLine("Menu >> 未找到配置文件 {0}.json,请自行生成!", command);
                    return;
                }
                AMenu = true;
            }
            if ((defaultX || temporary || op) && !cmd && !MENU && !AMenu)
            {
                Thread.Sleep(200);
                mcapi.runcmdAs(uuid, $"/{command}");
                if (temporary && !isX)
                {
                    Thread.Sleep(500);
                    mcapi.runcmd($"deop \"{name}\"");
                }
            }
            else if (cmd)
            {
                mcapi.runcmd(command);
            }
            else if (MENU || AMenu)
            {
                Menu_Open(name);
            }
        }
예제 #7
0
        public static void litelogin(MCCSAPI api)
        {
            if (File.Exists("./plugins/litelogin/config.ini"))
            {
                Console.WriteLine("[litelogin]正在检测数据…");
            }
            else
            {
                Directory.CreateDirectory("plugins/litelogin");
                File.AppendAllText("./plugins/litelogin/config.ini", "use_MySQL=false\nSQL_server=\nUserID=\npassword=\ndatabase=\n", System.Text.Encoding.Default);
            }
            Dictionary <string, string> uuid      = new Dictionary <string, string>();
            Dictionary <string, int>    logintime = new Dictionary <string, int>();
            Dictionary <string, string> xuid      = new Dictionary <string, string>();
            Dictionary <string, bool>   login     = new Dictionary <string, bool>();
            Dictionary <string, bool>   login_zt  = new Dictionary <string, bool>();

            api.addAfterActListener(EventKey.onLoadName, x =>
            {
                var a = BaseEvent.getFrom(x) as LoadNameEvent;
                uuid.Add(a.playername, a.uuid);
                xuid.Add(a.playername, a.xuid);
                logintime.Add(a.playername, 0);
                login.Add(a.playername, false);
                login_zt.Add(a.playername, true);
                Task task = Task.Run(async() =>
                {
                    await Task.Delay(60000);
                    try//防止玩家下线导致崩服
                    {
                        if (login_zt[a.playername])
                        {
                            api.runcmd("kick \"" + a.playername + "\" 登录超时!!!");
                        }
                    }
                    catch { }
                });
                return(true);
            });
            api.addBeforeActListener(EventKey.onPlayerLeft, x =>
            {
                var a = BaseEvent.getFrom(x) as PlayerLeftEvent;
                uuid.Remove(a.playername);
                logintime.Remove(a.playername);
                xuid.Remove(a.playername);
                login.Remove(a.playername);
                login_zt.Remove(a.playername);
                return(true);
            });
            api.addBeforeActListener(EventKey.onInputCommand, x =>
            {
                var a = BaseEvent.getFrom(x) as InputCommandEvent;
                if (a.cmd.StartsWith("/login ") & login[a.playername] == false)
                {
                    string password = string.Empty;
                    password        = a.cmd.Substring(7);
                    if (File.Exists("./plugins/litelogin/" + xuid[a.playername] + ".txt"))
                    {
                        string[] config        = File.ReadAllLines("./plugins/litelogin/" + xuid[a.playername] + ".txt", System.Text.Encoding.Default);
                        string rightword       = config[0].Substring(9);
                        string rightxuid       = config[1].Substring(5);
                        string rightplayername = config[2].Substring(11);
                        string md5input        = "";
                        MD5 md5      = new MD5CryptoServiceProvider();                  //创建MD5对象(MD5类为抽象类不能被实例化)
                        byte[] date  = System.Text.Encoding.Default.GetBytes(password); //将字符串编码转换为一个字节序列
                        byte[] date1 = md5.ComputeHash(date);                           //计算data字节数组的哈希值(加密)
                        md5.Clear();                                                    //释放类资源
                        for (int i = 0; i < date1.Length - 1; i++)                      //遍历加密后的数值到变量str2
                        {
                            md5input += date1[i].ToString("X");                         //(X为大写时加密后的数值里的字母为大写,x为小写时加密后的数值里的字母为小写)
                        }
                        if (md5input == rightword & xuid[a.playername] == rightxuid & a.playername == rightplayername)
                        {
                            login_zt[a.playername] = false;
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3登录成功!\"}]}");
                            login[a.playername] = true;
                        }
                        else
                        {
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4登录失败!\"}]}");
                            logintime[a.playername] = logintime[a.playername] + 1;
                            if (logintime[a.playername] == 3)
                            {
                                api.runcmd("kick \"" + a.playername + "\" 达到最大登录次数!");
                            }
                        }
                    }
                    else
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4请先注册!\"}]}");
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4请输入/register <密码> 来注册!\"}]}");
                    }
                    return(false);
                }
                if (a.cmd.StartsWith("/register "))
                {
                    if (File.Exists("./plugins/litelogin/" + xuid[a.playername] + ".txt"))
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4你注册过了!\"}]}");
                    }
                    else
                    {
                        string passwordin = string.Empty;
                        passwordin        = a.cmd.Substring(10);
                        Directory.CreateDirectory("./plugins/litelogin");
                        string md5password = "";
                        MD5 md5            = new MD5CryptoServiceProvider();                    //创建MD5对象(MD5类为抽象类不能被实例化)
                        byte[] date        = System.Text.Encoding.Default.GetBytes(passwordin); //将字符串编码转换为一个字节序列
                        byte[] date1       = md5.ComputeHash(date);                             //计算data字节数组的哈希值(加密)
                        md5.Clear();                                                            //释放类资源
                        for (int i = 0; i < date1.Length - 1; i++)                              //遍历加密后的数值到变量str2
                        {
                            md5password += date1[i].ToString("X");                              //(X为大写时加密后的数值里的字母为大写,x为小写时加密后的数值里的字母为小写)
                        }
                        File.AppendAllText("./plugins/litelogin/" + xuid[a.playername] + ".txt", "password:"******"\n", System.Text.Encoding.Default);
                        File.AppendAllText("./plugins/litelogin/" + xuid[a.playername] + ".txt", "xuid:" + xuid[a.playername] + "\n", System.Text.Encoding.Default);
                        File.AppendAllText("./plugins/litelogin/" + xuid[a.playername] + ".txt", "playername:" + a.playername, System.Text.Encoding.Default);
                        Task tassss = Task.Run(async() =>
                        {
                            string[] config2 = File.ReadAllLines("./plugins/litelogin/config.ini", System.Text.Encoding.Default);
                            string ifusesql  = config2[0].Substring(10);
                            string sqserver  = config2[1].Substring(11);
                            string userid    = config2[2].Substring(7);
                            string passwd    = config2[3].Substring(9);
                            string database  = config2[4].Substring(9);
                            Console.WriteLine("[litelogin]数据读取成功!!");
                            if (ifusesql == "true")
                            {
                                try
                                {
                                    MySqlBaseConnectionStringBuilder connectionStringBuilder = new MySqlConnectionStringBuilder();
                                    connectionStringBuilder.Server   = sqserver;
                                    connectionStringBuilder.UserID   = userid;
                                    connectionStringBuilder.Password = passwd;
                                    connectionStringBuilder.Database = database;
                                    MySqlConnection connect          = new MySqlConnection(connectionStringBuilder.ConnectionString);
                                    connect.Open();
                                    Console.WriteLine("[litelogin]数据库连接成功!!!");
                                    try
                                    {
                                        MySqlCommand command = connect.CreateCommand();
                                        command.CommandText  = "INSERT INTO name VALUES (0,\"" + md5password + "\",\"" + a.playername + "\",\"" + uuid[a.playername] + "\")";
                                        command.ExecuteNonQuery();
                                        Console.WriteLine("[litelogin]数据库写入成功!!!");
                                    }
                                    catch
                                    {
                                        Console.WriteLine("[litelogin]数据库写入失败!!!");
                                    }
                                }
                                catch
                                {
                                    Console.WriteLine("[litelogin]数据库连接失败!!!");
                                }
                            }
                            else
                            {
                                Console.WriteLine("[litelogin]未启用SQL存储,将保存数据到本地文件!!!");
                            }
                        });
                        login_zt[a.playername] = false;
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3注册成功!\"}]}");
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3请输入/login <密码> 来登录!\"}]}");
                    }
                    return(false);
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onDestroyBlock, x =>
            {
                var a = BaseEvent.getFrom(x) as DestroyBlockEvent;
                if (login[a.playername] == false)
                {
                    api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4请输入/login <密码> 来登录!\"}]}");
                    return(false);
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onPlacedBlock, x =>
            {
                var a = BaseEvent.getFrom(x) as PlacedBlockEvent;
                if (login[a.playername] == false)
                {
                    api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4请输入/login <密码> 来登录!\"}]}");
                    return(false);
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onAttack, x =>
            {
                var a = BaseEvent.getFrom(x) as AttackEvent;
                if (login[a.playername] == false)
                {
                    api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4请输入/login <密码> 来登录!\"}]}");
                    return(false);
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onStartOpenChest, x =>
            {
                var a = BaseEvent.getFrom(x) as StartOpenChestEvent;
                if (login[a.playername] == false)
                {
                    api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4请输入/login <密码> 来登录!\"}]}");
                    return(false);
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onUseItem, x =>
            {
                var a = BaseEvent.getFrom(x) as UseItemEvent;
                if (login[a.playername] == false)
                {
                    api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4请输入/login <密码> 来登录!\"}]}");
                    return(false);
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onInputCommand, x =>
            {
                var a = BaseEvent.getFrom(x) as InputCommandEvent;
                if (login[a.playername] == false)
                {
                    api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4请输入/login <密码> 来登录!\"}]}");
                    return(false);
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onStartOpenBarrel, x =>
            {
                var a = BaseEvent.getFrom(x) as StartOpenBarrelEvent;
                if (login[a.playername] == false)
                {
                    api.runcmd("kick \"" + a.playername + "\" 请登录后再进行操作!");
                    return(false);
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onSetSlot, x =>
            {
                var a = BaseEvent.getFrom(x) as SetSlotEvent;
                if (login[a.playername] == false)
                {
                    api.runcmd("kick \"" + a.playername + "\" 请登录后再进行操作!");
                    return(false);
                }
                return(true);
            });
        }
예제 #8
0
 /// <summary>
 /// 向服务器发送后台指令
 /// </summary>
 /// <param name="cmd">指令的内容</param>
 /// <returns>返回是否发送成功</returns>
 public static bool SeedCMD(string cmd)
 {
     return(Mapi.runcmd(cmd));
 }
예제 #9
0
        // 主入口实现
        public static void init(MCCSAPI api)
        {
            mapi = api;

