public void StartGame_StartsLudoGameWithOnePlayer_Exception() { // Arrange LudoPlayer lp = new LudoPlayer(); LudoGame sut = new LudoGame(); // Act + Assert Assert.Throws <Exception>(() => sut.StartGame(lp)); }
public void CurrentPlayer_StartsLudoGameWithTwoPlayers_CurrentPlayerIsPlayer1() { // Arrange LudoPlayer lp1 = new LudoPlayer("player1"); LudoPlayer lp2 = new LudoPlayer("player2"); LudoGame sut = new LudoGame(); // Act sut.StartGame(lp1, lp2); // Assert Assert.Equal("player1", sut.CurrentPlayer.PlayerName); }
public void StartGame_StartsLudoGameWithTwoPlayer_GameGuidWhichIsNotEmptyGuid() { // Arrangea LudoPlayer lp1 = new LudoPlayer("player1"); LudoPlayer lp2 = new LudoPlayer("player2"); LudoGame sut = new LudoGame(); // Act sut.StartGame(lp1, lp2); // Assert Assert.NotEqual(Guid.Empty, sut.GameGuid); }
public void StartGame_StartsLudoGameWithFivePlayers_Exception() { // Arrange LudoPlayer lp1 = new LudoPlayer(); LudoPlayer lp2 = new LudoPlayer(); LudoPlayer lp3 = new LudoPlayer(); LudoPlayer lp4 = new LudoPlayer(); LudoPlayer lp5 = new LudoPlayer(); LudoGame sut = new LudoGame(); // Act + Assert Assert.Throws <Exception>(() => sut.StartGame(lp1, lp2, lp3, lp4, lp5)); }
public ActionResult Post(int gameId, [FromBody] LudoPlayer player) { PlayerColor playerColor = ParseColor(player.Color); try { ludoGames[gameId].AddPlayer(player.Name, playerColor); return(Ok()); } catch { return(BadRequest("Unable to add player")); } }
public void StartGame_StartsLudoGameWithFourPlayers_GameGuidWhichIsNotEmptyGuid() { // Arrange LudoPlayer lp1 = new LudoPlayer(); LudoPlayer lp2 = new LudoPlayer(); LudoPlayer lp3 = new LudoPlayer(); LudoPlayer lp4 = new LudoPlayer(); LudoGame sut = new LudoGame(); // Act sut.StartGame(lp1, lp2, lp3, lp4); // Assert Assert.NotEqual(Guid.Empty, sut.GameGuid); }
public void GetAvaiablePieces_PlayerIsInHome_NumberOfPiecesWhichCanBeMovedOutOfHome(int diceRollValue, int expectedAvaiablePieces) { // Arrange LudoPlayer lp1 = new LudoPlayer("player1"); GameBoard gb = new GameBoard(); gb.AddPiecesWithPlayer(lp1); var sut = new PlayerTurn(lp1, gb); // Act Piece[] pieces = sut.GetAvaiablePieces(diceRollValue); // Assert Assert.Equal(expectedAvaiablePieces, pieces.Length); }
public void GetAvaiablePieces_PlayerHaveAllPiecesOnBoard_NumberOfPiecesWhichCanBeMoved(int diceRollValue, int expectedAvaiablePieces) { // Arrange LudoPlayer lp1 = new LudoPlayer("player1"); GameBoard gb = new GameBoard(); gb.AddPiecesWithPlayer(lp1); gb.Pieces[0].TileId = 0; gb.Pieces[1].TileId = 1; gb.Pieces[2].TileId = 2; gb.Pieces[3].TileId = 3; var sut = new PlayerTurn(lp1, gb); // Act Piece[] pieces = sut.GetAvaiablePieces(diceRollValue); // Assert Assert.Equal(expectedAvaiablePieces, pieces.Length); }
public void AddPiecesWithPlayer_TwoPlayers_AllPiecesAreAtPosition() { // Arrange LudoPlayer lp1 = new LudoPlayer(); LudoPlayer lp2 = new LudoPlayer(); GameBoard sut = new GameBoard(); // Act sut.AddPiecesWithPlayer(lp1); sut.AddPiecesWithPlayer(lp2); // Assert Assert.Equal(-1, sut.Pieces[0].TileId); Assert.Equal(-2, sut.Pieces[1].TileId); Assert.Equal(-3, sut.Pieces[2].TileId); Assert.Equal(-4, sut.Pieces[3].TileId); Assert.Equal(-1, sut.Pieces[4].TileId); Assert.Equal(-2, sut.Pieces[5].TileId); Assert.Equal(-3, sut.Pieces[6].TileId); Assert.Equal(-4, sut.Pieces[7].TileId); }
public void Put(int gameId, int playerId, [FromBody] LudoPlayer value) { var player = ludoGames[gameId].GetPlayers().First(p => p.PlayerId == playerId); player.Name = value.Name; }