/// <summary> /// 新增LuckyDraw /// </summary> //[AbpAuthorize(LuckyDrawAppPermissions.LuckyDraw_CreateLuckyDraw)] protected virtual async Task <LuckyDrawEditDto> CreateLuckyDrawAsync(LuckyDrawEditDto input) { //TODO:新增前的逻辑判断,是否允许新增 var entity = ObjectMapper.Map <LuckyDraw>(input); entity = await _luckydrawRepository.InsertAsync(entity); return(entity.MapTo <LuckyDrawEditDto>()); }
/// <summary> /// 新增或更新抽奖活动 /// </summary> /// <param name="input"></param> /// <returns></returns> public async Task <LuckyDrawEditDto> CreateOrUpdateLuckyDrawNew(LuckyDrawEditDto input) { if (input.Id.HasValue) { return(await UpdateLuckyDrawAsync(input)); } else { input.Type = LotteryType.积分抽奖; return(await CreateLuckyDrawAsync(input)); } }
/// <summary> /// 编辑LuckyDraw /// </summary> //[AbpAuthorize(LuckyDrawAppPermissions.LuckyDraw_EditLuckyDraw)] protected virtual async Task <LuckyDrawEditDto> UpdateLuckyDrawAsync(LuckyDrawEditDto input) { //TODO:更新前的逻辑判断,是否允许更新 var entity = await _luckydrawRepository.GetAsync(input.Id.Value); input.MapTo(entity); // ObjectMapper.Map(input, entity); entity = await _luckydrawRepository.UpdateAsync(entity); return(entity.MapTo <LuckyDrawEditDto>()); }
/// <summary> /// 导出LuckyDraw为excel表 /// </summary> /// <returns></returns> //public async Task<FileDto> GetLuckyDrawsToExcel(){ //var users = await UserManager.Users.ToListAsync(); //var userListDtos = ObjectMapper.Map<List<UserListDto>>(users); //await FillRoleNames(userListDtos); //return _userListExcelExporter.ExportToFile(userListDtos); //} /// <summary> /// MPA版本才会用到的方法 /// </summary> /// <param name="input"></param> /// <returns></returns> public async Task <GetLuckyDrawForEditOutput> GetLuckyDrawForEdit(NullableIdDto <Guid> input) { var output = new GetLuckyDrawForEditOutput(); LuckyDrawEditDto luckydrawEditDto; if (input.Id.HasValue) { var entity = await _luckydrawRepository.GetAsync(input.Id.Value); luckydrawEditDto = entity.MapTo <LuckyDrawEditDto>(); //luckydrawEditDto = ObjectMapper.Map<List <luckydrawEditDto>>(entity); } else { luckydrawEditDto = new LuckyDrawEditDto(); } output.LuckyDraw = luckydrawEditDto; return(output); }