void RefreshVos(LuaModuleInfo moduleInfo) { moduleInfo.voList = new List <string>(); if (Directory.Exists(moduleInfo.voDirPath)) { string[] voFiles = Directory.GetFiles(moduleInfo.voDirPath, "*.lua"); for (int j = 0; j < voFiles.Length; j++) { moduleInfo.voList.Add(Path.GetFileNameWithoutExtension(voFiles[j])); } } }
void AddVoFile(LuaModuleInfo moduleInfo) { EditorGUILayout.BeginHorizontal(); newVoName = EditorGUILayout.TextField("新Vo 名称:", newVoName); if (GUILayout.Button("新增", endButtonWidth)) { if (!ToLuaGenerater.FileNameValid(newVoName, this)) { return; } ToLuaGenerater.GeneratedLuaFile(moduleInfo.moduleDirPath, moduleInfo.moduleName, newVoName, LuaFolder.Vo); RefreshVos(moduleInfo); newVoName = ""; } EditorGUILayout.EndHorizontal(); }
void GeneratedMvcFiles() { StringBuilder mdrSb = new StringBuilder(); StringBuilder modelSb = new StringBuilder(); StringBuilder serviceSb = new StringBuilder(); for (int i = 0; i < moduleInfoList.Count; i++) { LuaModuleInfo moduleInfo = moduleInfoList[i]; if (Directory.Exists(moduleInfo.viewDirPath)) { string[] mdrFiles = Directory.GetFiles(moduleInfo.viewDirPath, "*.lua"); for (int j = 0; j < mdrFiles.Length; j++) { mdrSb.AppendLine(ToLuaGenerater.GetMdrLuaLine(mdrFiles[j], moduleInfo.moduleName, LuaFolder.Mdr)); } } if (Directory.Exists(moduleInfo.modelDirPath)) { string[] modelFiles = Directory.GetFiles(moduleInfo.modelDirPath, "*.lua"); for (int j = 0; j < modelFiles.Length; j++) { modelSb.AppendLine(ToLuaGenerater.GetSingletonLuaLine(modelFiles[j], LuaFolder.Model)); } } if (Directory.Exists(moduleInfo.modelDirPath)) { string[] serviceFiles = Directory.GetFiles(moduleInfo.serviceDirPath, "*.lua"); for (int j = 0; j < serviceFiles.Length; j++) { serviceSb.AppendLine(ToLuaGenerater.GetSingletonLuaLine(serviceFiles[j], LuaFolder.Service)); } } } ToLuaGenerater.GeneratedTODOLua(MediatorContextPath, mdrSb); ToLuaGenerater.GeneratedTODOLua(ModelContextPath, modelSb); ToLuaGenerater.GeneratedTODOLua(ServiceContextPath, serviceSb); }
//加载所有模块 void LoadAllModules() { string modulesRootDir = Path.Combine(Application.dataPath, LuaModulesDir); string[] moduleDirs = Directory.GetDirectories(modulesRootDir); moduleInfoList = new List <LuaModuleInfo>(); for (int i = 0; i < moduleDirs.Length; i++) { string moduleDirPath = moduleDirs[i]; //模块目录路径 LuaModuleInfo moduleInfo = new LuaModuleInfo(Path.GetFileName(moduleDirs[i])); moduleInfo.moduleDirPath = moduleDirPath; //模块目录路径 moduleInfo.viewDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.View); moduleInfo.modelDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.Model); moduleInfo.serviceDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.Service); moduleInfo.voDirPath = moduleDirPath + ToLuaGenerater.Folder2Directory(LuaFolder.Vo); //Views string[] mdrFiles = Directory.GetFiles(moduleInfo.viewDirPath, "*.lua"); for (int j = 0; j < mdrFiles.Length; j++) { string mdrFilePath = mdrFiles[j]; string mdrName = Path.GetFileNameWithoutExtension(mdrFilePath); mdrName = mdrName.Replace("Mdr", ""); LuaViewInfo viewInfo = new LuaViewInfo(mdrName); viewInfo.viewName = mdrName; viewInfo.viewDirPath = moduleInfo.viewDirPath; if (luaTable.HasTable(mdrName)) {//已经存在配置 Dictionary <string, object> table = luaTable.SetTable(mdrName); viewInfo.prefabUrl = luaTable.GetString(mdrName, "prefab"); } moduleInfo.viewList.Add(viewInfo); } //Vo RefreshVos(moduleInfo); moduleInfoList.Add(moduleInfo); } }
