예제 #1
0
 //示例方式,正常导出无需手写下面代码
 void BindMap(LuaState L)
 {
     L.BeginModule(null);
     TestAccountWrap.Register(L);
     L.BeginModule("System");
     L.BeginModule("Collections");
     L.BeginModule("Generic");
     System_Collections_Generic_Dictionary_int_TestAccountWrap.Register(L);
     System_Collections_Generic_KeyValuePair_int_TestAccountWrap.Register(L);
     L.EndModule();
     L.EndModule();
     L.EndModule();
     L.EndModule();
 }
예제 #2
0
    public static void Register(LuaState state, MonoBehaviour behaviour)
    {        
        state.BeginModule(null);
        state.RegFunction("WaitForSeconds", WaitForSeconds);
        state.RegFunction("WaitForFixedUpdate", WaitForFixedUpdate);
        state.RegFunction("WaitForEndOfFrame", WaitForEndOfFrame);        
        state.RegFunction("Yield", Yield);                
        state.EndModule();

        mb = behaviour;
    }
예제 #3
0
	public static void Bind(LuaState L)
	{
		float t = Time.realtimeSinceStartup;
		L.BeginModule(null);
		LuaInterface_DebuggerWrap.Register(L);
		LuaBehaviourWrap.Register(L);
		GameResFactoryWrap.Register(L);
		BaseWrap.Register(L);
		ManagerWrap.Register(L);
		ByteBufferWrap.Register(L);
		NetworkManagerWrap.Register(L);
		LuaHelperWrap.Register(L);
		LeanTweenTypeWrap.Register(L);
		LTDescrImplWrap.Register(L);
		LTBezierWrap.Register(L);
		LTBezierPathWrap.Register(L);
		LTEventWrap.Register(L);
		LTSplineWrap.Register(L);
		LeanTweenWrap.Register(L);
		LeanAudioWrap.Register(L);
		L.BeginModule("UnityEngine");
		UnityEngine_ComponentWrap.Register(L);
		UnityEngine_TransformWrap.Register(L);
		UnityEngine_MaterialWrap.Register(L);
		UnityEngine_LightWrap.Register(L);
		UnityEngine_RigidbodyWrap.Register(L);
		UnityEngine_CameraWrap.Register(L);
		UnityEngine_AudioSourceWrap.Register(L);
		UnityEngine_BehaviourWrap.Register(L);
		UnityEngine_MonoBehaviourWrap.Register(L);
		UnityEngine_GameObjectWrap.Register(L);
		UnityEngine_TrackedReferenceWrap.Register(L);
		UnityEngine_ApplicationWrap.Register(L);
		UnityEngine_PhysicsWrap.Register(L);
		UnityEngine_ColliderWrap.Register(L);
		UnityEngine_TimeWrap.Register(L);
		UnityEngine_TextureWrap.Register(L);
		UnityEngine_Texture2DWrap.Register(L);
		UnityEngine_ShaderWrap.Register(L);
		UnityEngine_RendererWrap.Register(L);
		UnityEngine_WWWWrap.Register(L);
		UnityEngine_ScreenWrap.Register(L);
		UnityEngine_CameraClearFlagsWrap.Register(L);
		UnityEngine_AudioClipWrap.Register(L);
		UnityEngine_AssetBundleWrap.Register(L);
		UnityEngine_ParticleSystemWrap.Register(L);
		UnityEngine_AsyncOperationWrap.Register(L);
		UnityEngine_LightTypeWrap.Register(L);
		UnityEngine_SleepTimeoutWrap.Register(L);
		UnityEngine_AnimatorWrap.Register(L);
		UnityEngine_InputWrap.Register(L);
		UnityEngine_KeyCodeWrap.Register(L);
		UnityEngine_SkinnedMeshRendererWrap.Register(L);
		UnityEngine_SpaceWrap.Register(L);
		UnityEngine_MeshRendererWrap.Register(L);
		UnityEngine_ParticleEmitterWrap.Register(L);
		UnityEngine_ParticleRendererWrap.Register(L);
		UnityEngine_ParticleAnimatorWrap.Register(L);
		UnityEngine_BoxColliderWrap.Register(L);
		UnityEngine_MeshColliderWrap.Register(L);
		UnityEngine_SphereColliderWrap.Register(L);
		UnityEngine_CharacterControllerWrap.Register(L);
		UnityEngine_CapsuleColliderWrap.Register(L);
		UnityEngine_AnimationWrap.Register(L);
		UnityEngine_AnimationClipWrap.Register(L);
		UnityEngine_AnimationStateWrap.Register(L);
		UnityEngine_AnimationBlendModeWrap.Register(L);
		UnityEngine_QueueModeWrap.Register(L);
		UnityEngine_PlayModeWrap.Register(L);
		UnityEngine_WrapModeWrap.Register(L);
		UnityEngine_QualitySettingsWrap.Register(L);
		UnityEngine_RenderSettingsWrap.Register(L);
		UnityEngine_BlendWeightsWrap.Register(L);
		UnityEngine_RenderTextureWrap.Register(L);
		UnityEngine_SpriteWrap.Register(L);
		UnityEngine_RectWrap.Register(L);
		UnityEngine_RectTransformWrap.Register(L);
		UnityEngine_RectTransformUtilityWrap.Register(L);
		UnityEngine_CanvasWrap.Register(L);
		L.BeginModule("Experimental");
		L.BeginModule("Director");
		UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
		L.EndModule();
		L.EndModule();
		L.BeginModule("UI");
		UnityEngine_UI_GraphicWrap.Register(L);
		UnityEngine_UI_MaskableGraphicWrap.Register(L);
		UnityEngine_UI_ImageWrap.Register(L);
		UnityEngine_UI_TextWrap.Register(L);
		UnityEngine_UI_ToggleWrap.Register(L);
		UnityEngine_UI_ToggleGroupWrap.Register(L);
		UnityEngine_UI_InputFieldWrap.Register(L);
		UnityEngine_UI_LayoutGroupWrap.Register(L);
		UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
		UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
		UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
		UnityEngine_UI_ContentSizeFitterWrap.Register(L);
		UnityEngine_UI_DropdownWrap.Register(L);
		UnityEngine_UI_MaskWrap.Register(L);
		UnityEngine_UI_RectMask2DWrap.Register(L);
		UnityEngine_UI_LayoutElementWrap.Register(L);
		UnityEngine_UI_SliderWrap.Register(L);
		UnityEngine_UI_ScrollbarWrap.Register(L);
		UnityEngine_UI_SelectableWrap.Register(L);
		UnityEngine_UI_ButtonWrap.Register(L);
		UnityEngine_UI_GraphicRaycasterWrap.Register(L);
		UnityEngine_UI_ScrollRectWrap.Register(L);
		UnityEngine_UI_LoopScrollRectWrap.Register(L);
		UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L);
		UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L);
		L.BeginModule("InputField");
		L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
		L.EndModule();
		L.EndModule();
		L.BeginModule("EventSystems");
		UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
		UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
		L.EndModule();
		L.BeginModule("Events");
		L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
		L.EndModule();
		L.BeginModule("Camera");
		L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
		L.EndModule();
		L.BeginModule("Application");
		L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
		L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
		L.EndModule();
		L.BeginModule("AudioClip");
		L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
		L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
		L.EndModule();
		L.BeginModule("RectTransform");
		L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
		L.EndModule();
		L.BeginModule("Canvas");
		L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
		L.EndModule();
		L.EndModule();
		L.BeginModule("System");
		L.RegFunction("Action", System_Action);
		L.RegFunction("Predicate_int", System_Predicate_int);
		L.RegFunction("Action_int", System_Action_int);
		L.RegFunction("Comparison_int", System_Comparison_int);
		L.RegFunction("Action_float", System_Action_float);
		L.RegFunction("Action_float_float", System_Action_float_float);
		L.RegFunction("Action_float_object", System_Action_float_object);
		L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
		L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3);
		L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object);
		L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color);
		L.RegFunction("Action_object", System_Action_object);
		L.RegFunction("Action_LTEvent", System_Action_LTEvent);
		L.EndModule();
		L.EndModule();
		Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
	}
예제 #4
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        BaseWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_ByteBufferWrap.Register(L);
        LuaFramework_LuaComponentWrap.Register(L);
        LuaFramework_GameManagerWrap.Register(L);
        LuaFramework_LuaManagerWrap.Register(L);
        LuaFramework_PanelManagerWrap.Register(L);
        LuaFramework_SoundManagerWrap.Register(L);
        LuaFramework_TimerManagerWrap.Register(L);
        LuaFramework_ThreadManagerWrap.Register(L);
        LuaFramework_NetworkManagerWrap.Register(L);
        LuaFramework_ResourceManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #5
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        GloablDefineWrap.Register(L);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #6
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_Color32Wrap.Register(L);
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_ByteBufferWrap.Register(L);
        LuaFramework_LuaBehaviourWrap.Register(L);
        LuaFramework_GameManagerWrap.Register(L);
        LuaFramework_LuaManagerWrap.Register(L);
        LuaFramework_PanelManagerWrap.Register(L);
        LuaFramework_SoundManagerWrap.Register(L);
        LuaFramework_TimerManagerWrap.Register(L);
        LuaFramework_ThreadManagerWrap.Register(L);
        LuaFramework_NetworkManagerWrap.Register(L);
        LuaFramework_ResourceManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #7
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        TweenUtilsWrap.Register(L);
        L.BeginModule("LuaInterface");
        LuaInterface_LuaInjectionStationWrap.Register(L);
        LuaInterface_InjectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("FairyGUI");
        FairyGUI_EventContextWrap.Register(L);
        FairyGUI_EventDispatcherWrap.Register(L);
        FairyGUI_EventListenerWrap.Register(L);
        FairyGUI_InputEventWrap.Register(L);
        FairyGUI_DisplayObjectWrap.Register(L);
        FairyGUI_ContainerWrap.Register(L);
        FairyGUI_StageWrap.Register(L);
        FairyGUI_ControllerWrap.Register(L);
        FairyGUI_GObjectWrap.Register(L);
        FairyGUI_GGraphWrap.Register(L);
        FairyGUI_GGroupWrap.Register(L);
        FairyGUI_GImageWrap.Register(L);
        FairyGUI_GLoaderWrap.Register(L);
        FairyGUI_PlayStateWrap.Register(L);
        FairyGUI_GMovieClipWrap.Register(L);
        FairyGUI_TextFormatWrap.Register(L);
        FairyGUI_GTextFieldWrap.Register(L);
        FairyGUI_GRichTextFieldWrap.Register(L);
        FairyGUI_GTextInputWrap.Register(L);
        FairyGUI_GComponentWrap.Register(L);
        FairyGUI_GListWrap.Register(L);
        FairyGUI_GRootWrap.Register(L);
        FairyGUI_GLabelWrap.Register(L);
        FairyGUI_GButtonWrap.Register(L);
        FairyGUI_GComboBoxWrap.Register(L);
        FairyGUI_GProgressBarWrap.Register(L);
        FairyGUI_GSliderWrap.Register(L);
        FairyGUI_PopupMenuWrap.Register(L);
        FairyGUI_ScrollPaneWrap.Register(L);
        FairyGUI_TransitionWrap.Register(L);
        FairyGUI_UIPackageWrap.Register(L);
        FairyGUI_WindowWrap.Register(L);
        FairyGUI_GObjectPoolWrap.Register(L);
        FairyGUI_RelationsWrap.Register(L);
        FairyGUI_RelationTypeWrap.Register(L);
        FairyGUI_TimersWrap.Register(L);
        FairyGUI_LuaUIHelperWrap.Register(L);
        FairyGUI_GLuaComponentWrap.Register(L);
        FairyGUI_GLuaLabelWrap.Register(L);
        FairyGUI_GLuaButtonWrap.Register(L);
        FairyGUI_GLuaProgressBarWrap.Register(L);
        FairyGUI_GLuaSliderWrap.Register(L);
        FairyGUI_GLuaComboBoxWrap.Register(L);
        FairyGUI_LuaWindowWrap.Register(L);
        L.RegFunction("EventCallback1", FairyGUI_EventCallback1);
        L.RegFunction("EventCallback0", FairyGUI_EventCallback0);
        L.RegFunction("ListItemRenderer", FairyGUI_ListItemRenderer);
        L.RegFunction("ListItemProvider", FairyGUI_ListItemProvider);
        L.RegFunction("PlayCompleteCallback", FairyGUI_PlayCompleteCallback);
        L.RegFunction("TransitionHook", FairyGUI_TransitionHook);
        L.RegFunction("TimerCallback", FairyGUI_TimerCallback);
        L.BeginModule("UIPackage");
        L.RegFunction("LoadResource", FairyGUI_UIPackage_LoadResource);
        L.RegFunction("CreateObjectCallback", FairyGUI_UIPackage_CreateObjectCallback);
        L.EndModule();
        L.BeginModule("GObjectPool");
        L.RegFunction("InitCallbackDelegate", FairyGUI_GObjectPool_InitCallbackDelegate);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #8
0
 void Bind(LuaState state)
 {
     state.BeginModule(null);
