예제 #1
0
        static int _s_set_assetbundle(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                LuaMVC.LoadedAsset __cl_gen_to_be_invoked = (LuaMVC.LoadedAsset)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.assetbundle = (UnityEngine.AssetBundle)translator.GetObject(L, 2, typeof(UnityEngine.AssetBundle));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
예제 #2
0
        static int _g_get_assetbundle(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                LuaMVC.LoadedAsset __cl_gen_to_be_invoked = (LuaMVC.LoadedAsset)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.assetbundle);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
예제 #3
0
        static int _g_get_dependencyCount(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                LuaMVC.LoadedAsset __cl_gen_to_be_invoked = (LuaMVC.LoadedAsset)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.dependencyCount);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
예제 #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    LuaMVC.LoadedAsset __cl_gen_ret = new LuaMVC.LoadedAsset();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to LuaMVC.LoadedAsset constructor!"));
        }