// Use this for initialization void Start () { nbOfLuciolesChecked = 0; onLuciolesCheck = new LuciolesEventManager.LuciolesEvent (OnLuciolesCheck); LuciolesEventManager.LuciolesCheck += onLuciolesCheck; onLuciolesLightened = new LuciolesEventManager.LuciolesEvent (OnLuciolesLightened); LuciolesEventManager.LuciolesLightened += onLuciolesLightened; }
// Use this for initialization void Start () { animator = this.GetComponent<Animator>(); initialScale = this.gameObject.transform.localScale; state = STATE_PROFILE_WALK_SAD; this.gameObject.transform.localScale = new Vector3 (-initialScale.x, initialScale.y, initialScale.z);; Hashtable ht = new Hashtable (); ht.Add ("position", new Vector3(moveToX,moveToY, 0f)); ht.Add ("time", duration); ht.Add ("easetype", iTween.EaseType.linear); ht.Add ("oncomplete", "OnAnimationComplete"); ht.Add ("oncompletetarget", this.gameObject); iTween.MoveTo(gameObject, ht); onLuciolesLightened = new LuciolesEventManager.LuciolesEvent (OnLuciolesLightened); LuciolesEventManager.LuciolesLightened += onLuciolesLightened; }