public void SetItems(int id, string tittle, int num, int maxhas, string itemSp, LureItemContainer container, bool isAvaillable, string markSp, UIAtlas at) { itemNum = id; this.isAvaillable = isAvaillable; this.container = container; this.tittle.text = tittle; item.atlas = at; item.material = at.spriteMaterial; item.spriteName = itemSp; heavyLabel.text = markSp; SetSelect(false); SetNums(num, maxhas); SetExtraDesc(""); }
public void SetItems(int id, string tittle, int num, int has, int equip, int maxhas, string itemSp, LureItemContainer container, bool isAvaillable, string markSp, string extra, UIAtlas at) { itemNum = id; if (has <= 0) { this.isAvaillable = false; } else { this.isAvaillable = isAvaillable; } this.container = container; this.tittle.text = tittle; item.atlas = at; item.spriteName = itemSp; item.material = at.spriteMaterial; heavyLabel.text = markSp; SetSelect(false); SetNums(num, has, equip, maxhas); SetExtraDesc(extra); }