void Start() { LuaLibrariesIniter.PostInit(); //JS_test(); // SetupQuest(1); // SetupQuest(2); // SetupQuest(3); //DeleteQuest(0); }
void Start() { LuaLibrariesIniter.PostInit(); PathCalcManager.PreSetup(); LanguageTextManager.Init(); var map = new DefaultMap(); SetupNewChunk(map); var center = CurrentChunk.Ground[0][(int)(StaticMapSize / 2f)][(int)(StaticMapSize / 2f)].CurrentPos; //SetCameraAt(new Vector2Int(center.x, center.y)); PlayersManager.SetupPlayer(); }