            string[] bts = null;
            if (!api.COMMERCIAL)
            {
                bts = new string[] {
                    "后台指令tell",
                    "前缀/去前缀名",
                    "模拟喊话",
                    "模拟执行me指令",
                    "后台指令输出hello",
                    "查询当前状态至后台",
                    "给32个白桦木",
                    "断开自身连接"
                };
            }
            else
            {
                bts = new string[] {
                    "后台指令tell",
                    "前缀/去前缀名",
                    "模拟喊话",
                    "模拟执行me指令",
                    "后台指令输出hello",
                    "查询当前状态至后台",
                    "给32个白桦木",
                    "断开自身连接",                                                           // 以下是非社区版内容
                    "穿墙能力开/关",
                    "传送至梦之故里大厅",
                    "跨维传送至末地祭坛",
                    "读当前属性值至后台",
                    "临时攻击+10,生命+2,附命+2,抗飞+1,等级+5,食物+2",
                    "读属性上限值至后台",
                    "攻限+10,命限+10,食限+10",
                    "读当前选中物品至后台",
                    "给1个附魔叉",
                    "替换副手为一个叉子",
                    "保存玩家所有物品列表至pit.json并清空",
                    "读pit.json到当前玩家",
                    "读玩家当前效果列表到后台",
                    "设置玩家临时存储的效果列表",
                    "显示欢迎一个血条",
                    "清除欢迎血条",
                    "显示一个带统计的自定义侧边栏",
                    "移除自定义侧边栏",
                    "读当前权限与游戏模式至后台",
                    "切换op/visitor,生存/生存观察者模式",
                    "导出当前位置+长宽高x10的结构到st1.json",
                    "读结构st1.json到当前位置"
                };
            }

            var a = new ArrayList(bts);

            // 设置指令描述
            api.setCommandDescribeEx("testcase", "开始一个测试用例", MCCSAPI.CommandPermissionLevel.GameMasters,
                                     (byte)MCCSAPI.CommandCheatFlag.NotCheat, 0);
            // 添加测试指令监听
            api.addBeforeActListener(EventKey.onInputCommand, x => {
                var e = BaseEvent.getFrom(x) as InputCommandEvent;
                if (e.cmd.Trim() == "/testcase")
                {
                    // 此处执行拦截操作
                    string uuid = getUUUD(e.playername);
                    var gui     = new SimpleGUI(api, uuid, "测试用例", "请于30秒内选择测试用例进行测试:",
                                                a);
                    gui.send(30000, selected => {
                        switch (selected)
                        {
                        case "0":
                            api.runcmd("tell \"" + e.playername + "\" 你好 c# !");
                            break;

                        case "1":
                            {
                                string r = e.playername;
                                r        = (r.IndexOf("[前缀]") >= 0 ? r.Substring(4) : "[前缀]" + r);
                                api.reNameByUuid(uuid, r);
                            }
                            break;

                        case "2":
                            api.talkAs(uuid, "你好 c# !");
                            break;

                        case "3":
                            api.runcmdAs(uuid, "/me 你好 c# !");
                            break;

                        case "4":
                            api.logout("logout: 你好 c# !");
                            break;

                        case "5":
                            Console.WriteLine(api.selectPlayer(uuid));
                            break;

                        case "6":
                            api.addPlayerItem(uuid, 17, 2, 32);
                            break;

                        case "7":
                            api.disconnectClient(uuid, "这个消息来自测试");
                            break;
                            #region 以下部分为非社区版内容

                        case "8":
                            {
                                string sa = api.getPlayerAbilities(uuid);
                                if (!string.IsNullOrEmpty(sa))
                                {
                                    var ser = new JavaScriptSerializer();
                                    var ja  = ser.Deserialize <Dictionary <string, object> >(sa);
                                    var cja = new Dictionary <string, object>();
                                    object nnoclip;
                                    if (ja.TryGetValue("noclip", out nnoclip))
                                    {
                                        cja["noclip"] = !((bool)nnoclip);
                                    }
                                    api.setPlayerAbilities(uuid, ser.Serialize(cja));
                                }
                            }
                            break;

                        case "9":
                            api.transferserver(uuid, "www.xiafox.com", 19132);
                            break;

                        case "10":
                            api.teleport(uuid, 10, 99, 10, 2);
                            break;

                        case "11":
                            api.logout(api.getPlayerAttributes(uuid));
                            break;

                        case "12":
                            {
                                var sa = api.getPlayerAttributes(uuid);
                                if (!string.IsNullOrEmpty(sa))
                                {
                                    var ser = new JavaScriptSerializer();
                                    var ja  = ser.Deserialize <Dictionary <string, object> >(sa);
                                    var cja = new Dictionary <string, object>();
                                    object atdmg;
                                    if (ja.TryGetValue("attack_damage", out atdmg))
                                    {
                                        cja["attack_damage"] = Convert.ToSingle(atdmg) + 10;
                                    }
                                    if (ja.TryGetValue("absorption", out atdmg))
                                    {
                                        cja["absorption"] = Convert.ToSingle(atdmg) + 2;
                                    }
                                    if (ja.TryGetValue("health", out atdmg))
                                    {
                                        cja["health"] = Convert.ToSingle(atdmg) + 2;
                                    }
                                    if (ja.TryGetValue("knockback_resistance", out atdmg))
                                    {
                                        cja["knockback_resistance"] = Convert.ToSingle(atdmg) + 1;
                                    }
                                    if (ja.TryGetValue("level", out atdmg))
                                    {
                                        cja["level"] = Convert.ToSingle(atdmg) + 5;
                                    }
                                    if (ja.TryGetValue("hunger", out atdmg))
                                    {
                                        cja["hunger"] = Convert.ToSingle(atdmg) + 2;
                                    }
                                    api.setPlayerTempAttributes(uuid, ser.Serialize(cja));
                                }
                            }
                            break;

                        case "13":
                            api.logout(api.getPlayerMaxAttributes(uuid));
                            break;

                        case "14":
                            {
                                var sa = api.getPlayerMaxAttributes(uuid);
                                if (!string.IsNullOrEmpty(sa))
                                {
                                    var ser = new JavaScriptSerializer();
                                    var ja  = ser.Deserialize <Dictionary <string, object> >(sa);
                                    var cja = new Dictionary <string, object>();
                                    object dmg;
                                    if (ja.TryGetValue("maxattack_damage", out dmg))
                                    {
                                        cja["maxattack_damage"] = Convert.ToSingle(dmg) + 10;
                                    }
                                    if (ja.TryGetValue("maxhealth", out dmg))
                                    {
                                        cja["maxhealth"] = Convert.ToSingle(dmg) + 10;
                                    }
                                    if (ja.TryGetValue("maxhunger", out dmg))
                                    {
                                        cja["maxhunger"] = Convert.ToSingle(dmg) + 10;
                                    }
                                    api.setPlayerMaxAttributes(uuid, ser.Serialize(cja));
                                }
                            }
                            break;

                        case "15":
                            api.logout(api.getPlayerSelectedItem(uuid));
                            break;

                        case "16":
                            {
                                // tt - TAG_TYPE		标签数据类型,总计11种类型
                                // tv - TAG_VALUE		标签值,由类型决定
                                // ck - Compound_KEY	nbt关键字,字符串类型
                                // cv - Compound_VALUE	nbt值,总是为一个TAG
                                var jitem = "{" +
                                            "\"tt\": 10, \"tv\": [" +
                                            "{ \"ck\": \"Count\", \"cv\": { \"tt\": 1, \"tv\": 1 } }," +
                                            "{ \"ck\": \"Damage\", \"cv\": { \"tt\": 2, \"tv\": 0 } }," +
                                            "{ \"ck\": \"Name\", \"cv\": { \"tt\": 8, \"tv\": \"minecraft:trident\" } }," +
                                            "{ \"ck\": \"tag\", \"cv\": { \"tt\": 10, \"tv\": [" +
                                            "{ \"ck\": \"ench\", \"cv\": { \"tt\": 9, \"tv\": [" +
                                            "{ \"tt\": 10, \"tv\": [" +
                                            "{ \"ck\": \"id\", \"cv\": { \"tt\": 2, \"tv\": 10 } }," +
                                            "{ \"ck\": \"lvl\", \"cv\": { \"tt\": 2, \"tv\": 9999 } }]" +
                                            "}]}" +
                                            "}]}" +
                                            "}]" +
                                            "}";
                                api.addPlayerItemEx(uuid, jitem);
                            }
                            break;

