protected override void StartMultiplayer() { MBDebug.Print("CUSTOM GAME SERVER ADDRESS: " + this._address); GameNetwork.StartMultiplayerOnClient(this._address, this._port, this._sessionKey, this._peerIndex); BannerlordNetwork.StartMultiplayerLobbyMission(LobbyMissionType.Custom); }
public void SetCharacter(BasicCharacterObject character) { this.Character = character; Game.Current.LastFaceEditedCharacter = character; MBDebug.Print("FaceGen set character> character face key: " + (object)character.GetBodyProperties(character.Equipment)); }