     TestProtolWrap.Register(state);
     state.EndModule();
 }
예제 #9
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        UIPanelWrap.Register(L);
        UILabelWrap.Register(L);
        UIGridWrap.Register(L);
        SpringPanelWrap.Register(L);
        UIScrollViewWrap.Register(L);
        UIScrollBarWrap.Register(L);
        UICenterOnChildWrap.Register(L);
        UIInputWrap.Register(L);
        UISpriteWrap.Register(L);
        TweenAlphaWrap.Register(L);
        TweenPositionWrap.Register(L);
        TweenScaleWrap.Register(L);
        UITextureWrap.Register(L);
        LoadingManagerWrap.Register(L);
        LuaUtilityManagerWrap.Register(L);
        UIRectWrap.Register(L);
        UIWidgetWrap.Register(L);
        UIWidgetContainerWrap.Register(L);
        UISliderWrap.Register(L);
        UIProgressBarWrap.Register(L);
        UIBasicSpriteWrap.Register(L);
        UITweenerWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.EndModule();
        L.BeginModule("MyFrameWork");
        MyFrameWork_UtilWrap.Register(L);
        MyFrameWork_AppConstWrap.Register(L);
        MyFrameWork_LuaHelperWrap.Register(L);
        MyFrameWork_ByteBufferWrap.Register(L);
        MyFrameWork_LuaBehaviourWrap.Register(L);
        MyFrameWork_LuaDragWrap.Register(L);
        MyFrameWork_EventDispatcherWrap.Register(L);
        MyFrameWork_GameManagerWrap.Register(L);
        MyFrameWork_LuaManagerWrap.Register(L);
        MyFrameWork_UIMgrWrap.Register(L);
        MyFrameWork_BaseUIWrap.Register(L);
        MyFrameWork_MusicManagerWrap.Register(L);
        MyFrameWork_TimerManagerWrap.Register(L);
        MyFrameWork_ThreadManagerWrap.Register(L);
        MyFrameWork_NetworkManagerWrap.Register(L);
        MyFrameWork_FightDataManagerWrap.Register(L);
        MyFrameWork_ResourceMgrWrap.Register(L);
        MyFrameWork_E_UIStyleWrap.Register(L);
        MyFrameWork_E_UITypeWrap.Register(L);
        MyFrameWork_E_UIMaskStyleWrap.Register(L);
        MyFrameWork_E_LayerTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #10
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        UISpriteWrap.Register(L);
        UILabelWrap.Register(L);
        UIButtonWrap.Register(L);
        UIPanelWrap.Register(L);
        UIInputWrap.Register(L);
        UIToggleWrap.Register(L);
        UITableWrap.Register(L);
        UIGridWrap.Register(L);
        EventDelegateWrap.Register(L);
        UIEventListenerWrap.Register(L);
        UIBasicSpriteWrap.Register(L);
        UIWidgetWrap.Register(L);
        UIRectWrap.Register(L);
        UIButtonColorWrap.Register(L);
        UIWidgetContainerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_LuaBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Comparison_UnityEngine_Transform", System_Comparison_UnityEngine_Transform);
        L.EndModule();
        L.BeginModule("UIWidget");
        L.RegFunction("OnDimensionsChanged", UIWidget_OnDimensionsChanged);
        L.RegFunction("OnPostFillCallback", UIWidget_OnPostFillCallback);
        L.RegFunction("HitCheck", UIWidget_HitCheck);
        L.EndModule();
        L.BeginModule("UIDrawCall");
        L.RegFunction("OnRenderCallback", UIDrawCall_OnRenderCallback);
        L.EndModule();
        L.BeginModule("UIPanel");
        L.RegFunction("OnGeometryUpdated", UIPanel_OnGeometryUpdated);
        L.RegFunction("OnClippingMoved", UIPanel_OnClippingMoved);
        L.EndModule();
        L.BeginModule("UIInput");
        L.RegFunction("OnValidate", UIInput_OnValidate);
        L.EndModule();
        L.BeginModule("UIToggle");
        L.RegFunction("Validate", UIToggle_Validate);
        L.EndModule();
        L.BeginModule("UITable");
        L.RegFunction("OnReposition", UITable_OnReposition);
        L.EndModule();
        L.BeginModule("UIGrid");
        L.RegFunction("OnReposition", UIGrid_OnReposition);
        L.EndModule();
        L.BeginModule("EventDelegate");
        L.RegFunction("Callback", EventDelegate_Callback);
        L.EndModule();
        L.BeginModule("UIEventListener");
        L.RegFunction("VoidDelegate", UIEventListener_VoidDelegate);
        L.RegFunction("BoolDelegate", UIEventListener_BoolDelegate);
        L.RegFunction("FloatDelegate", UIEventListener_FloatDelegate);
        L.RegFunction("VectorDelegate", UIEventListener_VectorDelegate);
        L.RegFunction("ObjectDelegate", UIEventListener_ObjectDelegate);
        L.RegFunction("KeyCodeDelegate", UIEventListener_KeyCodeDelegate);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter));
        L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer));
        L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #11
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        L.BeginModule("UnityEngine");
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("Playables");
        UnityEngine_Playables_PlayableDirectorWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("TMPro");
        TMPro_TextAlignmentOptionsWrap.Register(L);
        L.EndModule();
        L.BeginModule("Nova");
        Nova_AdvancedDialogueHelperWrap.Register(L);
        Nova_ActionAnimationPropertyWrap.Register(L);
        Nova_AnimationEntryWrap.Register(L);
        Nova_CameraSizeAnimationPropertyWrap.Register(L);
        Nova_ColorAnimationPropertyWrap.Register(L);
        Nova_UseRelativeValueWrap.Register(L);
        Nova_MaterialFloatAnimationPropertyWrap.Register(L);
        Nova_NovaAnimationWrap.Register(L);
        Nova_PositionAnimationPropertyWrap.Register(L);
        Nova_RotationAnimationPropertyWrap.Register(L);
        Nova_ScaleAnimationPropertyWrap.Register(L);
        Nova_TimeAnimationPropertyWrap.Register(L);
        Nova_VolumeAnimationPropertyWrap.Register(L);
        Nova_AssetCacheTypeWrap.Register(L);
        Nova_AssetLoaderWrap.Register(L);
        Nova_I18nWrap.Register(L);
        Nova_I18nHelperWrap.Register(L);
        Nova_InputHelperWrap.Register(L);
        Nova_ScriptDialogueEntryParserWrap.Register(L);
        Nova_ScriptLoaderWrap.Register(L);
        Nova_MaterialPoolComponentWrap.Register(L);
        Nova_PostProcessingWrap.Register(L);
        Nova_RestorableMaterialWrap.Register(L);
        Nova_VariablesWrap.Register(L);
        Nova_AutoVoiceConfigsWrap.Register(L);
        Nova_CameraOverlayMaskWrap.Register(L);
        Nova_CheckpointHelperWrap.Register(L);
        Nova_AudioControllerWrap.Register(L);
        Nova_CameraControllerWrap.Register(L);
        Nova_CharacterColorWrap.Register(L);
        Nova_CharacterControllerWrap.Register(L);
        Nova_MeshControllerWrap.Register(L);
        Nova_SoundControllerWrap.Register(L);
        Nova_SpriteControllerWrap.Register(L);
        Nova_TimelineControllerWrap.Register(L);
        Nova_RenderQueueOverriderWrap.Register(L);
        Nova_ScreenCapturerWrap.Register(L);
        Nova_BGMUnlockHelperWrap.Register(L);
        Nova_AvatarControllerWrap.Register(L);
        Nova_DialogueBoxStateWrap.Register(L);
        Nova_DialogueBoxControllerWrap.Register(L);
        Nova_DialogueBoxColorWrap.Register(L);
        Nova_FloatBaseAnimationPropertyWrap.Register(L);
        Nova_LazyComputableAnimationProperty_float_floatWrap.Register(L);
        Nova_LazyComputableAnimationProperty_UnityEngine_Color_UnityEngine_ColorWrap.Register(L);
        Nova_LazyComputableAnimationProperty_UnityEngine_Vector3_UnityEngine_Vector3Wrap.Register(L);
        Nova_LazyComputableAnimationProperty_UnityEngine_Quaternion_UnityEngine_QuaternionWrap.Register(L);
        Nova_CompositeSpriteControllerBaseWrap.Register(L);
        Nova_ViewControllerBaseWrap.Register(L);
        L.BeginModule("CharacterColor");
        Nova_CharacterColor_TypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("DialogueBoxController");
        Nova_DialogueBoxController_DialogueUpdateModeWrap.Register(L);
        L.EndModule();
        L.BeginModule("DialogueBoxColor");
        Nova_DialogueBoxColor_TypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("AnimationEntry");
        L.RegFunction("EasingFunction", Nova_AnimationEntry_EasingFunction);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_UnityEngine_Playables_PlayableDirector", System_Action_UnityEngine_Playables_PlayableDirector);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #12
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #13
0
파일: LuaBinder.cs 프로젝트: moto2002/ARPG
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        GameResFactoryWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        ByteBufferWrap.Register(L);
        CSharp_TimeWrap.Register(L);
        ByteArrayWrap.Register(L);
        MemBlockWrap.Register(L);
        NetworkManagerWrap.Register(L);
        SocketClientWrap.Register(L);
        GenerateMd5Wrap.Register(L);
        LuaHelperWrap.Register(L);
        L.BeginModule("DG");
        L.BeginModule("Tweening");
        DG_Tweening_DOTweenWrap.Register(L);
        DG_Tweening_TweenWrap.Register(L);
        DG_Tweening_SequenceWrap.Register(L);
        DG_Tweening_TweenerWrap.Register(L);
        DG_Tweening_LoopTypeWrap.Register(L);
        DG_Tweening_PathModeWrap.Register(L);
        DG_Tweening_PathTypeWrap.Register(L);
        L.BeginModule("Core");
        L.RegFunction("DOGetter_float", DG_Tweening_Core_DOGetter_float);
        L.RegFunction("DOSetter_float", DG_Tweening_Core_DOSetter_float);
        L.RegFunction("DOGetter_double", DG_Tweening_Core_DOGetter_double);
        L.RegFunction("DOSetter_double", DG_Tweening_Core_DOSetter_double);
        L.RegFunction("DOGetter_int", DG_Tweening_Core_DOGetter_int);
        L.RegFunction("DOSetter_int", DG_Tweening_Core_DOSetter_int);
        L.RegFunction("DOGetter_uint", DG_Tweening_Core_DOGetter_uint);
        L.RegFunction("DOSetter_uint", DG_Tweening_Core_DOSetter_uint);
        L.RegFunction("DOGetter_long", DG_Tweening_Core_DOGetter_long);
        L.RegFunction("DOSetter_long", DG_Tweening_Core_DOSetter_long);
        L.RegFunction("DOGetter_ulong", DG_Tweening_Core_DOGetter_ulong);
        L.RegFunction("DOSetter_ulong", DG_Tweening_Core_DOSetter_ulong);
        L.RegFunction("DOGetter_string", DG_Tweening_Core_DOGetter_string);
        L.RegFunction("DOSetter_string", DG_Tweening_Core_DOSetter_string);
        L.RegFunction("DOGetter_UnityEngine_Vector2", DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
        L.RegFunction("DOSetter_UnityEngine_Vector2", DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
        L.RegFunction("DOGetter_UnityEngine_Vector3", DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
        L.RegFunction("DOSetter_UnityEngine_Vector3", DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
        L.RegFunction("DOGetter_UnityEngine_Vector4", DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
        L.RegFunction("DOSetter_UnityEngine_Vector4", DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
        L.RegFunction("DOGetter_UnityEngine_Quaternion", DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
        L.RegFunction("DOSetter_UnityEngine_Quaternion", DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
        L.RegFunction("DOGetter_UnityEngine_Color", DG_Tweening_Core_DOGetter_UnityEngine_Color);
        L.RegFunction("DOSetter_UnityEngine_Color", DG_Tweening_Core_DOSetter_UnityEngine_Color);
        L.RegFunction("DOGetter_UnityEngine_Rect", DG_Tweening_Core_DOGetter_UnityEngine_Rect);
        L.RegFunction("DOSetter_UnityEngine_Rect", DG_Tweening_Core_DOSetter_UnityEngine_Rect);
        L.RegFunction("DOGetter_UnityEngine_RectOffset", DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
        L.RegFunction("DOSetter_UnityEngine_RectOffset", DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_LineRendererWrap.Register(L);