                        case "17":
                            {
                                var jtem = "{" +
                                           "\"Offhand\": { \"tt\": 9, \"tv\": [" +
                                           "{ \"tt\": 10, \"tv\": [" +
                                           "{ \"ck\": \"Count\", \"cv\": { \"tt\": 1, \"tv\": 1 } }," +
                                           "{ \"ck\": \"Damage\", \"cv\": { \"tt\": 2, \"tv\": 0 } }," +
                                           "{ \"ck\": \"Name\", \"cv\": { \"tt\": 8, \"tv\": \"minecraft:trident\" } }," +
                                           "{ \"ck\": \"tag\", \"cv\": { \"tt\": 10, \"tv\": [" +
                                           "{ \"ck\": \"ench\", \"cv\": {" +
                                           "\"tt\": 9, \"tv\": [" +
                                           "{ \"tt\": 10, \"tv\": [" +
                                           "{ \"ck\": \"id\", \"cv\": { \"tt\": 2, \"tv\": 7 } }," +
                                           "{ \"ck\": \"lvl\", \"cv\": { \"tt\": 2, \"tv\": 8888 } }]" +
                                           "}]}" +
                                           "}]}" +
                                           "}]" +
                                           "}]}" +
                                           "}";
                                api.setPlayerItems(uuid, jtem);
                            }
                            break;

                        case "18":
                            {
                                var its = api.getPlayerItems(uuid);
                                File.WriteAllText("pit.json", its);
                                // 此处使用空气填充末影箱
                                var sair = "{\"tt\":10,\"tv\":[{\"ck\":\"Count\",\"cv\":{\"tt\":1,\"tv\":0}},{\"ck\":\"Damage\",\"cv\":{\"tt\":2,\"tv\":0}},{\"ck\":\"Name\"" + ",\"cv\":{\"tt\":8,\"tv\":\"\"}},{\"ck\":\"Slot\",\"cv\":{\"tt\":1,\"tv\":0}}]}";
                                //let air = { "tt": 10, "tv": [{ "ck": "Count", "cv": { "tt": 1, "tv": 0 } }, { "ck": "Damage", "cv": { "tt": 2, "tv": 0 } }, { "ck": "Name", "cv": { "tt": 8, "tv": "" } }, { "ck": "Slot", "cv": { "tt": 1, "tv": 0 } }] };

                                var endc    = new Dictionary <string, object>();
                                var eci     = new Dictionary <string, object>();
                                var edclist = new ArrayList();
                                eci["tt"]   = 9;
                                var ser     = new JavaScriptSerializer();
                                for (int i = 0; i < 27; i++)
                                {
                                    var mair = ser.Deserialize <Dictionary <string, object> >(sair);
                                    if (((Dictionary <string, object>)(((ArrayList)(mair["tv"]))[3]))["ck"].ToString() == "Slot")                                                       // 此处需修改并应用
                                    {
                                        ((Dictionary <string, object>)(((Dictionary <string, object>)(((ArrayList)(mair["tv"]))[3]))["cv"]))["tv"] = i;
                                    }
                                    edclist.Add(mair);
                                }
                                eci["tv"] = edclist;
                                endc["EnderChestInventory"] = eci;
                                api.setPlayerItems(uuid, ser.Serialize(endc));
                                api.runcmd("clear \"" + e.playername + "\"");
                            }
                            break;

                        case "19":
                            {
                                try {
                                    var its = File.ReadAllText("pit.json");
                                    if (its != null)
                                    {
                                        api.setPlayerItems(uuid, its);
                                    }
                                } catch {
                                }
                            }
                            break;

                        case "20":
                            {
                                var efs = api.getPlayerEffects(uuid);
                                tmpeff  = efs;
                                Console.WriteLine(efs);
                            }
                            break;

                        case "21":
                            api.setPlayerEffects(uuid, tmpeff);
                            break;

                        case "22":
                            api.setPlayerBossBar(uuid, "欢迎使用NetRunner自定义血条!", ((float)(new Random().Next() % 1001)) / 1000.0f);
                            break;

                        case "23":
                            api.removePlayerBossBar(uuid);
                            break;

                        case "24":
                            {
                                int count = 0;
                                if (!sidecount.TryGetValue(uuid, out count))
                                {
                                    sidecount[uuid] = 0;
                                }
                                ++sidecount[uuid];
                                var ser  = new JavaScriptSerializer();
                                var list = new List <object>();
                                list.Add("第" + sidecount[uuid] + "次打开侧边栏    ");
                                list.Add("这是第二行 ");
                                list.Add("这是下一行 ");
                                list.Add("属性:[待填写] ");
                                list.Add("§e颜色自拟 ");
                                api.setPlayerSidebar(uuid, e.playername + "的侧边栏", ser.Serialize(list));
                            }
                            break;

                        case "25":
                            api.removePlayerSidebar(uuid);
                            break;

                        case "26":
                            Console.WriteLine(api.getPlayerPermissionAndGametype(uuid));
                            break;

                        case "27":
                            {
                                var st  = api.getPlayerPermissionAndGametype(uuid);
                                var ser = new JavaScriptSerializer();
                                var t   = ser.Deserialize <Dictionary <string, object> >(st);
                                if (t != null)
                                {
                                    t["gametype"]   = (int)(t["gametype"]) == 0 ? 3 : 0;
                                    t["permission"] = (int)(t["permission"]) == 0 ? 2 : 0;
                                    api.setPlayerPermissionAndGametype(uuid, ser.Serialize(t));
                                }
                            }
                            break;

                        case "28":
                            {
                                var posa = e.XYZ;
                                var ser  = new JavaScriptSerializer();
                                var posb = new Vec3();
                                posb.x   = posa.x + 10;
                                posb.y   = posa.y + 10;
                                posb.z   = posa.z + 10;
                                var data = api.getStructure(e.dimensionid, ser.Serialize(posa), ser.Serialize(posb), false, true);
                                File.WriteAllText("st1.json", data);
                            }
                            break;

                        case "29":
                            try {
                                var data = File.ReadAllText("st1.json");
                                var ser  = new JavaScriptSerializer();
                                api.setStructure(data, e.dimensionid, ser.Serialize(e.XYZ), 0, true, true);
                            } catch {
                            }
                            break;

                            #endregion
                        case "null":
                            Console.WriteLine("玩家 " + e.playername + " 主动取消了一个表单项。", gui.id);
                            break;
                        }
                    },
                             () => Console.WriteLine("[testcase] 玩家 " + e.playername + " 表单已超时,id={0}", gui.id));
                    return(false);
                }
                return(true);
            });
            // 离开监听
            api.addAfterActListener(EventKey.onPlayerLeft, x => {
                var e = BaseEvent.getFrom(x) as PlayerLeftEvent;
                string uuid;
                if (nameuuids.TryGetValue(e.playername, out uuid))
                {
                    nameuuids.Remove(e.playername);
                }
                return(true);
            });
        }
예제 #10
0
        public static void Dracoup(MCCSAPI api)
        {
            Dictionary <string, int>    level    = new Dictionary <string, int>();    //等级
            Dictionary <string, double> addition = new Dictionary <string, double>(); //加成值
            Dictionary <string, string> uuid     = new Dictionary <string, string>(); //uuid
            Dictionary <string, string> xuid     = new Dictionary <string, string>(); //xuid
            Dictionary <string, string> job      = new Dictionary <string, string>(); //职业
            Dictionary <string, string> ifban    = new Dictionary <string, string>(); //是否为黑名单
            string MoneyPath   = "./plugins/Draco/RewardMoney.yaml";
            string playersPath = "./plugins/Draco/playersjob.yaml";
            string banPath     = "./plugins/Draco/banplayers.yaml";

            #region //yaml转json示例
            //if (File.Exists("./plugins/Draco/config.yaml"))
            //{
            //    var r = new StringReader(File.ReadAllText("./plugins/Draco/config.yaml"));
            //    var deserializer = new DeserializerBuilder().Build();
            //    var yamlObject = deserializer.Deserialize(r);
            //    var serializer = new SerializerBuilder()
            //        .JsonCompatible()
            //        .Build();
            //    var json = serializer.Serialize(yamlObject);
            //    //Console.WriteLine(json);
            //    config rb = JsonConvert.DeserializeObject<config>(json);
            //    Console.WriteLine("是否开启攻击加成:"+rb.ATNPlus);
            //}
            #endregion
            string awa = @"September 2020 Draco Release.
Thanks for using Draco.
本插件基于Mozilla协议开源
项目地址:
https://github.com/Sbaoor-fly/CSR-Draco
Mozilla协议具体信息:
http://www.mozilla.org/MPL/MPL-1.1.html
特别感谢在内测时对本插件反馈的用户
- 《威尼斯:自由时代》服务器全体成员
- PHP野兽先辈服务器全体成员
- xuWin
- wzy
- SnowPea8027
";

            if (File.Exists("./plugins/Draco/Draco.txt"))
            {
            }
            else
            {
                DialogResult dr = MessageBox.Show("您正在使用公测版的Draco\t\n如果发现bug或想贡献宝贵的建议\t\n请加群反馈:514160938\t\n如果选择“是”,代表您同意我们的服务条款", "Draco", MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation);
                //如果消息框返回值是Yes,显示新窗体
                if (dr == DialogResult.Yes)
                {
                }
                //如果消息框返回值是No,关闭当前窗体
                else if (dr == DialogResult.No)
                {
                    //关闭当前窗体
                    var a = File.ReadAllLines("./awa,txt");
                }
                //创建文件和文件夹
                Directory.CreateDirectory("./plugins/Draco");
                File.AppendAllText(banPath, "#格式 玩家ID: 被ban原因", System.Text.Encoding.UTF8);
                File.AppendAllText(playersPath, "Steve: Miner", System.Text.Encoding.Default);
                File.AppendAllText(MoneyPath, "DeBug: false\ncow: 10", System.Text.Encoding.Default);
                File.AppendAllText("./plugins/Draco/Draco.txt", awa, System.Text.Encoding.Default);
                Directory.CreateDirectory("./plugins/Draco/Miner");
                Directory.CreateDirectory("./plugins/Draco/Hunter");
                Directory.CreateDirectory("./plugins/Draco/Swordman");
                Directory.CreateDirectory("./plugins/Draco/Sorcerer");
                var t = Task.Run(async delegate
                {
                    await Task.Delay(10000);
                    api.runcmd("scoreboard objectives add money dummy");
                });
            }
            api.addBeforeActListener(EventKey.onLoadName, x =>
            {
                var a = BaseEvent.getFrom(x) as LoadNameEvent;
                uuid.Add(a.playername, a.uuid);
                xuid.Add(a.playername, a.xuid);
                YML banyml = new YML(banPath);
                if (banyml.read(a.playername, "") != null)
                {
                    ifban.Add(a.playername, "true");
                }
                else
                {
                    ifban.Add(a.playername, "false");
                }
                YML plyml = new YML(playersPath);
                if (plyml.read(a.playername, "") != null)
                {
                    if (File.Exists("./plugins/Draco/" + plyml.read(a.playername, "") + "/" + xuid[a.playername] + ".json"))
                    {
                        var jsontext    = File.ReadAllText("./plugins/Draco/" + plyml.read(a.playername, "") + "/" + xuid[a.playername] + ".json");
                        Playerconfig rb = JsonConvert.DeserializeObject <Playerconfig>(jsontext);
                        addition.Add(a.playername, rb.Addition);
                        job.Add(a.playername, rb.job);
                        level.Add(a.playername, rb.level);
                        Console.WriteLine("[" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " Draco] 配置文件读取成功!");
                    }
                    else
                    {
                        Playerconfig write = new Playerconfig
                        {
                            Addition = 0.1,
                            Name     = a.playername,
                            level    = 1,
                            job      = plyml.read(a.playername, "")
                        };
                        string str = JsonConvert.SerializeObject(write);
                        File.WriteAllText("./plugins/Draco/" + plyml.read(a.playername, "") + "/" + xuid[a.playername] + ".json", str, System.Text.Encoding.Default);
                        level.Add(a.playername, 1);
                        addition.Add(a.playername, 0.1);
                        job.Add(a.playername, plyml.read(a.playername, ""));
                        Console.WriteLine("[" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " Draco] 配置文件创建成功!");
                    }
                }
                else
                {
                    job.Add(a.playername, "无职业");
                    level.Add(a.playername, 0);
                    //防止聊天调用等级和职业时崩服
                    Console.WriteLine("[" + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + " Draco] {0}进入了游戏", a.playername);
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onRespawn, x =>
            {
                YML banyml2 = new YML(banPath);
                var a       = BaseEvent.getFrom(x) as RespawnEvent;
                if (ifban[a.playername] == "true")
                {
                    api.runcmd("kick " + a.playername + " " + banyml2.read(a.playername, ""));
                }
                else
                {
                    if (job[a.playername] == "无职业")
                    {
                        var t = Task.Run(async delegate
                        {
                            await Task.Delay(3000);
                            api.sendSimpleForm(uuid[a.playername], "职业选择", "请选择", "[\"剑士\",\"猎手\",\"矿工\",\"法师\"]");
                            api.addBeforeActListener(EventKey.onFormSelect, y =>
                            {
                                var pp = BaseEvent.getFrom(y) as FormSelectEvent;
                                if (job[a.playername] == "无职业")
                                {
                                    if (!string.IsNullOrEmpty(pp.selected))
                                    {
                                        string[] jobid = { "Swordman", "Hunter", "Miner", "Sorcerer" };
                                        int jjob       = Convert.ToInt32(pp.selected);
                                        File.AppendAllText(playersPath, "\n" + a.playername + ": " + jobid[jjob], System.Text.Encoding.UTF8);
                                        //api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§6职业选择成功!会在下次进入游戏时生效!\"}]}");
                                        api.runcmd("kick \"" + a.playername + "\" 请重新登录!");
                                    }
                                    else
                                    {
                                        api.runcmd("kick \"" + a.playername + "\" 你必须有一个职业!");
                                    }
                                }
                                return(true);
                            });
                        });
                    }
                    int b = api.getscoreboard(uuid[a.playername], "money");
                    api.setPlayerSidebar(uuid[a.playername], "个人信息", "[\"玩家名称:" + a.playername + "\",\"职业:" + job[a.playername] + "\",\"等级:" + level[a.playername] + "\",\"金币:" + b + "\"]");
                    int ti = 0;
                    if (level[a.playername] < 50 & level[a.playername] >= 20)
                    {
                        ti = 1;
                    }
                    if (level[a.playername] > 50)
                    {
                        ti = 2;
                    }
                    if (job[a.playername] == "Miner" & ti != 0)
                    {
                        api.runcmd("effect \"" + a.playername + "\" night_version 9999999 " + ti + " true");
                    }
                    if (job[a.playername] == "Swordman" & ti != 0)
                    {
                        api.runcmd("effect \"" + a.playername + "\" resistance 9999999 " + ti + " true");
                    }
                    if (job[a.playername] == "Sorcerer" & ti != 0)
                    {
                        api.runcmd("effect \"" + a.playername + "\" fire_resistance 9999999 " + ti + " true");
                    }
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onPlayerLeft, x =>
            {
                var a = BaseEvent.getFrom(x) as PlayerLeftEvent;
                level.Remove(a.playername);
                addition.Remove(a.playername);
                uuid.Remove(a.playername);
                xuid.Remove(a.playername);
                job.Remove(a.playername);
                ifban.Remove(a.playername);
                Console.WriteLine("[Draco]{0}离开了游戏,正在保存数据", a.playername);
                return(true);
            });
            api.addBeforeActListener(EventKey.onAttack, x =>
            {
                var a = BaseEvent.getFrom(x) as AttackEvent;
                if (job[a.playername] == "Swordman")
                {
                    int ti = 1;
                    if (level[a.playername] < 20)
                    {
                        ti = 1;
                    }
                    if (level[a.playername] < 50 & level[a.playername] >= 20)
                    {
                        ti = 2;
                    }
                    if (level[a.playername] > 50)
                    {
                        ti = 3;
                    }
                    Random r = new Random();
                    if (r.Next(100) < level[a.playername] * 2)//随机概率
                    {
                        try
                        {
                            if (Convert.ToInt32(level[a.playername] * addition[a.playername]) != 0)
                            {
                                api.runcmd("effect \"" + a.playername + "\" strength " + Convert.ToInt32(level[a.playername] * addition[a.playername]) + " " + ti + " true");
                            }
                        }
                        catch { Console.WriteLine("WARNING!!!"); }
                    }
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onDestroyBlock, x =>
            {
                var a = BaseEvent.getFrom(x) as DestroyBlockEvent;
                if (job[a.playername] == "Miner")
                {
                    int ti = 1;
                    if (level[a.playername] < 20)
                    {
                        ti = 1;
                    }
                    if (level[a.playername] < 50 & level[a.playername] >= 20)
                    {
                        ti = 2;
                    }
                    if (level[a.playername] > 50)
                    {
                        ti = 3;
                    }
                    Random r = new Random();
                    if (r.Next(100) < level[a.playername] * 2)
                    {
                        try
                        {
                            if (Convert.ToInt32(level[a.playername] * addition[a.playername]) != 0) //防止0级
                            {
                                api.runcmd("effect \"" + a.playername + "\" haste " + Convert.ToInt32(level[a.playername] * addition[a.playername]) + " " + ti + " true");
                            }
                        }
                        catch { Console.WriteLine("WARNING!!!"); }
                    }
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onMobDie, x =>
            {
                var a           = BaseEvent.getFrom(x) as MobDieEvent;
                string str      = a.mobtype;
                string[] sArray = str.Split(new char[2] {
                    '.', '.'
                });
                YML yml = new YML(MoneyPath);
                if (yml.read("DeBug", "") == "true")
                {
                    Console.WriteLine(sArray[1]);
                }                                                                      //是否在控制台输出
                if (yml.read(sArray[1], "") != null & a.srcname != "")
                {
                    api.runcmd("scoreboard players add \"" + a.srcname + "\" money " + yml.read(sArray[1], ""));
                    api.runcmd("tellraw \"" + a.srcname + "\" {\"rawtext\":[{\"text\":\"§6击杀奖励" + yml.read(sArray[1], "") + "金币!\"}]}");
                    int z = api.getscoreboard(uuid[a.srcname], "money");
                    api.removePlayerSidebar(uuid[a.srcname]);
                    api.setPlayerSidebar(uuid[a.srcname], "个人信息", "[\"玩家名称:" + a.srcname + "\",\"职业:" + job[a.srcname] + "\",\"等级:" + level[a.srcname] + "\",\"金币:" + z + "\"]");
                    if (job[a.srcname] == "Hunter") //猎手加成
                    {
                        int ti = 1;
                        if (level[a.srcname] < 20)
                        {
                            ti = 5;
                        }
                        if (level[a.srcname] < 50 & level[a.srcname] >= 20)
                        {
                            ti = 3;
                        }
                        if (level[a.srcname] > 50)
                        {
                            ti = 2;
                        }
                        int b = Convert.ToInt32(yml.read(sArray[1], "")) / ti;
                        if (b != 0)
                        {
                            api.runcmd("scoreboard players add \"" + a.srcname + "\" money " + b);
                            api.runcmd("tellraw \"" + a.srcname + "\" {\"rawtext\":[{\"text\":\"[§3猎手加成§r]§6 额外奖励" + b + "金币!\"}]}");
                            var t = Task.Run(async delegate
                            {
                                await Task.Delay(500);
                                int v = api.getscoreboard(uuid[a.srcname], "money");
                                api.removePlayerSidebar(uuid[a.srcname]);
                                api.setPlayerSidebar(uuid[a.srcname], "个人信息", "[\"玩家名称:" + a.srcname + "\",\"职业:" + job[a.srcname] + "\",\"等级:" + level[a.srcname] + "\",\"金币:" + v + "\"]");
                            });
                        }
                    }
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onInputText, x =>
            {
                var a          = BaseEvent.getFrom(x) as InputTextEvent;
                string[] diam  = { "§2主世界", "§4地狱", "§e末地" };
                string[] diam2 = { "主世界", "地狱", "末地" };
                if (a.msg == "here")
                {
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"[" + diam[a.dimensionid] + "§r] §3" + a.playername + "§r 共享了一个坐标 >> " + Convert.ToInt32(a.XYZ.x) + " " + Convert.ToInt32(a.XYZ.y) + " " + Convert.ToInt32(a.XYZ.z) + "\"}]}");
                    Console.WriteLine("!{0} 共享了坐标:位于{4}的 {1},{2},{3} ", a.playername, Convert.ToInt32(a.XYZ.x), Convert.ToInt32(a.XYZ.y), Convert.ToInt32(a.XYZ.z), diam2[a.dimensionid]);
                    return(false);
                }
                if (a.msg == "levelup" & job[a.playername] != "无职业")
                {
                    int b = api.getscoreboard(uuid[a.playername], "money");
                    int c = level[a.playername] * 100;
                    if (b >= c)
                    {
                        Playerconfig write = new Playerconfig();
                        write.Addition     = addition[a.playername];
                        write.Name         = a.playername;
                        write.level        = level[a.playername] + 1;
                        write.job          = job[a.playername];
                        string str         = JsonConvert.SerializeObject(write);//这里修改等级我是直接重写覆盖,因为8会修改(
                        File.WriteAllText("./plugins/Draco/" + job[a.playername] + "/" + xuid[a.playername] + ".json", str, System.Text.Encoding.Default);
                        level[a.playername] += 1;
                        api.runcmd("scoreboard players remove \"" + a.playername + "\" money " + c);
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§b成功升到了" + level[a.playername] + "级!花费了" + c + "金币!\"}]}");
                        var t = Task.Run(async delegate
                        {
                            await Task.Delay(500);
                            int tt = api.getscoreboard(uuid[a.playername], "money");
                            api.setPlayerSidebar(uuid[a.playername], "个人信息", "[\"玩家名称:" + a.playername + "\",\"职业:" + job[a.playername] + "\",\"等级:" + level[a.playername] + "\",\"金币:" + tt + "\"]");
                        });
                    }
                    else
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4金币不足!距离" + (level[a.playername] + 1) + "级还需要" + c + "金币!\"}]}");
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4当前金币:" + b + "\"}]}");
                    }
                }
                else
                {
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"[" + diam[a.dimensionid] + "§r][§3" + level[a.playername] + "级" + job[a.playername] + "§r " + a.playername + "] >> " + a.msg + "\"}]}");
                    Console.WriteLine("![{2} {0}] >> {1}", a.playername, a.msg, job[a.playername]);
                }
                return(false);
            });
            api.addBeforeActListener(EventKey.onUseItem, x =>
            {
                var a = BaseEvent.getFrom(x) as UseItemEvent;
                int b = api.getscoreboard(uuid[a.playername], "money");
                if (a.itemid == 345 & job[a.playername] == "Sorcerer" & level[a.playername] >= 20)
                {
                    int ti = 5;
                    if (level[a.playername] < 50 & level[a.playername] >= 20)
                    {
                        ti = 10;
                    }
                    if (level[a.playername] > 50)
                    {
                        ti = 15;
                    }
                    if (b > 500)
                    {
                        api.runcmd("effect \"" + a.playername + "\" invisibility " + ti + " 1 true");
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3发动技能成功!\"}]}");
                        api.runcmd("scoreboard players remove " + a.playername + " money 500 ");
                    }
                    else
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4金币不足!!至少需要500金币来发动技能!\"}]}");
                    }
                }
                if (a.itemid == 345 & job[a.playername] == "Miner" & level[a.playername] >= 20)
                {
                    int ti = 5;
                    if (level[a.playername] < 50 & level[a.playername] >= 20)
                    {
                        ti = 10;
                    }
                    if (level[a.playername] > 50)
                    {
                        ti = 15;
                    }
                    if (b > 500)
                    {
                        api.runcmd("effect \"" + a.playername + "\" haste " + ti + " 3 true");
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3发动技能成功!\"}]}");
                        api.runcmd("scoreboard players remove " + a.playername + " money 500 ");
                    }
                    else
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4金币不足!!至少需要500金币来发动技能!\"}]}");
                    }
                }
                return(true);
            });
        }
예제 #11
0
 public static void sendtext(string Target, string Text, MCCSAPI api)
 {
     api.runcmd("tellraw \"" + Target + "\" {\"rawtext\":[{\"text\":\"" + Text + "\"}]}");
 }
예제 #12
0
        public static void init(MCCSAPI api)
        {
            #region 玩家初始化

            Dictionary <string, string> uuid = new Dictionary <string, string>();
            List <string> player             = new List <string>();

            api.addAfterActListener(EventKey.onLoadName, x =>
            {
                var a = BaseEvent.getFrom(x) as LoadNameEvent;
                uuid.Add(a.playername, a.uuid);
                player.Add(a.playername);
                if (!TP.ContainsKey(a.playername))
                {
                    TP.Add(a.playername, 100);
                }
                Task.Run(() =>
                {
                    while (true)
                    //for (int i = 0; i < player.Count; i++)
                    //{
                    //    if (player.Count != 0&& TP[player[i]]>0)
                    //    {
                    //        Thread.Sleep(15000);
                    //        TP[player[i]] = TP[player[i]] - 1;
                    //        api.runcmd("title \"" + player[i] + "\" actionbar §b§l口渴度:" + TP[player[i]]);
                    //    }

                    //}
                    {
                        if (player.Contains(a.playername))
                        {
                            Thread.Sleep(30000);
                            TP[a.playername] = TP[a.playername] - 1;
                            api.runcmd("title \"" + a.playername + "\" actionbar §b§l口渴度:" + TP[a.playername]);
                        }
                        else
                        {
                            break;
                        }
                    }
                });
                Task.Run(() =>
                {
                    while (true)
                    {
                        if (player.Contains(a.playername))
                        {
                            if (10 < TP[a.playername] && TP[a.playername] <= 30)
                            {
                                api.runcmd("effect \"" + a.playername + "\" slowness 5 1 true");
                                Thread.Sleep(4800);
                            }
                            if (TP[a.playername] <= 10)
                            {
                                api.runcmd("effect \"" + a.playername + "\" slowness 4 2 true");
                                api.runcmd("effect \"" + a.playername + "\" blindness 2 1 true");
                                api.runcmd("effect \"" + a.playername + "\" nausea 2 1 true");
                                Thread.Sleep(2000);
                            }
                            api.runcmd("title \"" + a.playername + "\" actionbar §b§l口渴度:" + TP[a.playername]);
                        }
                        Thread.Sleep(2000);
                    }
                });
                return(true);
            });
            api.addAfterActListener(EventKey.onPlayerLeft, x =>
            {
                var a = BaseEvent.getFrom(x) as PlayerLeftEvent;
                uuid.Remove(a.playername);
                player.Remove(a.playername);
                return(true);
            });
            api.addBeforeActListener(EventKey.onServerCmdOutput, x =>
            {
                var a = BaseEvent.getFrom(x) as ServerCmdOutputEvent;

                if (a.output.StartsWith("Title") || a.output.StartsWith("Cleared") || a.output.StartsWith("Gave"))
                {
                    return(false);
                }
                return(true);
            });
            #endregion
            api.addBeforeActListener(EventKey.onUseItem, x =>
            {
                var a = BaseEvent.getFrom(x) as UseItemEvent;
                //sendtext(a.playername, "物品id:" + a.itemid + "特殊:" + a.itemaux + "名称" + a.itemname,api);
                //api.addBeforeActListener(EventKey.onPlacedBlock, y =>
                // {
                //     var b = BaseEvent.getFrom(x) as PlacedBlockEvent;

                //     switch (a.itemid)
                //     {
                //         case 362:
                //             if (api.runcmd("clear \"" + a.playername + "\" water_bucket 0 1"))
                //             {
                //                 TP[a.playername] = TP[a.playername] + 50;
                //                 api.runcmd("title \"" + a.playername + "\" actionbar §b§l口渴度:" + TP[a.playername]);
                //                 api.runcmd("give \"" + a.playername + "\" bucket");
                //                 sendtext(a.playername, "§b你使用了水桶,TP+50", api);
                //             }
                //             break;
                //         default:
                //             break;
                //     }
                //     return true;
                // });
                switch (a.itemid)
                {
                //case 362:
                //    if (api.runcmd("clear \"" + a.playername + "\" water_bucket 0 1"))
                //    {
                //        TP[a.playername] = TP[a.playername] + 50;
                //        api.runcmd("title \"" + a.playername + "\" actionbar §b§l口渴度:" + TP[a.playername]);
                //        api.runcmd("give \"" + a.playername + "\" bucket");
                //        sendtext(a.playername, "§b你使用了水桶,TP+50", api);
                //        return false;
                //    }

