internal static Asset CreateDefault(string copyright) { return(new Asset() { _generator = "glTF2Sharp", _copyright = copyright, _version = MAXVERSION.ToString() }); }
internal static Asset CreateDefault(string copyright) { var av = typeof(Asset).Assembly.GetCustomAttributes(true) .OfType <System.Reflection.AssemblyInformationalVersionAttribute>() .FirstOrDefault(); var generator = av == null ? "SharpGLTF" : "SharpGLTF " + av.InformationalVersion; return(new Asset() { _generator = generator, _copyright = copyright, _version = MAXVERSION.ToString(), _minVersion = MINVERSION.ToString() }); }