        UnityEngine_TrailRendererWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_ProfilerWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectTransformUtilityWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_ContentSizeFitterWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_RectMask2DWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_LoopScrollRectWrap.Register(L);
        UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L);
        UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_float_float", System_Action_float_float);
        L.RegFunction("Action_float_object", System_Action_float_object);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3);
        L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object);
        L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color);
        L.RegFunction("Action_object", System_Action_object);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #14
0
 public static void Bind(LuaState L)
 {
     float t = Time.realtimeSinceStartup;
     L.BeginModule(null);
     DebuggerWrap.Register(L);
     UIPanelWrap.Register(L);
     UILabelWrap.Register(L);
     UIGridWrap.Register(L);
     UtilWrap.Register(L);
     WrapGridWrap.Register(L);
     AppConstWrap.Register(L);
     UIRectWrap.Register(L);
     UIWidgetWrap.Register(L);
     UIWidgetContainerWrap.Register(L);
     L.BeginModule("UnityEngine");
     UnityEngine_ComponentWrap.Register(L);
     UnityEngine_TransformWrap.Register(L);
     UnityEngine_MaterialWrap.Register(L);
     UnityEngine_LightWrap.Register(L);
     UnityEngine_RigidbodyWrap.Register(L);
     UnityEngine_CameraWrap.Register(L);
     UnityEngine_AudioSourceWrap.Register(L);
     UnityEngine_BehaviourWrap.Register(L);
     UnityEngine_MonoBehaviourWrap.Register(L);
     UnityEngine_GameObjectWrap.Register(L);
     UnityEngine_TrackedReferenceWrap.Register(L);
     UnityEngine_ApplicationWrap.Register(L);
     UnityEngine_PhysicsWrap.Register(L);
     UnityEngine_ColliderWrap.Register(L);
     UnityEngine_TimeWrap.Register(L);
     UnityEngine_TextureWrap.Register(L);
     UnityEngine_Texture2DWrap.Register(L);
     UnityEngine_ShaderWrap.Register(L);
     UnityEngine_RendererWrap.Register(L);
     UnityEngine_WWWWrap.Register(L);
     UnityEngine_ScreenWrap.Register(L);
     UnityEngine_CameraClearFlagsWrap.Register(L);
     UnityEngine_AudioClipWrap.Register(L);
     UnityEngine_AssetBundleWrap.Register(L);
     UnityEngine_ParticleSystemWrap.Register(L);
     UnityEngine_AsyncOperationWrap.Register(L);
     UnityEngine_LightTypeWrap.Register(L);
     UnityEngine_SleepTimeoutWrap.Register(L);
     UnityEngine_AnimatorWrap.Register(L);
     UnityEngine_InputWrap.Register(L);
     UnityEngine_KeyCodeWrap.Register(L);
     UnityEngine_SkinnedMeshRendererWrap.Register(L);
     UnityEngine_SpaceWrap.Register(L);
     UnityEngine_MeshRendererWrap.Register(L);
     UnityEngine_ParticleEmitterWrap.Register(L);
     UnityEngine_ParticleRendererWrap.Register(L);
     UnityEngine_ParticleAnimatorWrap.Register(L);
     UnityEngine_BoxColliderWrap.Register(L);
     UnityEngine_MeshColliderWrap.Register(L);
     UnityEngine_SphereColliderWrap.Register(L);
     UnityEngine_CharacterControllerWrap.Register(L);
     UnityEngine_CapsuleColliderWrap.Register(L);
     UnityEngine_AnimationWrap.Register(L);
     UnityEngine_AnimationClipWrap.Register(L);
     UnityEngine_AnimationStateWrap.Register(L);
     UnityEngine_AnimationBlendModeWrap.Register(L);
     UnityEngine_QueueModeWrap.Register(L);
     UnityEngine_PlayModeWrap.Register(L);
     UnityEngine_WrapModeWrap.Register(L);
     UnityEngine_QualitySettingsWrap.Register(L);
     UnityEngine_RenderSettingsWrap.Register(L);
     UnityEngine_BlendWeightsWrap.Register(L);
     UnityEngine_RenderTextureWrap.Register(L);
     L.BeginModule("Experimental");
     L.BeginModule("Director");
     UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
     L.EndModule();
     L.EndModule();
     L.BeginModule("Events");
     L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
     L.EndModule();
     L.EndModule();
     L.BeginModule("System");
     L.RegFunction("Action", System_Action);
     L.RegFunction("Comparison_UnityEngine_Transform", System_Comparison_UnityEngine_Transform);
     L.EndModule();
     L.EndModule();
     Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
 }
예제 #15
0
 void Bind(LuaState state)
 {
     state.BeginModule(null);
     TestExportWrap.Register(state);
     state.BeginModule("TestExport");
     //TestExport_SpaceWrap.Register(state);
     state.EndModule();
     state.EndModule();
 }
예제 #16
0
 public static void Bind(LuaState L)
 {
     float t = Time.realtimeSinceStartup;
     L.BeginModule(null);
     LuaInterface_DebuggerWrap.Register(L);
     UIGridWrap.Register(L);
     UIWidgetContainerWrap.Register(L);
     L.BeginModule("UnityEngine");
     UnityEngine_ResourcesWrap.Register(L);
     UnityEngine_SpriteRendererWrap.Register(L);
     UnityEngine_ComponentWrap.Register(L);
     UnityEngine_TransformWrap.Register(L);
     UnityEngine_MaterialWrap.Register(L);
     UnityEngine_LightWrap.Register(L);
     UnityEngine_CameraWrap.Register(L);
     UnityEngine_AudioSourceWrap.Register(L);
     UnityEngine_BehaviourWrap.Register(L);
     UnityEngine_MonoBehaviourWrap.Register(L);
     UnityEngine_GameObjectWrap.Register(L);
     UnityEngine_TrackedReferenceWrap.Register(L);
     UnityEngine_ApplicationWrap.Register(L);
     UnityEngine_PhysicsWrap.Register(L);
     UnityEngine_ColliderWrap.Register(L);
     UnityEngine_TimeWrap.Register(L);
     UnityEngine_TextureWrap.Register(L);
     UnityEngine_Texture2DWrap.Register(L);
     UnityEngine_ShaderWrap.Register(L);
     UnityEngine_RendererWrap.Register(L);
     UnityEngine_WWWWrap.Register(L);
     UnityEngine_ScreenWrap.Register(L);
     UnityEngine_CameraClearFlagsWrap.Register(L);
     UnityEngine_AudioClipWrap.Register(L);
     UnityEngine_AssetBundleWrap.Register(L);
     UnityEngine_ParticleSystemWrap.Register(L);
     UnityEngine_AsyncOperationWrap.Register(L);
     UnityEngine_LightTypeWrap.Register(L);
     UnityEngine_SleepTimeoutWrap.Register(L);
     UnityEngine_AnimatorWrap.Register(L);
     UnityEngine_InputWrap.Register(L);
     UnityEngine_KeyCodeWrap.Register(L);
     UnityEngine_SkinnedMeshRendererWrap.Register(L);
     UnityEngine_SpaceWrap.Register(L);
     UnityEngine_AnimationBlendModeWrap.Register(L);
     UnityEngine_QueueModeWrap.Register(L);
     UnityEngine_PlayModeWrap.Register(L);
     UnityEngine_WrapModeWrap.Register(L);
     UnityEngine_QualitySettingsWrap.Register(L);
     UnityEngine_RenderSettingsWrap.Register(L);
     L.BeginModule("UI");
     UnityEngine_UI_ButtonWrap.Register(L);
     UnityEngine_UI_TextWrap.Register(L);
     UnityEngine_UI_MaskableGraphicWrap.Register(L);
     UnityEngine_UI_GraphicWrap.Register(L);
     UnityEngine_UI_ImageWrap.Register(L);
     UnityEngine_UI_ToggleGroupWrap.Register(L);
     UnityEngine_UI_ToggleWrap.Register(L);
     UnityEngine_UI_ScrollRectWrap.Register(L);
     UnityEngine_UI_InputFieldWrap.Register(L);
     UnityEngine_UI_DropdownWrap.Register(L);
     UnityEngine_UI_SliderWrap.Register(L);
     UnityEngine_UI_SelectableWrap.Register(L);
     L.BeginModule("Button");
     UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
     L.EndModule();
     L.BeginModule("Toggle");
     UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
     L.EndModule();
     L.BeginModule("Dropdown");
     UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L);
     UnityEngine_UI_Dropdown_OptionDataWrap.Register(L);
     L.EndModule();
     L.BeginModule("Slider");
     UnityEngine_UI_Slider_SliderEventWrap.Register(L);
     L.EndModule();
     L.BeginModule("InputField");
     L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
     L.EndModule();
     L.EndModule();
     L.BeginModule("Events");
     UnityEngine_Events_UnityEventBaseWrap.Register(L);
     UnityEngine_Events_UnityEventWrap.Register(L);
     UnityEngine_Events_UnityEvent_boolWrap.Register(L);
     UnityEngine_Events_UnityEvent_intWrap.Register(L);
     UnityEngine_Events_UnityEvent_floatWrap.Register(L);
     L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
     L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
     L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int);
     L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float);
     L.EndModule();
     L.BeginModule("EventSystems");
     UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
     UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
     UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
     UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
     L.EndModule();
     L.BeginModule("Experimental");
     L.BeginModule("Director");
     UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
     L.EndModule();
     L.EndModule();
     L.BeginModule("Camera");
     L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
     L.EndModule();
     L.BeginModule("Application");
     L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
     L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
     L.EndModule();
     L.BeginModule("AudioClip");
     L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
     L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
     L.EndModule();
     L.EndModule();
     L.BeginModule("System");
     L.RegFunction("Action", System_Action);
     L.RegFunction("Predicate_int", System_Predicate_int);
     L.RegFunction("Action_int", System_Action_int);
     L.RegFunction("Comparison_int", System_Comparison_int);
     L.RegFunction("Comparison_UnityEngine_Transform", System_Comparison_UnityEngine_Transform);
     L.EndModule();
     L.BeginModule("UIGrid");
     L.RegFunction("OnReposition", UIGrid_OnReposition);
     L.EndModule();
     L.EndModule();
     L.BeginPreLoad();
     L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
     L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter));
     L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer));
     L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator));
     L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
     L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
     L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
     L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
     L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
     L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
     L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
     L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
     L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
     L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
     L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
     L.EndPreLoad();
     Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
 }
예제 #17
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Framework");
        Framework_LuaMgrWrap.Register(L);
        Framework_LuaUtilityWrap.Register(L);
        Framework_LuaControllerWrap.Register(L);
        Framework_LuaComponentWrap.Register(L);
        Framework_SceneMgrWrap.Register(L);
        Framework_ResourceMgrWrap.Register(L);
        Framework_LuaBuffWrap.Register(L);
        Framework_MonoSingleton_Framework_LuaMgrWrap.Register(L);
        Framework_Singleton_Framework_LuaUtilityWrap.Register(L);
        Framework_Singleton_Framework_SceneMgrWrap.Register(L);
        Framework_Singleton_Framework_ResourceMgrWrap.Register(L);
        L.RegFunction("SceneLoadEventHandler", Framework_SceneLoadEventHandler);
        L.EndModule();
        L.BeginModule("LogUtil");
        LogUtil_LogUtilityWrap.Register(L);
        LogUtil_LogColorWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #18
0
    void Bind(LuaState L)
    {
        L.BeginModule(null);
        TestEventListenerWrap.Register(state);
        L.EndModule();