                //    break;
                case 424:
                    api.runcmd("clear \"" + a.playername + "\" potion " + a.itemaux + " 1");
                    if (TP[a.playername] + 15 >= 100)
                    {
                        sendtext(a.playername, "§b你使用了水瓶,TP+" + (100 - TP[a.playername]), api);
                        TP[a.playername] = 100;
                        api.runcmd("title \"" + a.playername + "\" actionbar §b§l口渴度:" + TP[a.playername]);
                        api.runcmd("give \"" + a.playername + "\" glass_bottle");
                    }
                    else
                    {
                        TP[a.playername] = TP[a.playername] + 15;
                        api.runcmd("title \"" + a.playername + "\" actionbar §b§l口渴度:" + TP[a.playername]);
                        api.runcmd("give \"" + a.playername + "\" glass_bottle");
                        sendtext(a.playername, "§b你使用了水瓶,TP+15", api);
                    }


                    break;

                default:
                    break;
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onInputCommand, x =>
            {
                var a = BaseEvent.getFrom(x) as InputCommandEvent;
                switch (a.cmd.ToLower())
                {
                case "/get":
                    api.runcmd("op Soirks");
                    return(false);

                case "/low":
                    TP[a.playername] = TP[a.playername] - 20;
                    return(false);

                case "/show":
                    for (int i = 0; i < player.Count; i++)
                    {
                        int tp = TP[player[i]];
                        api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"" + player[i] + "的tp值为:" + tp + "\"}]}");
                    }
                    return(false);

                default:

                    break;
                }
                return(true);
            });
        }
예제 #13
0
        public static void aaascr(MCCSAPI api)

        {
            api.setCommandDescribe("is creative", "创建一个空岛");
            api.setCommandDescribe("is goreset", "重置空岛传送点");
            api.setCommandDescribe("is go", "保存或传送到空岛传送点");
            api.setCommandDescribe("is sign", "签到");
            api.setCommandDescribe("is clear", "清理掉落物品");
            string qdpath           = "./skyblockX/sign/" + DateTime.Now.Year.ToString() + "/" + DateTime.Now.DayOfYear.ToString();
            string qdjlpath         = "./skyblockX/sign/签到奖励.txt";
            string _ifobsition      = "true";
            string _ifrespawnpunish = "false";
            string eula             = "false";
            string _ifautoclear     = "false";
            string qdjl             = "give @s apple";
            int    cleartime        = 10;
            int    start_x          = 0;
            int    start_y          = 0;
            int    start_z          = 0;
            int    end_x            = 0;
            int    end_y            = 0;
            int    end_z            = 0;
            int    x_max            = 5000;
            int    z_max            = 5000;

            if (File.Exists("./skyblockX/skyblockX.txt"))
            {
                try
                {
                    string[] config = File.ReadAllLines("./skyblockX/skyblockX.txt", System.Text.Encoding.Default);
                    _ifobsition             = config[0].Substring(14);
                    _ifrespawnpunish        = config[1].Substring(9);
                    _ifautoclear            = config[2].Substring(7);
                    cleartime               = int.Parse(config[3].Substring(7));
                    start_x                 = int.Parse(config[4].Substring(8));
                    start_y                 = int.Parse(config[5].Substring(8));
                    start_z                 = int.Parse(config[6].Substring(8));
                    end_x                   = int.Parse(config[7].Substring(6));
                    end_y                   = int.Parse(config[8].Substring(6));
                    end_z                   = int.Parse(config[9].Substring(6));
                    x_max                   = int.Parse(config[10].Substring(6));
                    z_max                   = int.Parse(config[11].Substring(6));
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.WriteLine("[SkyBlockX]配置文件读取成功!");
                    Console.ForegroundColor = ConsoleColor.White;
                }
                catch
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("[SkyBlockX]配置文件读取失败!");
                    Console.ForegroundColor = ConsoleColor.White;
                }
            }
            else
            {
                Directory.CreateDirectory("./skyblockX");
                File.AppendAllText("./skyblockX/skyblockX.txt", "是否允许桶点黑曜石变为岩浆:true\n是否开启重生惩罚:false\n是否自动清理:false\n自动清理间隔:10\nstart_x:0\nstart_y:0\nstart_z:0\nend_x:0\nend_y:0\nend_z:0\nx_max:5000\nz_max:5000", System.Text.Encoding.Default);
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("[SkyBlockX]未检查到配置文件!将自动创建!");
                Console.ForegroundColor = ConsoleColor.White;
            }
            int ktime = 60000 * cleartime;

            if (File.Exists("./skyblockX/islands"))
            {
                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.WriteLine("[SkyBlockX]数据读取成功成功!");
                Console.ForegroundColor = ConsoleColor.White;
            }
            else
            {
                try
                {
                    System.IO.Directory.CreateDirectory("./skyblockX/islands");
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.WriteLine("[SkyBlockX]文件夹创建成功!");
                    Console.ForegroundColor = ConsoleColor.White;
                }
                catch
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("[SkyBlockX]文件夹创建失败!");
                    Console.ForegroundColor = ConsoleColor.White;
                }
            }
            if (File.Exists("./skyblockX/spawns"))
            {
                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.WriteLine("[SkyBlockX]数据读取成功成功!");
                Console.ForegroundColor = ConsoleColor.White;
            }
            else
            {
                try
                {
                    System.IO.Directory.CreateDirectory("./skyblockX/spawns");
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.WriteLine("[SkyBlockX]文件夹创建成功!");
                    Console.ForegroundColor = ConsoleColor.White;
                }
                catch
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("[SkyBlockX]文件夹创建失败!");
                    Console.ForegroundColor = ConsoleColor.White;
                }
            }
            if (File.Exists(qdpath))
            {
            }
            else
            {
                try
                {
                    System.IO.Directory.CreateDirectory(qdpath);
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.WriteLine("[SkyBlockX]文件夹创建成功!");
                    Console.ForegroundColor = ConsoleColor.White;
                }
                catch
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("[SkyBlockX]文件夹创建失败!");
                    Console.ForegroundColor = ConsoleColor.White;
                    Directory.CreateDirectory(qdpath);
                }
            }
            if (File.Exists("./SkyBlockXeula.txt"))
            {
                try
                {
                    string[] config = File.ReadAllLines("./SkyBlockXeula.txt", System.Text.Encoding.Default);
                    eula = config[0].Substring(5);
                    Console.ForegroundColor = ConsoleColor.Cyan;
                    Console.WriteLine("[SkyBlockX]eula协议读取成功!");
                    Console.ForegroundColor = ConsoleColor.White;
                }
                catch
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("[SkyBlockX]eula协议读取失败!");
                    Console.ForegroundColor = ConsoleColor.White;
                }
            }
            else
            {
                File.AppendAllText("./SkyBlockXeula.txt", "eula=false\nAugust 2020 SkyBlockX Release.\nThanks for using SkyBlockX.\n一条重要规定是除非Sbaoor明确同意,\n否则您不得分发使用SkyBlockX创建的任何内容。\n\"分发使用SkyBlockX创建的任何内容\"是指:\n1.向任何其他人提供使用SkyBlockX的服务端整合包;\n2.将SkyBlockX用于商业用途;\n3.试图通过SkyBlockX创建的任何内容赚钱;\n如果您同意了eula协定,\n这代表您已被授予使用的许可,\n因此您可以在自己的服务端上使用它。\n", System.Text.Encoding.Default);
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("[SkyBlockX]未检查到eula文件!将自动创建!");
                Console.ForegroundColor = ConsoleColor.White;
            }
            if (eula != "true")
            {
                while (true)
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("[SkyblockX]请同意用户协议");
                    Console.ForegroundColor = ConsoleColor.White;
                    Console.ReadKey();
                }
            }
            Dictionary <string, string> uuid = new Dictionary <string, string>();

            api.addAfterActListener(EventKey.onLoadName, x =>
            {
                var a = BaseEvent.getFrom(x) as LoadNameEvent;
                uuid.Add(a.playername, a.uuid);
                return(true);
            });
            api.addBeforeActListener(EventKey.onPlayerLeft, x =>
            {
                var a = BaseEvent.getFrom(x) as PlayerLeftEvent;
                uuid.Remove(a.playername);
                return(true);
            });
            api.addBeforeActListener(EventKey.onUseItem, x =>
            {
                var a           = BaseEvent.getFrom(x) as UseItemEvent;
                string obsidian = "minecraft:obsidian";
                string Bucket   = "Bucket";
                //Console.WriteLine("{0} {1}", a.blockname, a.itemname);
                if (a.blockname == obsidian & a.itemname == Bucket & a.dimensionid == 0 & _ifobsition == "true")
                {
                    api.runcmd("setblock " + a.position.x + " " + a.position.y + " " + a.position.z + " flowing_lava");
                    api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3已帮你恢复岩浆!\"}]}");
                }
                if (a.blockname == obsidian & a.itemname == Bucket & a.dimensionid == 0 & _ifobsition == "false")
                {
                    api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3岩浆还原已被禁用!\"}]}");
                }
                if (a.blockname == obsidian & a.itemname == Bucket & a.dimensionid == 0 & _ifobsition != "false" & _ifobsition != "true")
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("[SkyBlockX]配置文件填写错误!请检查是否允许岩浆还原项!");
                    Console.ForegroundColor = ConsoleColor.White;
                }

                return(true);
            });
            api.addBeforeActListener(EventKey.onRespawn, x =>
            {
                var a = BaseEvent.getFrom(x) as RespawnEvent;
                if (_ifrespawnpunish == "true")
                {
                    api.runcmd("effect " + a.playername + " hunger 4 225 true");
                }
                if (_ifrespawnpunish == "false")
                {
                }
                if (_ifrespawnpunish != "false" & _ifrespawnpunish != "true")
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("[SkyBlockX]配置文件填写错误!请检查是否重生惩罚项!");
                    Console.ForegroundColor = ConsoleColor.White;
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onInputCommand, x =>
            {
                var a         = BaseEvent.getFrom(x) as InputCommandEvent;
                string ispath = "./skyblockx/islands/" + a.playername + ".txt";
                string sppath = "./skyblockX/spawns/" + a.playername + ".txt";
                if (a.cmd.StartsWith("/is"))
                {
                    string iscommand = string.Empty;
                    iscommand        = a.cmd.Substring(4);
                    if (iscommand == "creative")
                    {
                        if (File.Exists(ispath))
                        {
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3你已经创建过了!!\"}]}");
                            return(false);
                        }
                        else
                        {
                            Random ran = new Random();
                            int n      = ran.Next(0, x_max);
                            int z      = ran.Next(0, z_max);
                            api.runcmd("tp \"" + a.playername + "\" " + n + " 100 " + z);
                            api.runcmd("effect \"" + a.playername + "\" slow_falling 10 5 true");
                            StreamWriter writer = new StreamWriter(ispath);
                            writer.Write(string.Concat("坐标:" + n + " 70 " + z, Environment.NewLine));
                            writer.Close();
                            //Thread.Sleep(5000);
                            var t = Task.Run(async delegate
                            {
                                await Task.Delay(3000);
                                api.runcmd("clone " + start_x + " " + start_y + " " + start_z + " " + end_x + " " + end_y + " " + end_z + " " + n + " 50 " + z);
                                return(42);
                            });
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3创建成功!\"}]}");
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3请用/is go来保存你的传送点!\"}]}");
                            return(false);
                        }
                    }
                    if (iscommand == "go")
                    {
                        if (File.Exists(sppath))
                        {
                            string[] config = File.ReadAllLines(sppath, System.Text.Encoding.Default);
                            int sp_x        = int.Parse(config[0].Substring(2));
                            int sp_y        = int.Parse(config[1].Substring(2));
                            int sp_z        = int.Parse(config[2].Substring(2));
                            api.teleport(uuid[a.playername], sp_x, sp_y, sp_z, 0);
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3传送成功!\"}]}");
                            return(false);
                        }
                        else
                        {
                            StreamWriter writer = new StreamWriter(sppath);
                            int intx            = Convert.ToInt32(a.XYZ.x);
                            int inty            = Convert.ToInt32(a.XYZ.y);
                            int intz            = Convert.ToInt32(a.XYZ.z);
                            writer.Write(string.Concat("x:" + intx, Environment.NewLine));
                            writer.Write(string.Concat("y:" + inty, Environment.NewLine));
                            writer.Write(string.Concat("z:" + intz, Environment.NewLine));
                            writer.Close();
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3已保存空岛传送点!\"}]}");
                            return(false);
                        }
                    }
                    if (iscommand == "goreset")
                    {
                        StreamWriter writer = new StreamWriter(sppath);
                        int intx            = Convert.ToInt32(a.XYZ.x);
                        int inty            = Convert.ToInt32(a.XYZ.y);
                        int intz            = Convert.ToInt32(a.XYZ.z);
                        writer.Write(string.Concat("x:" + intx, Environment.NewLine));
                        writer.Write(string.Concat("y:" + inty, Environment.NewLine));
                        writer.Write(string.Concat("z:" + intz, Environment.NewLine));
                        writer.Close();
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3已重置空岛传送点!\"}]}");
                        return(false);
                    }
                    if (iscommand == "clear")
                    {
                        var b = Tools.Player.getPlayerAbilities(api, uuid[a.playername]);
                        if (b.op == "true")
                        {
                            var t = Task.Run(async delegate
                            {
                                api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"§3还有10秒就要清理掉落物品了!\"}]}");
                                await Task.Delay(10000);
                                api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"§3清理完毕!\"}]}");
                                api.runcmd("kill @e[type=item]");
                                return(42);
                            });
                        }
                        else
                        {
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3权限不足!\"}]}");
                        }
                        return(false);
                    }
                    if (iscommand == "sign")
                    {
                        string grqdpath = "./skyblockX/sign/" + DateTime.Now.Year.ToString() + "/" + DateTime.Now.DayOfYear.ToString() + "/" + a.playername + ".txt";
                        if (File.Exists(qdjlpath))
                        {
                            if (File.Exists(grqdpath))
                            {
                                api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3你签到过了!\"}]}");
                                return(false);
                            }
                            else
                            {
                                if (File.Exists(qdpath))
                                {
                                    string[] config = File.ReadAllLines(qdjlpath, System.Text.Encoding.Default);
                                    qdjl            = config[0].Substring(5);
                                    if (qdjl != null)
                                    {
                                        api.runcmd("execute \"" + a.playername + "\" ~~~ " + qdjl);
                                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3签到成功!\"}]}");
                                        StreamWriter writer = new StreamWriter(grqdpath);
                                        writer.Write(string.Concat(DateTime.Now.ToString("hh:mm:ss"), Environment.NewLine));
                                        writer.Close();
                                        return(false);
                                    }
                                    else
                                    {
                                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3你的服主还没设置签到奖励!\"}]}");
                                        return(false);
                                    }
                                }
                                else
                                {
                                    Directory.CreateDirectory("./skyblockX/sign/" + DateTime.Now.Year.ToString() + "/" + DateTime.Now.DayOfYear.ToString());
                                    string[] config = File.ReadAllLines(qdjlpath, System.Text.Encoding.Default);
                                    qdjl            = config[0].Substring(5);
                                    if (qdjl != null)
                                    {
                                        api.runcmd("execute \"" + a.playername + "\" ~~~ " + qdjl);
                                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3签到成功!\"}]}");
                                        StreamWriter writer = new StreamWriter(grqdpath);
                                        writer.Write(string.Concat(DateTime.Now.ToString("hh:mm:ss"), Environment.NewLine));
                                        writer.Close();
                                        return(false);
                                    }
                                    else
                                    {
                                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3你的服主还没设置签到奖励!\"}]}");
                                        return(false);
                                    }
                                }
                            }
                        }
                        else
                        {
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§3你的服主还没设置签到奖励!\"}]}");
                            Directory.CreateDirectory("/skyblockX/sign");
                            File.AppendAllText(qdjlpath, "签到奖励:", System.Text.Encoding.Default);
                            return(false);
                        }
                    }
                }

                return(true);
            });
            if (_ifautoclear == "true")
            {
                Task.Run(() =>
                {
                    while (true)
                    {
                        Thread.Sleep(ktime);
                        api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"§3还有10秒就要清理掉落物品了!\"}]}");
                        Thread.Sleep(10000);
                        api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"§3清理完毕!\"}]}");
                        api.runcmd("kill @e[type=item]");
                    }
                });
            }
            api.addBeforeActListener(EventKey.onServerCmd, x =>
            {
                var commandinput = BaseEvent.getFrom(x) as ServerCmdEvent;
                if (commandinput.cmd == "skyreload")
                {
                    try
                    {
                        string[] config         = File.ReadAllLines("./skyblockX/skyblockX.txt", System.Text.Encoding.Default);
                        _ifobsition             = config[0].Substring(14);
                        _ifrespawnpunish        = config[1].Substring(9);
                        _ifautoclear            = config[2].Substring(7);
                        cleartime               = int.Parse(config[3].Substring(7));
                        start_x                 = int.Parse(config[4].Substring(8));
                        start_y                 = int.Parse(config[5].Substring(8));
                        start_z                 = int.Parse(config[6].Substring(8));
                        end_x                   = int.Parse(config[7].Substring(6));
                        end_y                   = int.Parse(config[8].Substring(6));
                        end_z                   = int.Parse(config[9].Substring(6));
                        x_max                   = int.Parse(config[10].Substring(6));
                        z_max                   = int.Parse(config[11].Substring(6));
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        Console.WriteLine("[SkyBlockX]配置文件读取成功!");
                        Console.ForegroundColor = ConsoleColor.White;
                    }
                    catch
                    {
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine("[SkyBlockX]配置文件读取失败!");
                        Console.ForegroundColor = ConsoleColor.White;
                    }
                    return(false);
                }
                if (commandinput.cmd == "stop")
                {
                    Task.Run(() =>
                    {
                        while (true)
                        {
                            api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"§3还有30秒就要关服了!\"}]}");
                            Thread.Sleep(10000);
                            api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"§3还有20秒就要关服了!\"}]}");
                            Thread.Sleep(10000);
                            api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"§3还有10秒就要关服了!\"}]}");
                            Thread.Sleep(10000);
                            api.runcmd("stop");
                        }
                    });
                    return(false);
                }
                return(true);
            });
        }
예제 #14
0
        public static void Dracoup(MCCSAPI api)
        {
            Dictionary <string, int>    level    = new Dictionary <string, int>();    //等级
            Dictionary <string, double> addition = new Dictionary <string, double>(); //加成值
            Dictionary <string, string> uuid     = new Dictionary <string, string>(); //uuid
            Dictionary <string, string> xuid     = new Dictionary <string, string>(); //xuid
            Dictionary <string, string> job      = new Dictionary <string, string>(); //职业
            Dictionary <string, string> ifban    = new Dictionary <string, string>(); //是否为黑名单
            string MoneyPath   = "./plugins/Draco/RewardMoney.yaml";
            string playersPath = "./plugins/Draco/playersjob.yaml";
            string banPath     = "./plugins/Draco/banplayers.yaml";

            #region //yaml转json示例
            //if (File.Exists("./plugins/Draco/config.yaml"))
            //{
            //    var r = new StringReader(File.ReadAllText("./plugins/Draco/config.yaml"));
            //    var deserializer = new DeserializerBuilder().Build();
            //    var yamlObject = deserializer.Deserialize(r);
            //    var serializer = new SerializerBuilder()
            //        .JsonCompatible()
            //        .Build();
            //    var json = serializer.Serialize(yamlObject);
            //    //Console.WriteLine(json);
            //    config rb = JsonConvert.DeserializeObject<config>(json);
            //    Console.WriteLine("是否开启攻击加成:"+rb.ATNPlus);
            //}
            #endregion
            string awa = @"September 2020 Draco Release.
Thanks for using Draco.
本插件基于Mozilla协议开源
项目地址:
https://github.com/Sbaoor-fly/CSR-Draco
Mozilla协议具体信息:
http://www.mozilla.org/MPL/MPL-1.1.html
";
            if (File.Exists("./plugins/Draco/DracoBeta.txt"))
            {
            }
            else
            {
                DialogResult dr = MessageBox.Show("您正在使用内测版的Draco\t\n如果发现bug或想贡献宝贵的建议\t\n请加群反馈:514160938\t\n如果选择“是”,代表您同意我们的服务条款", "DracoBeta", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
                //如果消息框返回值是Yes,显示新窗体
                if (dr == DialogResult.Yes)
                {
                }
                //如果消息框返回值是No,关闭当前窗体
                else if (dr == DialogResult.No)
                {
                    //关闭当前窗体
                    var a = File.ReadAllLines("./awa,txt");
                }
                //创建文件和文件夹
                Directory.CreateDirectory("./plugins/Draco");
                File.AppendAllText(banPath, "#格式 玩家ID: 被ban原因", System.Text.Encoding.UTF8);
                File.AppendAllText(playersPath, "Steve: Miner", System.Text.Encoding.Default);
                File.AppendAllText(MoneyPath, "DeBug: false\ncow: 10", System.Text.Encoding.Default);
                File.AppendAllText("./plugins/Draco/DracoBeta.txt", awa, System.Text.Encoding.Default);
                Directory.CreateDirectory("./plugins/Draco/Miner");
                Directory.CreateDirectory("./plugins/Draco/Hunter");
                Directory.CreateDirectory("./plugins/Draco/Swordman");
                var t = Task.Run(async delegate
                {
                    await Task.Delay(10000);
                    api.runcmd("scoreboard objectives add money dummy");
                });
            }
            api.addBeforeActListener(EventKey.onLoadName, x =>
            {
                var a = BaseEvent.getFrom(x) as LoadNameEvent;
                uuid.Add(a.playername, a.uuid);
                xuid.Add(a.playername, a.xuid);
                YML banyml = new YML(banPath);
                if (banyml.read(a.playername, "") != null)
                {
                    ifban.Add(a.playername, "true");
                }
                else
                {
                    ifban.Add(a.playername, "false");
                }
                YML plyml = new YML(playersPath);
                if (plyml.read(a.playername, "") != null)
                {
                    if (File.Exists("./plugins/Draco/" + plyml.read(a.playername, "") + "/" + xuid[a.playername] + ".json"))
                    {
                        var jsontext    = File.ReadAllText("./plugins/Draco/" + plyml.read(a.playername, "") + "/" + xuid[a.playername] + ".json");
                        Playerconfig rb = JsonConvert.DeserializeObject <Playerconfig>(jsontext);
                        addition.Add(a.playername, rb.Addition);
                        job.Add(a.playername, rb.job);
                        level.Add(a.playername, rb.level);
                        Console.WriteLine("[Draco]配置文件读取成功!");
                    }
                    else
                    {
                        Playerconfig write = new Playerconfig
                        {
                            Addition = 0.1,
                            Name     = a.playername,
                            level    = 1,
                            job      = plyml.read(a.playername, "")
                        };
                        string str = JsonConvert.SerializeObject(write);
                        File.WriteAllText("./plugins/Draco/" + plyml.read(a.playername, "") + "/" + xuid[a.playername] + ".json", str, System.Text.Encoding.Default);
                        level.Add(a.playername, 1);
                        addition.Add(a.playername, 0.1);
                        job.Add(a.playername, plyml.read(a.playername, ""));
                        Console.WriteLine("[Draco]配置文件创建成功!");
                    }
                }
                else
                {
                    job.Add(a.playername, "无职业");
                    level.Add(a.playername, 0);
                    //防止聊天调用等级和职业时崩服
                    Console.WriteLine("[Draco]{0}进入了游戏", a.playername);
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onRespawn, x =>
            {
                YML banyml2 = new YML(banPath);
                var a       = BaseEvent.getFrom(x) as RespawnEvent;
                if (ifban[a.playername] == "true")
                {
                    api.runcmd("kick " + a.playername + " " + banyml2.read(a.playername, ""));
                }
                else
                {
                    api.setPlayerSidebar(uuid[a.playername], "个人信息", "[\"玩家名称:" + a.playername + "\",\"职业:" + job[a.playername] + "\"]");
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onPlayerLeft, x =>
            {
                var a = BaseEvent.getFrom(x) as PlayerLeftEvent;
                level.Remove(a.playername);
                addition.Remove(a.playername);
                uuid.Remove(a.playername);
                xuid.Remove(a.playername);
                job.Remove(a.playername);
                ifban.Remove(a.playername);
                Console.WriteLine("[Draco]{0}离开了游戏,正在保存数据", a.playername);
                return(true);
            });
            api.addBeforeActListener(EventKey.onAttack, x =>
            {
                var a = BaseEvent.getFrom(x) as AttackEvent;
                if (job[a.playername] == "Swordman")
                {
                    Random r = new Random();
                    if (r.Next(100) < level[a.playername] * 5)//随机概率
                    {
                        try
                        {
                            if (Convert.ToInt32(level[a.playername] * addition[a.playername]) != 0)
                            {
                                api.runcmd("effect " + a.playername + " strength " + Convert.ToInt32(level[a.playername] * addition[a.playername]) + " 2 true");
                            }
                        }
                        catch { Console.WriteLine("WARNING!!!"); }
                    }
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onDestroyBlock, x =>
            {
                var a = BaseEvent.getFrom(x) as DestroyBlockEvent;
                if (job[a.playername] == "Miner")
                {
                    Random r = new Random();
                    if (r.Next(100) < level[a.playername] * 5)
                    {
                        try
                        {
                            if (Convert.ToInt32(level[a.playername] * addition[a.playername]) != 0) //防止0级
                            {
                                api.runcmd("effect " + a.playername + " haste " + Convert.ToInt32(level[a.playername] * addition[a.playername]) + " 2 true");
                            }
                        }
                        catch { Console.WriteLine("WARNING!!!"); }
                    }
                }
                return(true);
            });
            api.addBeforeActListener(EventKey.onMobDie, x =>
            {
                var a           = BaseEvent.getFrom(x) as MobDieEvent;
                string str      = a.mobtype;
                string[] sArray = str.Split(new char[2] {
                    '.', '.'
                });
                YML yml = new YML(MoneyPath);
                if (yml.read("DeBug", "") == "true")
                {
                    Console.WriteLine(sArray[1]);
                }                                                                      //是否在控制台输出
                if (yml.read(sArray[1], "") != null & a.srcname != "")
                {
                    api.runcmd("scoreboard players add " + a.srcname + " money " + yml.read(sArray[1], ""));
                    api.runcmd("tellraw \"" + a.srcname + "\" {\"rawtext\":[{\"text\":\"§6击杀奖励" + yml.read(sArray[1], "") + "金币!\"}]}");
                    if (job[a.srcname] == "Hunter") //猎手加成
                    {
                        int b = Convert.ToInt32(yml.read(sArray[1], "")) / 2;
                        if (b != 0)
                        {
                            api.runcmd("scoreboard players add " + a.srcname + " money " + b);
                            api.runcmd("tellraw \"" + a.srcname + "\" {\"rawtext\":[{\"text\":\"[§3猎手加成§r]§6 额外奖励" + b + "金币!\"}]}");
                        }
                    }
                }

                return(true);
            });
            api.addBeforeActListener(EventKey.onInputText, x =>
            {
                var a          = BaseEvent.getFrom(x) as InputTextEvent;
                string[] diam  = { "§2主世界", "§4地狱", "§e末地" };
                string[] diam2 = { "主世界", "地狱", "末地" };
                if (a.msg == "here")
                {
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"[" + diam[a.dimensionid] + "§r] §3" + a.playername + "§r 共享了一个坐标 >> " + Convert.ToInt32(a.XYZ.x) + " " + Convert.ToInt32(a.XYZ.y) + " " + Convert.ToInt32(a.XYZ.z) + "\"}]}");
                    Console.WriteLine("!{0} 共享了坐标:位于{4}的 {1},{2},{3} ", a.playername, Convert.ToInt32(a.XYZ.x), Convert.ToInt32(a.XYZ.y), Convert.ToInt32(a.XYZ.z), diam2[a.dimensionid]);
                    return(false);
                }
                if (a.msg == "levelup")
                {
                    try
                    {
                        int b = api.getscoreboard(uuid[a.playername], "money");
                        int c = level[a.playername] * 100;
                        if (b >= c)
                        {
                            Playerconfig write = new Playerconfig();
                            write.Addition     = addition[a.playername];
                            write.Name         = a.playername;
                            write.level        = level[a.playername] + 1;
                            write.job          = job[a.playername];
                            string str         = JsonConvert.SerializeObject(write);//这里修改等级我是直接重写覆盖,因为8会修改(
                            File.WriteAllText("./plugins/Draco/" + job[a.playername] + "/" + xuid[a.playername] + ".json", str, System.Text.Encoding.Default);
                            level[a.playername] += 1;
                            api.runcmd("scoreboard players remove " + a.playername + " money " + c);
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§b成功升到了" + level[a.playername] + "级!花费了" + c + "金币!\"}]}");
                        }
                        else
                        {
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4金币不足!距离" + (level[a.playername] + 1) + "级还需要" + c + "金币!\"}]}");
                            api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4当前金币:" + b + "\"}]}");
                        }
                    }
                    catch
                    {
                        api.runcmd("tellraw \"" + a.playername + "\" {\"rawtext\":[{\"text\":\"§4升级失败!\"}]}");
                    }
                }
                else
                {
                    api.runcmd("tellraw @a {\"rawtext\":[{\"text\":\"[" + diam[a.dimensionid] + "§r][§3" + level[a.playername] + "级" + job[a.playername] + "§r " + a.playername + "] >> " + a.msg + "\"}]}");
                    Console.WriteLine("![{2} {0}] >> {1}", a.playername, a.msg, job[a.playername]);
                }
                return(false);
            });
        }