public bool Equals(ConfidenceInterval other) { return(Estimation.Equals(other.Estimation) && Lower.Equals(other.Lower) && Upper.Equals(other.Upper) && ConfidenceLevel.Equals(other.ConfidenceLevel)); }
/// <summary> /// Returns true if InputStringComparison instances are equal /// </summary> /// <param name="other">Instance of InputStringComparison to be compared</param> /// <returns>Boolean</returns> public bool Equals(InputStringComparison other) { if (other is null) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Input == other.Input || Input != null && Input.Equals(other.Input) ) && ( Compare == other.Compare || Compare != null && Compare.Equals(other.Compare) ) && ( Lower == other.Lower || Lower.Equals(other.Lower) ) && ( Trim == other.Trim || Trim.Equals(other.Trim) )); }
/// <summary> /// Returns true if InputJoinStrings instances are equal /// </summary> /// <param name="other">Instance of InputJoinStrings to be compared</param> /// <returns>Boolean</returns> public bool Equals(InputJoinStrings other) { if (other is null) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Input == other.Input || Input != null && other.Input != null && Input.SequenceEqual(other.Input) ) && ( Separator == other.Separator || Separator != null && Separator.Equals(other.Separator) ) && ( Lower == other.Lower || Lower.Equals(other.Lower) ) && ( Trim == other.Trim || Trim.Equals(other.Trim) )); }
public bool Equals(Interval <T> other) { if (other == null) { return(false); } return(Lower.Equals(other.Lower) && Upper.Equals(other.Upper)); }
/// <summary> /// Gets the vertex buffer for the specified level. /// </summary> public VBO <ColorNormalVertex> GetLevel(int Level, Polarity Direction) { if (Direction == Polarity.Negative) { Level--; } VBO <ColorNormalVertex> c = this._Levels[Level, (int)Direction]; if (c == null) { IIterator <ColorNormalVertex, VBO <ColorNormalVertex> > vboc = VBO <ColorNormalVertex> .Create(); IBoundedPlaneSurface <Material> bps = Shape.Slice(this._StratifiedRenderer._Source, this._Axis, Level, delegate(T Lower, T Higher, Axis Axis) { if (Direction == Polarity.Positive && !Higher.Equals(this._StratifiedRenderer._Default)) { return(this._StratifiedRenderer._SurfacizeFunc(Lower, this._StratifiedRenderer._Default, Axis)); } if (Direction == Polarity.Negative && !Lower.Equals(this._StratifiedRenderer._Default)) { return(this._StratifiedRenderer._SurfacizeFunc(this._StratifiedRenderer._Default, Higher, Axis)); } return(Material.Default); }, Material.Default); QuadtreeSurface <Material> qs = bps.Extend <QuadtreeSurface <Material> >(); if (qs != null) { StaticRenderer.Send(qs, vboc, vboc); } else { StaticRenderer.Send(bps, vboc); } this._Levels[Level, (int)Direction] = c = vboc.End(); } return(c); }
public bool Equals(Bounds <T> other) => Lower.Equals(other.Lower) && Upper.Equals(other.Upper);
public bool String_InvariantCultureIgnoreCase() => Lower.Equals(Upper, StringComparison.InvariantCultureIgnoreCase);
public bool String_OrdinalIgnoreCase() => Lower.Equals(Upper, StringComparison.OrdinalIgnoreCase);
protected bool Equals(Limit other) { return(Lower.Equals(other.Lower) && Upper.Equals(other.Upper) && Effort.Equals(other.Effort) && Velocity.Equals(other.Velocity)); }