예제 #1
0
 public System.Int32 Invoke_HotFix_Int32_Int32_Int32(HotFix arg0, System.Int32 arg1, System.Int32 arg2)
 {
     LuaAPI.PushLuaFunction(L, reference);
     LuaCallback.PushObject(L, arg0);
     LuaCallback.PushNumber(L, arg1);
     LuaCallback.PushNumber(L, arg2);
     LuaAPI.CallLuaFunction(L, 3, 1);
     System.Int32 arg3 = (System.Int32)LuaCallback.ToNumber(L, -1);
     return(arg3);
 }
예제 #2
0
 public static int set_hideFlags(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 3))
     {
         UnityEngine.Object    arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
         UnityEngine.HideFlags arg1 = (UnityEngine.HideFlags)LuaCallback.ToNumber(L, 3);
         arg0.hideFlags = arg1;
         return(0);
     }
     return(0);
 }
예제 #3
0
 public static int set_hierarchyCapacity(System.IntPtr L)
 {
     if (true && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 3))
     {
         UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
         System.Int32          arg1 = (System.Int32)LuaCallback.ToNumber(L, 3);
         arg0.hierarchyCapacity = arg1;
         return(0);
     }
     return(0);
 }
예제 #4
0
    public static int GetChild(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Int32          arg1 = (System.Int32)LuaCallback.ToNumber(L, 2);
            UnityEngine.Transform res  = arg0.GetChild(arg1);
            LuaCallback.PushObject(L, res);
            return(1);
        }
        return(0);
    }
예제 #5
0
    public static int SetSiblingIndex(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Int32          arg1 = (System.Int32)LuaCallback.ToNumber(L, 2);
            arg0.SetSiblingIndex(arg1);

            return(0);
        }
        return(0);
    }
예제 #6
0
    public static int Invoke(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsNumber(L, 3))
        {
            UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)LuaCallback.ToObject(L, 1);
            System.String             arg1 = (System.String)LuaCallback.ToString(L, 2);
            System.Single             arg2 = (System.Single)LuaCallback.ToNumber(L, 3);
            arg0.Invoke(arg1, arg2);

            return(0);
        }
        return(0);
    }
예제 #7
0
    public static int Add(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2) && LuaAPI.IsNumber(L, 3))
        {
            HotFix       arg0 = (HotFix)LuaCallback.ToObject(L, 1);
            System.Int32 arg1 = (System.Int32)LuaCallback.ToNumber(L, 2);
            System.Int32 arg2 = (System.Int32)LuaCallback.ToNumber(L, 3);
            System.Int32 res  = arg0.Add(arg1, arg2);
            LuaCallback.PushNumber(L, res);
            return(1);
        }
        return(0);
    }
예제 #8
0
    public static int RotateAround(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsVector3(L, 3) && LuaAPI.IsNumber(L, 4))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            UnityEngine.Vector3   arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2);
            UnityEngine.Vector3   arg2 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 3);
            System.Single         arg3 = (System.Single)LuaCallback.ToNumber(L, 4);
            arg0.RotateAround(arg1, arg2, arg3);

            return(0);
        }
        return(0);
    }
예제 #9
0
    public static int BroadcastMessage(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsObject(L, 3) && LuaAPI.IsNumber(L, 4))
        {
            UnityEngine.Component          arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
            System.String                  arg1 = (System.String)LuaCallback.ToString(L, 2);
            System.Object                  arg2 = (System.Object)LuaCallback.ToObject(L, 3);
            UnityEngine.SendMessageOptions arg3 = (UnityEngine.SendMessageOptions)LuaCallback.ToNumber(L, 4);
            arg0.BroadcastMessage(arg1, arg2, arg3);

            return(0);
        }
        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsObject(L, 3))
        {
            UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
            System.String         arg1 = (System.String)LuaCallback.ToString(L, 2);
            System.Object         arg2 = (System.Object)LuaCallback.ToObject(L, 3);
            arg0.BroadcastMessage(arg1, arg2);

            return(0);
        }
        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2))
        {
            UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
            System.String         arg1 = (System.String)LuaCallback.ToString(L, 2);
            arg0.BroadcastMessage(arg1);