void EditFolder(LuaModuleInfo moduleInfo, LuaFolder folder) { string folderPath = moduleInfo.moduleDirPath + ToLuaGenerater.Folder2Directory(folder); LuaFileStatus status = ToLuaGenerater.GetFileStatus(moduleInfo.moduleDirPath, folder); switch (status) { case LuaFileStatus.Nothing: if (GUILayout.Button("生成 " + folder + " 文件夹")) { ToLuaGenerater.GeneratedFolder(folderPath); } break; case LuaFileStatus.Folder_Only: if (folder == LuaFolder.Vo) { AddVoFile(moduleInfo); } else if (GUILayout.Button("生成 " + folder + ".lua 文件")) { ToLuaGenerater.GeneratedLuaFile(moduleInfo.moduleDirPath, moduleInfo.moduleName, moduleInfo.moduleName, folder); } break; case LuaFileStatus.Folder_And_LuaFile: if (folder == LuaFolder.Vo) { AddVoFile(moduleInfo); } else { EditorGUILayout.LabelField(moduleInfo.moduleName + folder + ".lua 文件已经生成"); } break; } }
void EditModulelist() { for (int i = 0; i < moduleInfoList.Count; i++) { EditorGUI.indentLevel++; { LuaModuleInfo moduleInfo = moduleInfoList[i]; EditorGUILayout.LabelField("模块:", moduleInfo.moduleName); EditorGUI.indentLevel++; EditorGUILayout.LabelField("Views:"); EditorGUI.indentLevel++; for (int j = 0; j < moduleInfo.viewList.Count; j++) { EditorGUI.indentLevel++; LuaViewInfo viewInfo = moduleInfo.viewList[j]; if (luaTable.HasTable(viewInfo.viewName)) {//已经存在配置 Dictionary <string, object> table = luaTable.GetTable(viewInfo.viewName); EditorGUILayout.LabelField("View name:", viewInfo.viewName); if (string.IsNullOrEmpty(viewInfo.prefabUrl)) { viewInfo.prefabUrl = luaTable.GetString(viewInfo.viewName, "prefab"); } oldString = viewInfo.prefabUrl; FetchPrefabUrl(viewInfo); if (oldString != viewInfo.prefabUrl) { luaTable.SetHashTable(viewInfo.viewName, "prefab", viewInfo.prefabUrl); } } else { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("搜索到新的View:" + viewInfo.viewName + "是否新建?"); if (GUILayout.Button("新建", endButtonWidth)) { luaTable.SetTable(viewInfo.viewName); luaTable.SetHashTable(viewInfo.viewName, "name", viewInfo.viewName); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.BeginHorizontal(); { LuaFileStatus status = ToLuaGenerater.GetFileStatus(moduleInfo.moduleDirPath, LuaFolder.Mdr, viewInfo.viewName); if (status == LuaFileStatus.Folder_Only || status == LuaFileStatus.Folder_And_LuaFile) { EditorGUILayout.LabelField("Mdr文件:"); if (GUILayout.Button("生成 " + viewInfo.viewName + " 的 Mediator 文件")) { ToLuaGenerater.GeneratedLuaFile(moduleInfo.moduleDirPath, moduleInfo.moduleName, viewInfo.viewName, LuaFolder.Mdr); } } else if (status == LuaFileStatus.Folder_And_TagLuaFile) { EditorGUILayout.LabelField("Mdr文件:", viewInfo.viewName + LuaFolder.Mdr + ".lua 文件已经生成"); } else { EditorGUILayout.LabelField("Mdr文件:", status.ToString()); } } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; EditorGUILayout.Space(); } EditorGUI.indentLevel--; //Vos EditorGUI.indentLevel++; if (moduleInfo.voList.Count > 0) { EditorGUILayout.LabelField("Value Objects:"); for (int j = 0; j < moduleInfo.voList.Count; j++) { EditorGUILayout.LabelField((j + 1).ToString(), moduleInfo.voList[j] + ".lua"); } } else { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Value Objects:"); EditFolder(moduleInfo, LuaFolder.Vo); EditorGUILayout.EndHorizontal(); } EditorGUI.indentLevel--; EditorGUILayout.Space(); EditFolder(moduleInfo, LuaFolder.Model); EditFolder(moduleInfo, LuaFolder.Service); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); moduleInfo.newViewMdrName = EditorGUILayout.TextField("新View 名称:", moduleInfo.newViewMdrName); if (GUILayout.Button("新增", endButtonWidth)) { if (!ToLuaGenerater.FileNameValid(moduleInfo.newViewMdrName, this)) { return; } LuaViewInfo viewInfo = new LuaViewInfo(moduleInfo.newViewMdrName); viewInfo.viewName = moduleInfo.newViewMdrName; viewInfo.viewDirPath = moduleInfo.viewDirPath; luaTable.SetTable(viewInfo.viewName); luaTable.SetHashTable(viewInfo.viewName, "name", viewInfo.viewName); moduleInfo.viewList.Add(viewInfo); moduleInfo.newViewMdrName = ""; } EditorGUILayout.EndHorizontal(); EditorUtils.DrawHorizontalSplitter(); EditorGUI.indentLevel--; } EditorGUI.indentLevel--; } }