static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaAStar obj = (LuaAStar)ToLua.CheckObject <LuaAStar>(L, 1); CSMap arg0 = (CSMap)ToLua.CheckObject <CSMap>(L, 2); obj.Init(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Search(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaAStar obj = (LuaAStar)ToLua.CheckObject <LuaAStar>(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); System.Collections.Generic.List <CSCell> o = obj.Search(arg0, arg1); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateLuaAStar(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { LuaAStar obj = new LuaAStar(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: LuaAStar.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }