static int AddDownloadPackProgressListener(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.GameManager obj = (LuaFramework.GameManager)ToLua.CheckObject <LuaFramework.GameManager>(L, 1); LuaFramework.GameManager.DownloadPackProgressChanged arg0 = (LuaFramework.GameManager.DownloadPackProgressChanged)ToLua.CheckDelegate <LuaFramework.GameManager.DownloadPackProgressChanged>(L, 2); obj.AddDownloadPackProgressListener(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_progressChanged(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LuaFramework.GameManager obj = (LuaFramework.GameManager)o; LuaFramework.GameManager.DownloadPackProgressChanged arg0 = (LuaFramework.GameManager.DownloadPackProgressChanged)ToLua.CheckDelegate <LuaFramework.GameManager.DownloadPackProgressChanged>(L, 2); obj.progressChanged = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index progressChanged on a nil value")); } }
static int get_progressChanged(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); LuaFramework.GameManager obj = (LuaFramework.GameManager)o; LuaFramework.GameManager.DownloadPackProgressChanged ret = obj.progressChanged; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index progressChanged on a nil value")); } }