static int inputAddListener(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); System.Action <UnityEngine.KeyCode> arg0 = (System.Action <UnityEngine.KeyCode>)ToLua.CheckDelegate <System.Action <UnityEngine.KeyCode> >(L, 1); LuaExtend.inputAddListener(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }