void SetGroupActive() { GameObject[] gobjects; if (m_lastIdx >= 0 && m_lastIdx < m_Group.Count) { gobjects = m_Group[m_lastIdx].items; foreach (var g in gobjects) { LuaHelper.DelayDeActive(g); } } if (m_GroupIndex >= 0 && m_GroupIndex < m_Group.Count) { gobjects = m_Group[m_GroupIndex].items; foreach (var g in gobjects) { LuaHelper.Active(g); } } }