예제 #1
0
 static void BuildStepTwo()
 {
     CSObjectWrapEditor.Generator.GenAll();
     LuaBuildScript.CopyLuafliesAndResetLuaAssetBundleNames();
 }
예제 #2
0
 static void BuildStepOne()
 {
     // 清理当前资源相关内容
     CSObjectWrapEditor.Generator.ClearAll();
     LuaBuildScript.ClearAllCopyedLuaFiles();
 }