        DelegateFactory.dict.Add(typeof(TestEventListener.OnClick), TestEventListener_OnClick);
        DelegateFactory.dict.Add(typeof(TestEventListener.VoidDelegate), TestEventListener_VoidDelegate);
    }
예제 #19
0
    // Use this for initialization
    void Start()
    {
        InitGUI();
#if UNITY_5 || UNITY_2017_1_OR_NEWER
        Application.logMessageReceived += ShowTips;
#else
        Application.RegisterLogCallback(ShowTips);
#endif
        new LuaResLoader();
        luaState = new LuaState();
        luaState.Start();
        LuaBinder.Bind(luaState);
        //For InjectByModule
        //////////////////////////////////////////////////////
        luaState.BeginModule(null);
        BaseTestWrap.Register(luaState);
        ToLuaInjectionTestWrap.Register(luaState);
        luaState.EndModule();
        //////////////////////////////////////////////////////

#if ENABLE_LUA_INJECTION
#if UNITY_EDITOR
        if (UnityEditor.EditorPrefs.GetInt(LuaConst.frameworkRoot + "InjectStatus") == 1)
        {
#else
        if (true)
        {
#endif
            ///此处Require是示例专用,暖更新的lua代码都要放到LuaInjectionBus.lua中统一require
            luaState.Require("ToLuaInjectionTestInjector");
            int  counter            = 0;
            bool state              = true;
            ToLuaInjectionTest test = new ToLuaInjectionTest(true);
            test = new ToLuaInjectionTest();
            StartCoroutine(test.TestCoroutine(0.3f));

            test.TestOverload(1, state);
            test.TestOverload(1, ref state);
            Debug.Log("TestOverload ref result:" + state);
            test.TestOverload(state, 1);
            int refResult = test.TestRef(ref counter);
            Debug.Log(string.Format("TestRef return result:{0}; ref result:{1}", refResult, counter));

            Debug.Log("Property Get Test:" + test.PropertyTest);
            test.PropertyTest = 2;
            Debug.Log("Property Set Test:" + test.PropertyTest);

            System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
            sw.Start();
            for (int i = 0; i < 10000000; ++i)
            {
                test.NoInject(true, 1);
            }
            sw.Stop();
            long noInjectMethodCostTime = sw.ElapsedMilliseconds;
            sw.Reset();
            sw.Start();
            for (int i = 0; i < 10000000; ++i)
            {
                test.Inject(true, 1);
            }
            sw.Stop();
            Debug.Log("time cost ratio:" + (double)sw.ElapsedMilliseconds / noInjectMethodCostTime);
        }
        else
#endif
        {
            Debug.LogError("查看是否开启了宏ENABLE_LUA_INJECTION并执行了菜单命令——\"Lua=>Inject All\"");
        }
    }

    void InitGUI()
    {
        m_windowRect.x      = 0;
        m_windowRect.y      = 0;
        m_windowRect.width  = Screen.width;
        m_windowRect.height = Screen.height;

        m_logFontSize = (int)(m_fontSize * Screen.width * Screen.height / (1280 * 720));
        m_normalColor = Color.white;
        m_fontStyle   = new GUIStyle();
        m_fontStyle.normal.textColor = m_normalColor;
        m_fontStyle.fontSize         = m_logFontSize;

