protected async ETTask RunAsync(Session session, C2G_TeamInviteAccept message, Action <G2C_TeamInviteAccept> reply) { G2C_TeamInviteAccept response = new G2C_TeamInviteAccept(); try { //取得自身資料 Player player = session.GetComponent <SessionPlayerComponent>().Player; User user = await UserDataHelper.FindOneUser((player?.uid).GetValueOrDefault(0)); if (user == null) { response.Error = ErrorCode.ERR_AccountDoesntExist; reply(response); return; } //判斷邀請是否合法 var inviteComponent = Game.Scene.GetComponent <InviteComponent>(); var invite = inviteComponent.GetByInviteId(message.InviteId); if (invite == null) { response.Error = ErrorCode.ERR_InviteIdNotFind; reply(response); return; } if (invite.data.ReceiverUid != player?.uid) { response.Error = ErrorCode.ERR_InviteNotSelf; reply(response); return; } //刪除該邀請 await inviteComponent.DestroyByInviteId(message.InviteId); //判斷房間是否合法 var room = Game.Scene.GetComponent <RoomComponent>().Get(invite.data.TeamRoomId); if (room == null) { response.Error = ErrorCode.ERR_RoomIdNotFound; reply(response); return; } if (room.Type != RoomType.Team) { response.Error = ErrorCode.ERR_RoonTypeError; reply(response); return; } if (room.State != RoomState.Start) { response.Error = ErrorCode.ERR_RoomTeamStateCanNotEnter; reply(response); return; } var roomTeamComponent = room.GetComponent <RoomTeamComponent>(); if (roomTeamComponent == null) { response.Error = ErrorCode.ERR_RoomTeamComponentNull; reply(response); return; } if (room.info.NowMemberCount >= room.info.MaxMemberCount) { response.Error = ErrorCode.ERR_RoomTeamMemberIsFull; reply(response); return; } // 連接到Map伺服器,並創建Unit實體 IPEndPoint mapAddress = StartConfigComponent.Instance.Get(player.mapAppId).GetComponent <InnerConfig>().IPEndPoint; Session mapSession = Game.Scene.GetComponent <NetInnerComponent>().Get(mapAddress); //建立Map實體並進入房間 G2M_MapUnitCreate g2M_MapUnitCreate = new G2M_MapUnitCreate(); g2M_MapUnitCreate.Uid = player.uid; g2M_MapUnitCreate.GateSessionId = session.InstanceId; g2M_MapUnitCreate.MapUnitInfo = new MapUnitInfo() { Name = user.name, Location = user.location, RoomId = room.Id, DistanceTravelled = 0, CharSetting = user.playerCharSetting, //PathId 一般組隊入場再決定 }; //建立自身MapUnit M2G_MapUnitCreate createUnit = (M2G_MapUnitCreate)await mapSession.Call(g2M_MapUnitCreate); g2M_MapUnitCreate.MapUnitInfo.MapUnitId = createUnit.MapUnitId; player.EnterRoom(createUnit.MapUnitId, room); //對全體廣播自己剛建立的MapUnitInfo(不包含自己) TeamMemberData selfMemberData = roomTeamComponent.GetMember(player.uid); M2C_TeamModifyMember m2c_TeamModifyMember = new M2C_TeamModifyMember(); m2c_TeamModifyMember.Uid = player.uid; m2c_TeamModifyMember.MemberData = selfMemberData; MapMessageHelper.BroadcastRoom(room.Id, m2c_TeamModifyMember, player.uid); //回傳資料 response.Info = room.info; response.Data = roomTeamComponent.Data; for (int i = 0; i < roomTeamComponent.MemberDatas.Length; i++) { if (roomTeamComponent.MemberDatas[i] != null) { response.MemberDatas.Add(roomTeamComponent.MemberDatas[i]); } } reply(response); } catch (Exception e) { ReplyError(response, e, reply); } }
private async ETVoid RunAsync(Session session, C2G_TeamReservationJoin message, Action <G2C_TeamReservationJoin> reply) { G2C_TeamReservationJoin response = new G2C_TeamReservationJoin(); try { //取得自身資料 Player player = session.GetComponent <SessionPlayerComponent>().Player; User user = await UserDataHelper.FindOneUser((player?.uid).GetValueOrDefault()); if (user == null) { response.Error = ErrorCode.ERR_AccountDoesntExist; reply(response); return; } //取得預約資料 var reservationComponent = Game.Scene.GetComponent <ReservationComponent>(); var reservation = reservationComponent.GetByReservationId(message.ReservationId); //判斷是否有該預約 