void Update() { if (Input.GetKeyDown(KeyCode.Space)) { LovelyCheese lovelyCheese = new LovelyCheese(); CheeseMessage.CreateMessage(lovelyCheese); Application.LoadLevel(Application.loadedLevel); } }
void Update() { if( Input.GetKeyDown( KeyCode.Space) ) { LovelyCheese lovelyCheese = new LovelyCheese(); CheeseMessage.CreateMessage( lovelyCheese ); Application.LoadLevel( Application.loadedLevel ); } }
public static void CreateMessage(LovelyCheese content) { if(instance != null) Destroy( instance.gameObject ); GameObject obj = new GameObject("CheeseMessage"); DontDestroyOnLoad( obj ); instance = obj.AddComponent<CheeseMessage>(); instance.content = content; }
public static void CreateMessage(LovelyCheese content) { if (instance != null) { Destroy(instance.gameObject); } GameObject obj = new GameObject("CheeseMessage"); DontDestroyOnLoad(obj); instance = obj.AddComponent <CheeseMessage>(); instance.content = content; }