static int _s_set_assetbundle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaMVC.LoadedAsset __cl_gen_to_be_invoked = (LuaMVC.LoadedAsset)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.assetbundle = (UnityEngine.AssetBundle)translator.GetObject(L, 2, typeof(UnityEngine.AssetBundle)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_assetbundle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaMVC.LoadedAsset __cl_gen_to_be_invoked = (LuaMVC.LoadedAsset)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.assetbundle); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_dependencyCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaMVC.LoadedAsset __cl_gen_to_be_invoked = (LuaMVC.LoadedAsset)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.dependencyCount); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { LuaMVC.LoadedAsset __cl_gen_ret = new LuaMVC.LoadedAsset(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to LuaMVC.LoadedAsset constructor!")); }