protected LugusAudioChannel CreateChannel(Lugus.AudioChannelType type) { LugusAudioChannel channel = new LugusAudioChannel(type); _channels.Add(channel); return(channel); }
public LugusAudioChannel Speech() { if (speech == null) { speech = GetChannel(Lugus.AudioChannelType.ForegroundSpeech); } return(speech); }
public LugusAudioChannel SFX() { if (sfx == null) { sfx = GetChannel(Lugus.AudioChannelType.ForegroundSFX); } return(sfx); }
public LugusAudioChannel Ambient() { if (ambient == null) { ambient = GetChannel(Lugus.AudioChannelType.BackgroundAmbient); } return(ambient); }
public LugusAudioChannel Music() { if (music == null) { music = GetChannel(Lugus.AudioChannelType.BackgroundMusic); } return(music); }
public LugusAudioChannel Custom3() { if (custom3 == null) { custom3 = GetChannel(Lugus.AudioChannelType.Custom3); } return(custom3); }
public void Play() { if (clip == null) { FetchClip(); // here it's really needed, so no check for preload there } if (clip == null) { Debug.LogError(name + " : audioClip " + key + " not found"); return; } LugusAudioChannel channel = LugusAudio.use.GetChannel(channelType); // TODO: best cache the GetAudio result and only re-fetch (and re-cache) when we receive callback from LugusResources) channel.Play(clip, this.stopOthers, new LugusAudioTrackSettings().Loop(this.loop)); }
public LugusAudioChannel GetChannel(Lugus.AudioChannelType type) { LugusAudioChannel output = null; foreach (LugusAudioChannel channel in _channels) { if (channel.ChannelType == type) { output = channel; break; } } if (output == null) { output = CreateChannel(type); } return(output); }
protected LugusAudioChannel CreateChannel(Lugus.AudioChannelType type) { LugusAudioChannel channel = new LugusAudioChannel( type ); _channels.Add( channel ); return channel; }
public void PlaySound(LugusAudioChannel channel, AudioClip sound) { channel.Play(sound); }