        //设置窗口颜色
        m_windowStyle = new GUIStyle();
        Texture2D windowTexture = new Texture2D(1, 1);

        windowTexture.SetPixel(0, 0, Color.black);
        windowTexture.Apply();
        m_windowStyle.normal.background = windowTexture;

        scaleThreshold = Screen.width / 1100.0f;
    }

    void OnApplicationQuit()
    {
#if UNITY_5 || UNITY_2017_1_OR_NEWER
        Application.logMessageReceived -= ShowTips;
#else
        Application.RegisterLogCallback(null);
#endif
        luaState.Dispose();
        luaState = null;
    }

    Vector2 MousePoisition {
        get { return(new Vector2(-Input.mousePosition.x, Input.mousePosition.y)); }
    }
예제 #20
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        UIPanelWrap.Register(L);
        UILabelWrap.Register(L);
        UIGridWrap.Register(L);
        UIInputWrap.Register(L);
        UIAtlasWrap.Register(L);
        UIScrollViewWrap.Register(L);
        UISpriteWrap.Register(L);
        TweenPositionWrap.Register(L);
        TweenScaleWrap.Register(L);
        TweenAlphaWrap.Register(L);
        AsyncImageDownloadWrap.Register(L);
        PhotoWrap.Register(L);
        MicroPhoneInputWrap.Register(L);
        VoiceChatPlayerWrap.Register(L);
        UIRectWrap.Register(L);
        UIWidgetWrap.Register(L);
        UIWidgetContainerWrap.Register(L);
        UIBasicSpriteWrap.Register(L);
        UITweenerWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_PlayerPrefsWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_RuntimePlatformWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        UnityEngine_SceneManagement_SceneWrap.Register(L);
        UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_WrapGridWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_ByteBufferWrap.Register(L);
        LuaFramework_LuaBehaviourWrap.Register(L);
        LuaFramework_GameManagerWrap.Register(L);
        LuaFramework_LuaManagerWrap.Register(L);
        LuaFramework_PanelManagerWrap.Register(L);
        LuaFramework_SoundManagerWrap.Register(L);
        LuaFramework_TimerManagerWrap.Register(L);
        LuaFramework_ThreadManagerWrap.Register(L);
        LuaFramework_NetworkManagerWrap.Register(L);
        LuaFramework_ResourceManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Comparison_UnityEngine_Transform", System_Comparison_UnityEngine_Transform);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object);
        L.RegFunction("Action_int_bytes", System_Action_int_bytes);
        L.EndModule();
        L.BeginModule("UIPanel");
        L.RegFunction("OnGeometryUpdated", UIPanel_OnGeometryUpdated);
        L.RegFunction("OnClippingMoved", UIPanel_OnClippingMoved);
        L.EndModule();
        L.BeginModule("UIWidget");
        L.RegFunction("OnDimensionsChanged", UIWidget_OnDimensionsChanged);
        L.RegFunction("OnPostFillCallback", UIWidget_OnPostFillCallback);
        L.RegFunction("HitCheck", UIWidget_HitCheck);
        L.EndModule();
        L.BeginModule("UIDrawCall");
        L.RegFunction("OnRenderCallback", UIDrawCall_OnRenderCallback);
        L.EndModule();
        L.BeginModule("UIGrid");
        L.RegFunction("OnReposition", UIGrid_OnReposition);
        L.EndModule();
        L.BeginModule("UIInput");
        L.RegFunction("OnValidate", UIInput_OnValidate);
        L.EndModule();
        L.BeginModule("UIScrollView");
        L.RegFunction("OnDragNotification", UIScrollView_OnDragNotification);
        L.EndModule();
        L.BeginModule("EventDelegate");
        L.RegFunction("Callback", EventDelegate_Callback);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #21
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        ToolsWrap.Register(L);
        NotiConstWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Func_string_bool", System_Func_string_bool);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #22
0
    public static void Bind(LuaState L)
    {
        float realtimeSinceStartup = Time.get_realtimeSinceStartup();

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", new LuaCSFunction(LuaBinder.UnityEngine_Events_UnityAction));
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_ByteBufferWrap.Register(L);
        LuaFramework_LuaBehaviourWrap.Register(L);
        LuaFramework_LuaManagerWrap.Register(L);
        LuaFramework_PanelManagerWrap.Register(L);
        LuaFramework_SoundManagerWrap.Register(L);
        LuaFramework_TimerManagerWrap.Register(L);
        LuaFramework_NetworkManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", new LuaCSFunction(LuaBinder.System_Action));
        L.RegFunction("Action_UnityEngine_Objects", new LuaCSFunction(LuaBinder.System_Action_UnityEngine_Objects));
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_MeshRenderer), typeof(MeshRenderer));
        L.AddPreLoad("UnityEngine.ParticleEmitter", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_ParticleEmitter), typeof(ParticleEmitter));
        L.AddPreLoad("UnityEngine.ParticleRenderer", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_ParticleRenderer), typeof(ParticleRenderer));
        L.AddPreLoad("UnityEngine.ParticleAnimator", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_ParticleAnimator), typeof(ParticleAnimator));
        L.AddPreLoad("UnityEngine.BoxCollider", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_BoxCollider), typeof(BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_MeshCollider), typeof(MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_SphereCollider), typeof(SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_CharacterController), typeof(CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_CapsuleCollider), typeof(CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_Animation), typeof(Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_AnimationClip), typeof(AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_AnimationState), typeof(AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_BlendWeights), typeof(BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_RenderTexture), typeof(RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", new LuaCSFunction(LuaBinder.LuaOpen_UnityEngine_Rigidbody), typeof(Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.get_realtimeSinceStartup() - realtimeSinceStartup);
    }
예제 #23
0
파일: LuaBinder.cs 프로젝트: qinghu/iFrame
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter));
        L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer));
        L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #24
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        GameResFactoryWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        ByteBufferWrap.Register(L);
        NetworkManagerWrap.Register(L);
        LuaHelperWrap.Register(L);
        LeanTweenTypeWrap.Register(L);
        LTDescrImplWrap.Register(L);
        LTBezierWrap.Register(L);
        LTBezierPathWrap.Register(L);
        LTEventWrap.Register(L);
        LTSplineWrap.Register(L);
        LeanTweenWrap.Register(L);
        LeanAudioWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectTransformUtilityWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ToggleGroupWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_ContentSizeFitterWrap.Register(L);
        UnityEngine_UI_DropdownWrap.Register(L);
        UnityEngine_UI_MaskWrap.Register(L);
        UnityEngine_UI_RectMask2DWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_LoopScrollRectWrap.Register(L);
        UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L);
        UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_float_float", System_Action_float_float);
        L.RegFunction("Action_float_object", System_Action_float_object);
        L.RegFunction("Action_UnityEngine_Vector2", System_Action_UnityEngine_Vector2);
        L.RegFunction("Action_UnityEngine_Vector3", System_Action_UnityEngine_Vector3);
        L.RegFunction("Action_UnityEngine_Vector3_object", System_Action_UnityEngine_Vector3_object);
        L.RegFunction("Action_UnityEngine_Color", System_Action_UnityEngine_Color);
        L.RegFunction("Action_object", System_Action_object);
        L.RegFunction("Action_LTEvent", System_Action_LTEvent);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #25
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        L.BeginModule("LaoHan");
        L.BeginModule("Control");
        LaoHan_Control_lhControlNetworkWrap.Register(L);
        L.EndModule();
        L.BeginModule("Infrastruture");
        LaoHan_Infrastruture_lhDebugWrap.Register(L);
        LaoHan_Infrastruture_lhResourcesWrap.Register(L);
        LaoHan_Infrastruture_lhObjectManagerWrap.Register(L);
        LaoHan_Infrastruture_EPoolTypeWrap.Register(L);
        LaoHan_Infrastruture_lhSceneManagerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_DebugWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_TextAssetWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Action_int_string_UnityEngine_Object", System_Action_int_string_UnityEngine_Object);
        L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_float", System_Action_float);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRendererWrap, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitterWrap, typeof(UnityEngine.ParticleEmitter));
        L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimatorWrap, typeof(UnityEngine.ParticleAnimator));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxColliderWrap, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshColliderWrap, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereColliderWrap, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleColliderWrap, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_AnimationWrap, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClipWrap, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationStateWrap, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTextureWrap, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_RigidbodyWrap, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
    }
예제 #26
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        Common_UtilsWrap.Register(L);
        ColaFramework_AssetLoaderWrap.Register(L);
        SorterTagWrap.Register(L);
        ParticleOrderAutoSorterWrap.Register(L);
        LuaInterface_DebuggerWrap.Register(L);
        ColaFramework_TimeHelperWrap.Register(L);
        ColaFramework_ColaHelperWrap.Register(L);
        UGUIMsgHandlerWrap.Register(L);
        UnityEngine_PlayerPrefsWrap.Register(L);
        SpriteAssetWrap.Register(L);
        SceneMgrWrap.Register(L);
        ColaFramework_ISceneCharacterWrap.Register(L);
        ColaFramework_SceneCharacterWrap.Register(L);
        UnityEngine_UI_Extensions_UGUIModelWrap.Register(L);
        AnimCtrlEnumWrap.Register(L);
        AnimCurveNamesWrap.Register(L);
        TouchHelperWrap.Register(L);
        LuaProfilerWrap.Register(L);
        L.RegFunction("UIEventHandler", UIEventHandler);
        L.RegFunction("UIDragEventHandlerDetail", UIDragEventHandlerDetail);
        L.RegFunction("StrValueChangeAction", StrValueChangeAction);
        L.RegFunction("IntValueChangeAction", IntValueChangeAction);
        L.RegFunction("RectValueChangeAction", RectValueChangeAction);
        L.RegFunction("FloatValueChangeAction", FloatValueChangeAction);
        L.RegFunction("BoolValueChangeAction", BoolValueChangeAction);
        L.RegFunction("OnSceneNameChanged", OnSceneNameChanged);
        L.RegFunction("OnSceneIndexChanged", OnSceneIndexChanged);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
        L.RegFunction("Action_UnityEngine_Object_string", System_Action_UnityEngine_Object_string);
        L.RegFunction("Action_float", System_Action_float);
        L.RegFunction("Action_bool", System_Action_bool);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #27
0
    public static void Bind(LuaState L)
    {
        float realtimeSinceStartup = Time.realtimeSinceStartup;

