public TrackTimezonesBehavior( DiscordSocketClient client, LyricaContext db) : base(10) { _client = client; _db = db; }
public BlessModule(LyricaContext context) { _db = context; _wheel = new ProbabilityWheel <Blessing>(); InitializeGame(); }
public GenshinImpactModule( ILogger <GenshinImpactModule> logger, LyricaContext db, IImageService image) { _db = db; _image = image; _logger = logger; }
public KaraokeModule( ILogger <KaraokeModule> log, IServiceProvider services, CommandService commands, LyricaContext db) { _log = log; _services = services; _commands = commands; _db = db; }
public CommandHandlingService( IServiceProvider services, ILogger <CommandHandlingService> log, CommandService commands, DiscordSocketClient discord, LyricaContext db) { _commands = commands; _services = services; _discord = discord; _db = db; _log = log; _commands.CommandExecuted += CommandExecutedAsync; }
public MissingGuildBehavior(LyricaContext db, DiscordSocketClient client) { _db = db; _client = client; }
public TimeModule(LyricaContext db) { _db = db; }
public JoinedGuildBehavior(LyricaContext db) { _db = db; }
public UserModule(LyricaContext db, IImageService imageService) { _db = db; _imageService = imageService; }
public AnnounceModule(TwitterService twitterService, LyricaContext db) { _twitterService = twitterService; _db = db; }
public GuildConfigureModule(LyricaContext db) { _db = db; }
public StreamingModule(CampingService campingService, LyricaContext db, CodePasteService paste) { _campingService = campingService; _db = db; _paste = paste; }
public NewUserBehavior(ILogger <NewUserBehavior> logger, LyricaContext db) { _logger = logger; _db = db; }