if (reservation == null) { response.Error = ErrorCode.ERR_ReservationIdNotFind; reply(response); return; } //判斷是否為被邀請者 if (!reservation.allData.MemberUid.Contains(player.uid)) { response.Error = ErrorCode.ERR_ReservationNotTheOwner; reply(response); return; } //判斷是否有該房間 if (reservation.room == null) { response.Error = ErrorCode.ERR_ReservationRoomNotFind; reply(response); return; } //判斷該房間是否可以進入 if (reservation.room.State != RoomState.Start) { response.Error = ErrorCode.ERR_RoomTeamStateCanNotEnter; reply(response); return; } //判斷是否人滿 if (reservation.room.info.NowMemberCount >= reservation.room.info.MaxMemberCount) { response.Error = ErrorCode.ERR_RoomTeamMemberIsFull; reply(response); return; } //判斷房間資料是否正確 var roomTeamComponent = reservation.room.GetComponent <RoomTeamComponent>(); if (roomTeamComponent == null) { response.Error = ErrorCode.ERR_RoomTeamComponentNull; reply(response); return; } // 連接到Map伺服器,並創建Unit實體 IPEndPoint mapAddress = StartConfigComponent.Instance.Get(player.mapAppId).GetComponent <InnerConfig>().IPEndPoint; Session mapSession = Game.Scene.GetComponent <NetInnerComponent>().Get(mapAddress); //建立Map實體並進入房間 G2M_MapUnitCreate g2M_MapUnitCreate = new G2M_MapUnitCreate(); g2M_MapUnitCreate.Uid = player.uid; g2M_MapUnitCreate.GateSessionId = session.InstanceId; g2M_MapUnitCreate.MapUnitInfo = new MapUnitInfo() { Name = user.name, Location = user.location, RoomId = reservation.room.Id, DistanceTravelled = 0, CharSetting = user.playerCharSetting, //PathId 一般組隊入場再決定 }; //建立自身MapUnit M2G_MapUnitCreate createUnit = (M2G_MapUnitCreate)await mapSession.Call(g2M_MapUnitCreate); g2M_MapUnitCreate.MapUnitInfo.MapUnitId = createUnit.MapUnitId; player.EnterRoom(createUnit.MapUnitId, reservation.room); //對全體廣播自己剛建立的MapUnitInfo(不包含自己) TeamMemberData selfMemberData = roomTeamComponent.GetMember(player.uid); M2C_TeamModifyMember m2c_TeamModifyMember = new M2C_TeamModifyMember(); m2c_TeamModifyMember.Uid = player.uid; m2c_TeamModifyMember.MemberData = selfMemberData; MapMessageHelper.BroadcastRoom(reservation.room.Id, m2c_TeamModifyMember, player.uid); //回傳資料 response.Error = ErrorCode.ERR_Success; response.Info = reservation.room.info; response.Data = roomTeamComponent.Data; for (int i = 0; i < roomTeamComponent.MemberDatas.Length; i++) { if (roomTeamComponent.MemberDatas[i] != null) { response.MemberDatas.Add(roomTeamComponent.MemberDatas[i]); } } for (int i = 0; i < roomTeamComponent.ReservationMembers.Count; i++) { if (roomTeamComponent.ReservationMembers[i] != null) { response.ReservationMemberDatas.Add(roomTeamComponent.ReservationMembers[i]); } } reply(response); } catch (Exception e) { ReplyError(response, e, reply); } }
protected async ETTask RunAsync(Session session, C2G_RoamingEnter message, Action <G2C_RoamingEnter> reply) { G2C_RoamingEnter response = new G2C_RoamingEnter(); try { //判斷房間是否合法 Room room = Game.Scene.GetComponent <RoomComponent>().Get(message.RoamingRoomId); if (room == null) { response.Error = ErrorCode.ERR_RoomIdNotFound; reply(response); return; } //回傳房間設定 response.RoadSettingId = room.info.RoadSettingId; //取得自身資料 Player player = session.GetComponent <SessionPlayerComponent>().Player; User user = await UserDataHelper.FindOneUser((player?.uid).GetValueOrDefault()); if (user == null) { response.Error = ErrorCode.ERR_AccountDoesntExist; reply(response); return; } // 連接到Map伺服器,並創建Unit實體 IPEndPoint mapAddress = StartConfigComponent.Instance.Get(player.mapAppId).GetComponent <InnerConfig>().IPEndPoint; Session mapSession = Game.Scene.GetComponent <NetInnerComponent>().Get(mapAddress); //建立Map實體並進入房間 G2M_MapUnitCreate g2M_MapUnitCreate = new G2M_MapUnitCreate(); g2M_MapUnitCreate.Uid = player.uid; g2M_MapUnitCreate.GateSessionId = session.InstanceId; g2M_MapUnitCreate.MapUnitInfo = new MapUnitInfo() { Name = user.name, Location = user.location, RoomId = message.RoamingRoomId, DistanceTravelled = 0, SpeedMS = 0, CharSetting = user.playerCharSetting, PathId = room.info.NowMemberCount % 4, StartUTCTick = DateTime.UtcNow.Ticks }; //建立自身MapUnit M2G_MapUnitCreate createUnit = (M2G_MapUnitCreate)await mapSession.Call(g2M_MapUnitCreate); g2M_MapUnitCreate.MapUnitInfo.MapUnitId = createUnit.MapUnitId; //進入房間 player.EnterRoom(createUnit.MapUnitId, room); player.StartRoom(); //TODO:紀錄 //回傳自己MapUnitInfo response.SelfInfo = g2M_MapUnitCreate.MapUnitInfo; var mapUnits = room.GetAll(); for (int i = 0; i < mapUnits.Count; i++) { response.GlobalInfos.Add(mapUnits[i].GlobalInfo); } reply(response); ////對全體廣播MapUnitInfo(不包含自己) //M2C_MapUnitCreate m2C_MapUnitCreate = new M2C_MapUnitCreate(); //m2C_MapUnitCreate.MapUnitInfo = g2M_MapUnitCreate.MapUnitInfo; //MapMessageHelper.BroadcastRoom(g2M_MapUnitCreate.MapUnitInfo.RoomId, m2C_MapUnitCreate, player.Uid); // 紀錄所有MapUnit(包含自己) //List<MapUnit> mapUnits = room.GetAll(); //for (int i = 0; i < mapUnits.Count; i++) //{ // response.MapUnitInfos.Add(mapUnits[i].Info); //} } catch (Exception e) { ReplyError(response, e, reply); } }
private async ETTask RunAsync(Session session, C2G_TeamCreate message, Action <G2C_TeamCreate> reply) { G2C_TeamCreate response = new G2C_TeamCreate(); try { //取得自身資料 Player player = session.GetComponent <SessionPlayerComponent>().Player; User user = await UserDataHelper.FindOneUser((player?.uid).GetValueOrDefault()); if (user == null) { response.Error = ErrorCode.ERR_AccountDoesntExist; reply(response); return; } RoomInfo roomInfo = new RoomInfo() { RoomId = 0, Title = user.name, RoadSettingId = message.RoadSettingId, MaxMemberCount = 8, NowMemberCount = 0, }; TeamRoomData teamRoomData = new TeamRoomData() { LeaderUid = player.uid, LeaderName = user.name, StartUTCTimeTick = -1, }; var roomComponent = Game.Scene.GetComponent <RoomComponent>(); var room = await roomComponent.CreateTeamRoom(roomInfo, teamRoomData); if (room == null) { response.Error = ErrorCode.ERR_RoomIdNotFound; reply(response); return; } if (room.Type != RoomType.Team) { response.Error = ErrorCode.ERR_RoonTypeError; reply(response); return; } var roomTeamComponent = room.GetComponent <RoomTeamComponent>(); if (roomTeamComponent == null) { response.Error = ErrorCode.ERR_RoomTeamComponentNull; reply(response); return; } // 連接到Map伺服器,並創建Unit實體 IPEndPoint mapAddress = StartConfigComponent.Instance.Get(player.mapAppId).GetComponent <InnerConfig>().IPEndPoint; Session mapSession = Game.Scene.GetComponent <NetInnerComponent>().Get(mapAddress); //建立Map實體並進入房間 G2M_MapUnitCreate g2M_MapUnitCreate = new G2M_MapUnitCreate(); g2M_MapUnitCreate.Uid = player.uid; g2M_MapUnitCreate.GateSessionId = session.InstanceId; g2M_MapUnitCreate.MapUnitInfo = new MapUnitInfo() { Name = user.name, Location = user.location, RoomId = room.Id, DistanceTravelled = 0, CharSetting = user.playerCharSetting, //PathId 一般組隊入場再決定 }; //建立自身MapUnit M2G_MapUnitCreate createUnit = (M2G_MapUnitCreate)await mapSession.Call(g2M_MapUnitCreate); g2M_MapUnitCreate.MapUnitInfo.MapUnitId = createUnit.MapUnitId; player.EnterRoom(createUnit.MapUnitId, room); //回傳資料 response.Info = room.info; response.Data = roomTeamComponent.Data; for (int i = 0; i < roomTeamComponent.MemberDatas.Length; i++) { if (roomTeamComponent.MemberDatas[i] != null) { response.MemberDatas.Add(roomTeamComponent.MemberDatas[i]); } } reply(response); } catch (Exception e) { ReplyError(response, e, reply); } }