            return(0);
        }
        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsString(L, 2) && LuaAPI.IsNumber(L, 3))
        {
            UnityEngine.Component          arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1);
            System.String                  arg1 = (System.String)LuaCallback.ToString(L, 2);
            UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)LuaCallback.ToNumber(L, 3);
            arg0.BroadcastMessage(arg1, arg2);

            return(0);
        }
        return(0);
    }
예제 #10
0
    public static int Destroy(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2))
        {
            UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            System.Single      arg1 = (System.Single)LuaCallback.ToNumber(L, 2);
            UnityEngine.Object.Destroy(arg0, arg1);

            return(0);
        }
        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            UnityEngine.Object.Destroy(arg0);

            return(0);
        }
        return(0);
    }
예제 #11
0
    public static int InverseTransformPoint(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            UnityEngine.Vector3   arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2);
            UnityEngine.Vector3   res  = arg0.InverseTransformPoint(arg1);
            LuaCallback.PushVector(L, res);
            return(1);
        }
        if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2) && LuaAPI.IsNumber(L, 3) && LuaAPI.IsNumber(L, 4))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Single         arg1 = (System.Single)LuaCallback.ToNumber(L, 2);
            System.Single         arg2 = (System.Single)LuaCallback.ToNumber(L, 3);
            System.Single         arg3 = (System.Single)LuaCallback.ToNumber(L, 4);
            UnityEngine.Vector3   res  = arg0.InverseTransformPoint(arg1, arg2, arg3);
            LuaCallback.PushVector(L, res);
            return(1);
        }
        return(0);
    }
예제 #12
0
    public static int Translate(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsNumber(L, 3))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            UnityEngine.Vector3   arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2);
            UnityEngine.Space     arg2 = (UnityEngine.Space)LuaCallback.ToNumber(L, 3);
            arg0.Translate(arg1, arg2);

            return(0);
        }
        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            UnityEngine.Vector3   arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2);
            arg0.Translate(arg1);

            return(0);
        }
        if (nargs == 5 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2) && LuaAPI.IsNumber(L, 3) && LuaAPI.IsNumber(L, 4) && LuaAPI.IsNumber(L, 5))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Single         arg1 = (System.Single)LuaCallback.ToNumber(L, 2);
            System.Single         arg2 = (System.Single)LuaCallback.ToNumber(L, 3);
            System.Single         arg3 = (System.Single)LuaCallback.ToNumber(L, 4);
            UnityEngine.Space     arg4 = (UnityEngine.Space)LuaCallback.ToNumber(L, 5);
            arg0.Translate(arg1, arg2, arg3, arg4);

            return(0);
        }
        if (nargs == 4 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2) && LuaAPI.IsNumber(L, 3) && LuaAPI.IsNumber(L, 4))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Single         arg1 = (System.Single)LuaCallback.ToNumber(L, 2);
            System.Single         arg2 = (System.Single)LuaCallback.ToNumber(L, 3);
            System.Single         arg3 = (System.Single)LuaCallback.ToNumber(L, 4);
            arg0.Translate(arg1, arg2, arg3);

            return(0);
        }
        if (nargs == 3 && LuaAPI.IsObject(L, 1) && LuaAPI.IsVector3(L, 2) && LuaAPI.IsObject(L, 3))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            UnityEngine.Vector3   arg1 = (UnityEngine.Vector3)LuaCallback.ToVector3(L, 2);
            UnityEngine.Transform arg2 = (UnityEngine.Transform)LuaCallback.ToObject(L, 3);
            arg0.Translate(arg1, arg2);

            return(0);
        }
        if (nargs == 5 && LuaAPI.IsObject(L, 1) && LuaAPI.IsNumber(L, 2) && LuaAPI.IsNumber(L, 3) && LuaAPI.IsNumber(L, 4) && LuaAPI.IsObject(L, 5))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Single         arg1 = (System.Single)LuaCallback.ToNumber(L, 2);
            System.Single         arg2 = (System.Single)LuaCallback.ToNumber(L, 3);
            System.Single         arg3 = (System.Single)LuaCallback.ToNumber(L, 4);
            UnityEngine.Transform arg4 = (UnityEngine.Transform)LuaCallback.ToObject(L, 5);
            arg0.Translate(arg1, arg2, arg3, arg4);

            return(0);
        }
        return(0);
    }