        L.BeginModule(null);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_WWWFormWrap.Register(L);
        UnityEngine_SystemInfoWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_TextAnchorWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", new LuaCSFunction(LuaBinder.UnityEngine_UI_InputField_OnValidateInput));
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", new LuaCSFunction(LuaBinder.UnityEngine_Events_UnityAction));
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LogCallback", new LuaCSFunction(LuaBinder.UnityEngine_Application_LogCallback));
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", new LuaCSFunction(LuaBinder.UnityEngine_Camera_CameraCallback));
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", new LuaCSFunction(LuaBinder.UnityEngine_RectTransform_ReapplyDrivenProperties));
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_ByteBufferWrap.Register(L);
        LuaFramework_LuaBehaviourWrap.Register(L);
        LuaFramework_PrefabLoaderWrap.Register(L);
        LuaFramework_SoundManagerWrap.Register(L);
        LuaFramework_NetworkManagerWrap.Register(L);
        LuaFramework_ResourceManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("Hummingbird");
        L.BeginModule("Model");
        Hummingbird_Model_GameConfigInfoWrap.Register(L);
        Hummingbird_Model_DeviceDrainModelWrap.Register(L);
        L.EndModule();
        L.BeginModule("SeaBattle");
        L.BeginModule("Controller");
        L.BeginModule("CameraControll");
        Hummingbird_SeaBattle_Controller_CameraControll_HandleInputInViewPortRectWrap.Register(L);
        Hummingbird_SeaBattle_Controller_CameraControll_HandleCameraActionWrap.Register(L);
        L.EndModule();
        L.BeginModule("Map");
        Hummingbird_SeaBattle_Controller_Map_WorldMapControllerWrap.Register(L);
        Hummingbird_SeaBattle_Controller_Map_BusinessSysMapControllerWrap.Register(L);
        Hummingbird_SeaBattle_Controller_Map_FubenTwoDMapControllerWrap.Register(L);
        L.EndModule();
        L.BeginModule("Guide");
        Hummingbird_SeaBattle_Controller_Guide_GuideHighlightMaskWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Utility");
        Hummingbird_SeaBattle_Utility_TweenUtilWrap.Register(L);
        Hummingbird_SeaBattle_Utility_NumberTextWrap.Register(L);
        L.BeginModule("RichText");
        Hummingbird_SeaBattle_Utility_RichText_RichTextWrap.Register(L);
        L.EndModule();
        L.BeginModule("FNScrollRect");
        Hummingbird_SeaBattle_Utility_FNScrollRect_FNScrollViewWrap.Register(L);
        L.EndModule();
        L.BeginModule("Platform");
        Hummingbird_SeaBattle_Utility_Platform_PlatformUtilWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Common");
        Hummingbird_SeaBattle_Common_FrameEventReceiverWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", new LuaCSFunction(LuaBinder.System_Action));
        L.RegFunction("Action_bool", new LuaCSFunction(LuaBinder.System_Action_bool));
        L.RegFunction("Action_UnityEngine_AssetBundle", new LuaCSFunction(LuaBinder.System_Action_UnityEngine_AssetBundle));
        L.RegFunction("Action_UnityEngine_Objects", new LuaCSFunction(LuaBinder.System_Action_UnityEngine_Objects));
        L.RegFunction("Action_UnityEngine_Vector3", new LuaCSFunction(LuaBinder.System_Action_UnityEngine_Vector3));
        L.RegFunction("Action_string", new LuaCSFunction(LuaBinder.System_Action_string));
        L.RegFunction("Action_int", new LuaCSFunction(LuaBinder.System_Action_int));
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - realtimeSinceStartup);
    }
예제 #28
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        UserInfoWrap.Register(L);
        GamedataWrap.Register(L);
        DatabaseWrap.Register(L);
        NetWrap.Register(L);
        HeroInfoWrap.Register(L);
        HeroItemWrap.Register(L);
        HeroTableDataWrap.Register(L);
        ReqLogonWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_RectOffsetWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Assets");
        L.BeginModule("Script");
        Assets_Script_SpriteFactoryWrap.Register(L);
        L.BeginModule("Frame");
        Assets_Script_Frame_XEventWrap.Register(L);
        Assets_Script_Frame_EventSystemWrap.Register(L);
        Assets_Script_Frame_PanelBaseWrap.Register(L);
        Assets_Script_Frame_LuaPanelWrap.Register(L);
        Assets_Script_Frame_UiControlContainerWrap.Register(L);
        Assets_Script_Frame_PanelManagerWrap.Register(L);
        Assets_Script_Frame_Singleton_Assets_Script_Frame_EventSystemWrap.Register(L);
        Assets_Script_Frame_Singleton_Assets_Script_Frame_PanelManagerWrap.Register(L);
        Assets_Script_Frame_Singleton_Assets_Script_SpriteFactoryWrap.Register(L);
        Assets_Script_Frame_Singleton_GamedataWrap.Register(L);
        Assets_Script_Frame_Singleton_DatabaseWrap.Register(L);
        Assets_Script_Frame_Singleton_NetWrap.Register(L);
        L.BeginModule("PanelManager");
        L.RegFunction("FuncInstanceUiBase", Assets_Script_Frame_PanelManager_FuncInstanceUiBase);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Predicate_HeroInfo", System_Predicate_HeroInfo);
        L.RegFunction("Action_HeroInfo", System_Action_HeroInfo);
        L.RegFunction("Comparison_HeroInfo", System_Comparison_HeroInfo);
        L.BeginModule("Collections");
        L.BeginModule("Generic");
        System_Collections_Generic_List_HeroInfoWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #29
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        LuaProfilerWrap.Register(L);
        AssetEntityWrap.Register(L);
        AssetUtilWrap.Register(L);
        GameObjectUtilWrap.Register(L);
        InputUtilWrap.Register(L);
        EAssetTypeWrap.Register(L);
        UILoadingWrap.Register(L);
        ImageExWrap.Register(L);
        RawImageExWrap.Register(L);
        ButtonExWrap.Register(L);
        TextExWrap.Register(L);
        UIGridWrap.Register(L);
        UIGridElementWrap.Register(L);
        TimeUtilWrap.Register(L);
        Singleton_AssetUtilWrap.Register(L);
        L.RegFunction("DAssetsCallback", DAssetsCallback);
        L.BeginModule("UnityEngine");
        UnityEngine_PlayerPrefsWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_DebugWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_AudioBehaviourWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_RawImageWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        L.BeginModule("Button");
        UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        UnityEngine_Events_UnityEventWrap.Register(L);
        UnityEngine_Events_UnityEventBaseWrap.Register(L);
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_GameObject", UnityEngine_Events_UnityAction_UnityEngine_GameObject);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Func_int_int", System_Func_int_int);
        L.RegFunction("Func_bool", System_Func_bool);
        L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
        L.EndModule();
        L.BeginModule("InputUtil");
        L.RegFunction("Joystick", InputUtil_Joystick);
        L.RegFunction("OnAction", InputUtil_OnAction);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #30
0
 public static void Bind(LuaState L)
 {
     float t = Time.realtimeSinceStartup;
     L.BeginModule(null);
     LuaInterface_DebuggerWrap.Register(L);
     ViewWrap.Register(L);
     BaseWrap.Register(L);
     ManagerWrap.Register(L);
     L.BeginModule("UnityEngine");
     UnityEngine_ComponentWrap.Register(L);
     UnityEngine_TransformWrap.Register(L);
     UnityEngine_MaterialWrap.Register(L);
     UnityEngine_LightWrap.Register(L);
     UnityEngine_RigidbodyWrap.Register(L);
     UnityEngine_CameraWrap.Register(L);
     UnityEngine_AudioSourceWrap.Register(L);
     UnityEngine_BehaviourWrap.Register(L);
     UnityEngine_MonoBehaviourWrap.Register(L);
     UnityEngine_GameObjectWrap.Register(L);
     UnityEngine_TrackedReferenceWrap.Register(L);
     UnityEngine_ApplicationWrap.Register(L);
     UnityEngine_PhysicsWrap.Register(L);
     UnityEngine_ColliderWrap.Register(L);
     UnityEngine_TimeWrap.Register(L);
     UnityEngine_TextureWrap.Register(L);
     UnityEngine_Texture2DWrap.Register(L);
     UnityEngine_ShaderWrap.Register(L);
     UnityEngine_RendererWrap.Register(L);
     UnityEngine_WWWWrap.Register(L);
     UnityEngine_ScreenWrap.Register(L);
     UnityEngine_CameraClearFlagsWrap.Register(L);
     UnityEngine_AudioClipWrap.Register(L);
     UnityEngine_AssetBundleWrap.Register(L);
     UnityEngine_ParticleSystemWrap.Register(L);
     UnityEngine_AsyncOperationWrap.Register(L);
     UnityEngine_LightTypeWrap.Register(L);
     UnityEngine_SleepTimeoutWrap.Register(L);
     UnityEngine_AnimatorWrap.Register(L);
     UnityEngine_InputWrap.Register(L);
     UnityEngine_KeyCodeWrap.Register(L);
     UnityEngine_SkinnedMeshRendererWrap.Register(L);
     UnityEngine_SpaceWrap.Register(L);
     UnityEngine_MeshRendererWrap.Register(L);
     UnityEngine_ParticleEmitterWrap.Register(L);
     UnityEngine_ParticleRendererWrap.Register(L);
     UnityEngine_ParticleAnimatorWrap.Register(L);
     UnityEngine_BoxColliderWrap.Register(L);
     UnityEngine_MeshColliderWrap.Register(L);
     UnityEngine_SphereColliderWrap.Register(L);
     UnityEngine_CharacterControllerWrap.Register(L);
     UnityEngine_CapsuleColliderWrap.Register(L);
     UnityEngine_AnimationWrap.Register(L);
     UnityEngine_AnimationClipWrap.Register(L);
     UnityEngine_AnimationStateWrap.Register(L);
     UnityEngine_AnimationBlendModeWrap.Register(L);
     UnityEngine_QueueModeWrap.Register(L);
     UnityEngine_PlayModeWrap.Register(L);
     UnityEngine_WrapModeWrap.Register(L);
     UnityEngine_QualitySettingsWrap.Register(L);
     UnityEngine_RenderSettingsWrap.Register(L);
     UnityEngine_BlendWeightsWrap.Register(L);
     UnityEngine_RenderTextureWrap.Register(L);
     UnityEngine_RectTransformWrap.Register(L);
     L.BeginModule("UI");
     UnityEngine_UI_TextWrap.Register(L);
     UnityEngine_UI_MaskableGraphicWrap.Register(L);
     UnityEngine_UI_GraphicWrap.Register(L);
     L.EndModule();
     L.BeginModule("EventSystems");
     UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
     L.EndModule();
     L.BeginModule("Events");
     L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
     L.EndModule();
     L.BeginModule("Camera");
     L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
     L.EndModule();
     L.BeginModule("Application");
     L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
     L.EndModule();
     L.BeginModule("AudioClip");
     L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
     L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
     L.EndModule();
     L.BeginModule("RectTransform");
     L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
     L.EndModule();
     L.EndModule();
     L.BeginModule("LuaFramework");
     LuaFramework_UtilWrap.Register(L);
     LuaFramework_AppConstWrap.Register(L);
     LuaFramework_LuaHelperWrap.Register(L);
     LuaFramework_ByteBufferWrap.Register(L);
     LuaFramework_LuaBehaviourWrap.Register(L);
     LuaFramework_GameManagerWrap.Register(L);
     LuaFramework_LuaManagerWrap.Register(L);
     LuaFramework_PanelManagerWrap.Register(L);
     LuaFramework_SoundManagerWrap.Register(L);
     LuaFramework_TimerManagerWrap.Register(L);
     LuaFramework_ThreadManagerWrap.Register(L);
     LuaFramework_NetworkManagerWrap.Register(L);
     LuaFramework_ResourceManagerWrap.Register(L);
     L.EndModule();
     L.BeginModule("System");
     L.RegFunction("Action", System_Action);
     L.RegFunction("Action_NotiData", System_Action_NotiData);
     L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects);
     L.EndModule();
     L.EndModule();
     Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
 }
예제 #31
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        TriggerScriptWrap.Register(L);
        MoveBehaviourScriptWrap.Register(L);
        CaptureBehaviourScriptWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_Collider2DWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_ByteBufferWrap.Register(L);
        LuaFramework_LuaBehaviourWrap.Register(L);
        LuaFramework_GameManagerWrap.Register(L);
        LuaFramework_LuaManagerWrap.Register(L);
        LuaFramework_PanelManagerWrap.Register(L);
        LuaFramework_SoundManagerWrap.Register(L);
        LuaFramework_TimerManagerWrap.Register(L);
        LuaFramework_ThreadManagerWrap.Register(L);
        LuaFramework_NetworkManagerWrap.Register(L);
        LuaFramework_ResourceManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #32
0
    public static void Register(LuaState state, MonoBehaviour behaviour)
    {
        state.BeginModule(null);
        state.RegFunction("WaitForSeconds", WaitForSeconds);
        state.RegFunction("WaitForFixedUpdate", WaitForFixedUpdate);
        state.RegFunction("WaitForEndOfFrame", WaitForEndOfFrame);
        state.RegFunction("Yield", Yield);
        state.RegFunction("StopCoroutine", StopCoroutine);
        state.EndModule();

        state.LuaDoString(strCo, "LuaCoroutine.cs");
        mb = behaviour;
    }
예제 #33
0
 void Bind(LuaState state)
 {
     state.BeginModule(null);
     TestProtolWrap.Register(state);
     state.EndModule();
 }
예제 #34
0
 void Bind(LuaState L)
 {
     L.BeginModule(null);
     TestEventListenerWrap.Register(state);
     L.EndModule();
 }
예제 #35
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        ScrollRectInputWrap.Register(L);
        ReusingScrollRectWrap.Register(L);
        InterpTypeWrap.Register(L);
        RepeatTypeWrap.Register(L);
        AnimDataWrap.Register(L);
        AnimSystemWrap.Register(L);
        UIBaseWrap.Register(L);
        UIWindowBaseWrap.Register(L);
        UIManagerWrap.Register(L);
        UIWindowLuaHelperWrap.Register(L);
        UISystemEventWrap.Register(L);
        UIEventWrap.Register(L);
        JsonLuaHelperWrap.Register(L);
        DataTableWrap.Register(L);
        SingleDataWrap.Register(L);
        SingleFieldWrap.Register(L);
        RecordTableWrap.Register(L);
        DataManagerWrap.Register(L);
        ConfigManagerWrap.Register(L);
        RecordManagerWrap.Register(L);
        AudioPlayManagerWrap.Register(L);
        IInputEventBaseWrap.Register(L);
        InputUIEventTypeWrap.Register(L);
        InputUIEventBaseWrap.Register(L);
        InputUIOnScrollEventWrap.Register(L);
        InputUIOnClickEventWrap.Register(L);
        InputUILongPressEventWrap.Register(L);
        InputNetworkMessageEventWrap.Register(L);
        InputNetworkConnectStatusEventWrap.Register(L);
        NetworkStateWrap.Register(L);
        InputManagerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        GameObjectManagerWrap.Register(L);
        L.RegFunction("AnimCallBack", AnimCallBack);
        L.RegFunction("AnimCustomMethodVector4", AnimCustomMethodVector4);
        L.RegFunction("AnimCustomMethodVector3", AnimCustomMethodVector3);
        L.RegFunction("AnimCustomMethodVector2", AnimCustomMethodVector2);
        L.RegFunction("AnimCustomMethodFloat", AnimCustomMethodFloat);
        L.RegFunction("InputEventHandle_InputUIOnClickEvent", InputEventHandle_InputUIOnClickEvent);
        L.RegFunction("InputEventHandle_InputUILongPressEvent", InputEventHandle_InputUILongPressEvent);
        L.RegFunction("InputEventHandle_InputUIOnBeginDragEvent", InputEventHandle_InputUIOnBeginDragEvent);
        L.RegFunction("InputEventHandle_InputUIOnEndDragEvent", InputEventHandle_InputUIOnEndDragEvent);
        L.RegFunction("EventHandle", EventHandle);
        L.RegFunction("UIAnimCallBack", UIAnimCallBack);
        L.RegFunction("UICallBack", UICallBack);
        L.RegFunction("CallBack_string_int_string", CallBack_string_int_string);
        L.RegFunction("CallBack_string_string", CallBack_string_string);
        L.RegFunction("InputEventCallBack", InputEventCallBack);
        L.RegFunction("InputEventHandle_IInputEventBase", InputEventHandle_IInputEventBase);
        L.BeginModule("UnityEngine");
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_Vector3Wrap.Register(L);
        UnityEngine_Vector4Wrap.Register(L);
        UnityEngine_Vector2Wrap.Register(L);
        UnityEngine_ColorWrap.Register(L);
        UnityEngine_DebugWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Predicate_string", System_Predicate_string);
        L.RegFunction("Action_string", System_Action_string);
        L.RegFunction("Comparison_string", System_Comparison_string);
        L.BeginModule("Collections");
        L.BeginModule("Generic");
        System_Collections_Generic_List_stringWrap.Register(L);
        System_Collections_Generic_Dictionary_string_objectWrap.Register(L);
        System_Collections_Generic_Dictionary_string_SingleDataWrap.Register(L);
        System_Collections_Generic_Dictionary_string_stringWrap.Register(L);
        System_Collections_Generic_Dictionary_string_SingleFieldWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #36
0
    void Awake()
    {
        state = new LuaState();
        state.Start();
        LuaBinder.Bind(state);

        state.BeginModule(null);
        state.BeginStaticLibs("TestStack");
        state.RegFunction("Test1", Test1);
        state.RegFunction("Test2", Test2);
        state.RegFunction("Test3", Test3);
        state.EndStaticLibs();
        state.EndModule();

        state.DoString(script, "script");
        show = state.GetFunction("Show");
        testRay = state.GetFunction("TestRay");
    }
예제 #37
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        eyeWrap.Register(L);
        UtilsWrap.Register(L);
        ConstWrap.Register(L);
        GlobalWrap.Register(L);
        ShareDataWrap.Register(L);
        ByteBufferWrap.Register(L);
        FileUtilWrap.Register(L);
        StringUtilWrap.Register(L);
        TableUtilWrap.Register(L);
        LogUtilWrap.Register(L);
        IniUtilWrap.Register(L);
        PathUtilWrap.Register(L);
        GameManagerWrap.Register(L);
        ResourceManagerWrap.Register(L);
        ObjectPoolManagerWrap.Register(L);
        NetworkManagerWrap.Register(L);
        LocalizationWrap.Register(L);
        DeviceHelperWrap.Register(L);
        UnitMoveWrap.Register(L);
        ProgressSpriteWrap.Register(L);
        UIModWrap.Register(L);
        UISystemWrap.Register(L);
        UIManagerWrap.Register(L);
        UIButtonWrap.Register(L);
        UIButtonAgentWrap.Register(L);
        UIInputFieldWrap.Register(L);
        UIInputFieldSubmitWrap.Register(L);
        UISliderWrap.Register(L);
        UIScrollRectWrap.Register(L);
        UIScrollBaseWrap.Register(L);
        UIScrollRingWrap.Register(L);
        UIScrollViewWrap.Register(L);
        UIDragSensorWrap.Register(L);
        UITextWrap.Register(L);
        UITweenWrap.Register(L);
        UITweenRectPositionWrap.Register(L);
        UITweenFadeWrap.Register(L);
        UITweenColorWrap.Register(L);
        UITweenLocalPositionWrap.Register(L);
        UITweenLocalPositionBetweenWrap.Register(L);
        UITweenScaleWrap.Register(L);
        UITweenPositionWrap.Register(L);
        UITweenSizeDeltaWrap.Register(L);
        UITweenCityBuildingWrap.Register(L);
        UITextTimeCountdownWrap.Register(L);
        UITextNumCountdownWrap.Register(L);
        UITextUnderlineWrap.Register(L);
        UIProgressWrap.Register(L);
        FXTypeWriterWrap.Register(L);
        TypeWriterWrap.Register(L);
        UITextAutoOmitWrap.Register(L);
        UIPopWindowWrap.Register(L);
        UIGradientWrap.Register(L);
        ShakeWrap.Register(L);
        UIHighLightMaskWrap.Register(L);
        GizmoPlaneWrap.Register(L);
        GizmoBezierLineWrap.Register(L);
        BezierWrap.Register(L);
        BezierMoveWrap.Register(L);
        CityCameraWrap.Register(L);
        Camera2DWrap.Register(L);
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        UnityEngine_MotionWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_TextGeneratorWrap.Register(L);
        UnityEngine_UICharInfoWrap.Register(L);
        UnityEngine_TextGenerationSettingsWrap.Register(L);
        UnityEngine_GUIUtilityWrap.Register(L);
        UnityEngine_Color32Wrap.Register(L);
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_PlayableWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("UI");
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_BaseMeshEffectWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("OpenUDIDPhone");
        OpenUDIDPhone_OpenUDIDWrap.Register(L);
        L.EndModule();
        L.BeginModule("UITextTimeCountdown");
        UITextTimeCountdown_DirectTypeWrap.Register(L);
        L.EndModule();
        L.BeginModule("DragonBones");
        DragonBones_UnityFactoryWrap.Register(L);
        DragonBones_AnimationTimelineStateWrap.Register(L);
        DragonBones_AnimationFrameDataWrap.Register(L);
        DragonBones_AnimationStateWrap.Register(L);
        DragonBones_AnimationFadeOutModeWrap.Register(L);
        DragonBones_AnimationWrap.Register(L);
        DragonBones_AnimationDataWrap.Register(L);
        DragonBones_AnimationConfigWrap.Register(L);
        DragonBones_ActionDataWrap.Register(L);
        DragonBones_ActionTypeWrap.Register(L);
        DragonBones_ArmatureWrap.Register(L);
        DragonBones_ArmatureDataWrap.Register(L);
        DragonBones_ArmatureTypeWrap.Register(L);
        DragonBones_BoneWrap.Register(L);
        DragonBones_BoneDataWrap.Register(L);
        DragonBones_BoneFrameDataWrap.Register(L);
        DragonBones_BoneTimelineDataWrap.Register(L);
        DragonBones_BoneTimelineStateWrap.Register(L);
        DragonBones_DragonBonesWrap.Register(L);
        DragonBones_DragonBonesDataWrap.Register(L);
        DragonBones_TransformWrap.Register(L);
        DragonBones_TransformObjectWrap.Register(L);
        DragonBones_BaseObjectWrap.Register(L);
        DragonBones_EventObjectWrap.Register(L);
        DragonBones_UnityArmatureComponentWrap.Register(L);
        DragonBones_BaseFactoryWrap.Register(L);
        DragonBones_TimelineState_DragonBones_AnimationFrameData_DragonBones_AnimationDataWrap.Register(L);
        DragonBones_FrameData_DragonBones_AnimationFrameDataWrap.Register(L);
        DragonBones_TimelineData_DragonBones_AnimationFrameDataWrap.Register(L);
        DragonBones_TweenFrameData_DragonBones_BoneFrameDataWrap.Register(L);
        DragonBones_FrameData_DragonBones_BoneFrameDataWrap.Register(L);
        DragonBones_TimelineData_DragonBones_BoneFrameDataWrap.Register(L);
        DragonBones_TweenTimelineState_DragonBones_BoneFrameData_DragonBones_BoneTimelineDataWrap.Register(L);
        DragonBones_TimelineState_DragonBones_BoneFrameData_DragonBones_BoneTimelineDataWrap.Register(L);
        DragonBones_UnityEventDispatcher_DragonBones_EventObjectWrap.Register(L);
        L.RegFunction("ListenerDelegate_DragonBones_EventObject", DragonBones_ListenerDelegate_DragonBones_EventObject);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object);
        L.EndModule();
        L.BeginModule("GameManager");
        L.RegFunction("LuaExecute", GameManager_LuaExecute);
        L.EndModule();
        L.BeginModule("UIInputFieldSubmit");
        L.RegFunction("OnValidateInput", UIInputFieldSubmit_OnValidateInput);
        L.EndModule();
        L.BeginModule("UITween");
        L.RegFunction("OnFinish", UITween_OnFinish);
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #38
0
    void Awake()
    {
        #if UNITY_5
        Application.logMessageReceived += ShowTips;
        #else
        Application.RegisterLogCallback(ShowTips);
        #endif
        Instance = this;
        new LuaResLoader();
        testGo = gameObject;
        state = new LuaState();
        state.Start();
        LuaBinder.Bind(state);

        state.BeginModule(null);
        state.RegFunction("TestArgError", TestArgError);
        state.RegFunction("TestTableInCo", TestTableInCo);
        state.RegFunction("TestCycle", TestCycle);
        state.RegFunction("TestNull", TestNull);
        state.RegFunction("TestAddComponent", TestAddComponent);
        state.RegFunction("TestOutOfBound", TestOutOfBound);
        state.RegFunction("TestMulStack", TestMulStack);
        state.BeginStaticLibs("TestStack");
        state.RegFunction("Test1", Test1);
        state.RegFunction("PushLuaError", PushLuaError);
        state.RegFunction("Test3", Test3);
        state.RegFunction("Test4", Test4);
        state.RegFunction("Test5", Test5);
        state.RegFunction("Test6", Test6);
        state.EndStaticLibs();
        state.EndModule();

        //state.DoFile("TestErrorStack.lua");
        state.Require("TestErrorStack");
        show = state.GetFunction("Show");
        testRay = state.GetFunction("TestRay");

        showStack = state.GetFunction("ShowStack");
        test4 = state.GetFunction("Test4");

        TestDelegate += TestD1;
        TestDelegate += TestD2;
    }
예제 #39
0
 public static void Bind(LuaState L)
 {
     float t = Time.realtimeSinceStartup;
     L.BeginModule(null);
     DebuggerWrap.Register(L);
     ViewWrap.Register(L);
     BaseWrap.Register(L);
     ManagerWrap.Register(L);
     L.BeginModule("UnityEngine");
     UnityEngine_ComponentWrap.Register(L);
     UnityEngine_BehaviourWrap.Register(L);
     UnityEngine_MonoBehaviourWrap.Register(L);
     UnityEngine_GameObjectWrap.Register(L);
     UnityEngine_TransformWrap.Register(L);
     UnityEngine_CanvasWrap.Register(L);
     UnityEngine_TrackedReferenceWrap.Register(L);
     UnityEngine_ApplicationWrap.Register(L);
     UnityEngine_PhysicsWrap.Register(L);
     UnityEngine_ColliderWrap.Register(L);
     UnityEngine_TimeWrap.Register(L);
     UnityEngine_TextureWrap.Register(L);
     UnityEngine_Texture2DWrap.Register(L);
     UnityEngine_ShaderWrap.Register(L);
     UnityEngine_MaterialWrap.Register(L);
     UnityEngine_RendererWrap.Register(L);
     UnityEngine_WWWWrap.Register(L);
     UnityEngine_ScreenWrap.Register(L);
     UnityEngine_CameraWrap.Register(L);
     UnityEngine_CameraClearFlagsWrap.Register(L);
     UnityEngine_AudioClipWrap.Register(L);
     UnityEngine_AudioSourceWrap.Register(L);
     UnityEngine_AssetBundleWrap.Register(L);
     UnityEngine_ParticleSystemWrap.Register(L);
     UnityEngine_AsyncOperationWrap.Register(L);
     UnityEngine_LightWrap.Register(L);
     UnityEngine_LightTypeWrap.Register(L);
     UnityEngine_SleepTimeoutWrap.Register(L);
     UnityEngine_AnimatorWrap.Register(L);
     UnityEngine_InputWrap.Register(L);
     UnityEngine_KeyCodeWrap.Register(L);
     UnityEngine_SkinnedMeshRendererWrap.Register(L);
     UnityEngine_SpaceWrap.Register(L);
     UnityEngine_AnimationBlendModeWrap.Register(L);
     UnityEngine_QueueModeWrap.Register(L);
     UnityEngine_PlayModeWrap.Register(L);
     UnityEngine_WrapModeWrap.Register(L);
     UnityEngine_QualitySettingsWrap.Register(L);
     UnityEngine_RenderSettingsWrap.Register(L);
     UnityEngine_RectTransformWrap.Register(L);
     L.BeginModule("UI");
     UnityEngine_UI_CanvasScalerWrap.Register(L);
     UnityEngine_UI_TextWrap.Register(L);
     L.EndModule();
     L.BeginModule("Experimental");
     L.BeginModule("Director");
     UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
     L.EndModule();
     L.EndModule();
     L.BeginModule("Events");
     L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
     L.EndModule();
     L.EndModule();
     L.BeginModule("LuaFramework");
     LuaFramework_UtilWrap.Register(L);
     LuaFramework_AppConstWrap.Register(L);
     LuaFramework_LuaHelperWrap.Register(L);
     LuaFramework_ByteBufferWrap.Register(L);
     LuaFramework_LuaBehaviourWrap.Register(L);
     LuaFramework_GameManagerWrap.Register(L);
     LuaFramework_LuaManagerWrap.Register(L);
     LuaFramework_PanelManagerWrap.Register(L);
     LuaFramework_SoundManagerWrap.Register(L);
     LuaFramework_TimerManagerWrap.Register(L);
     LuaFramework_ThreadManagerWrap.Register(L);
     LuaFramework_NetworkManagerWrap.Register(L);
     LuaFramework_ResourceManagerWrap.Register(L);
     L.EndModule();
     L.BeginModule("System");
     L.RegFunction("Action", System_Action);
     L.RegFunction("Action_NotiData", System_Action_NotiData);
     L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects);
     L.EndModule();
     L.EndModule();
     L.BeginPreLoad();
     L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
     L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter));
     L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer));
     L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator));
     L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
     L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
     L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
     L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
     L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
     L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
     L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
     L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
     L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
     L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
     L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
     L.EndPreLoad();
     Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
 }