public static void Listener(Pawn p, ref ThoughtState __result) { try { if (!__result.Active) { return; } CompSurrogateOwner cso = p.TryGetComp <CompSurrogateOwner>(); Pawn otherPawn = LovePartnerRelationUtility.ExistingMostLikedLovePartnerRel(p, false).otherPawn; CompSurrogateOwner cso2 = null; if (otherPawn != null) { cso2 = otherPawn.TryGetComp <CompSurrogateOwner>(); } if (p.IsAndroidTier() || p.IsSurrogateAndroid() || (cso != null && cso.skyCloudHost != null) || (otherPawn != null && (otherPawn.IsAndroidTier() || otherPawn.IsSurrogateAndroid() || (cso2 != null && cso2.skyCloudHost != null)))) { __result = false; } } catch (Exception e) { Log.Message("[ATTP] ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal " + e.Message + " " + e.StackTrace); } }
private static void ShowHeart(float x, float y, Pawn pawn) { Texture2D iconFor; DirectPawnRelation directPawnRelation = LovePartnerRelationUtility.ExistingMostLikedLovePartnerRel(pawn, false); if (directPawnRelation == null) { iconFor = null; } else if (!directPawnRelation.otherPawn.IsColonist || directPawnRelation.otherPawn.IsWorldPawn() || !directPawnRelation.otherPawn.relations.everSeenByPlayer) { iconFor = null; } else if (pawn.ownership.OwnedBed != null && pawn.ownership.OwnedBed == directPawnRelation.otherPawn.ownership.OwnedBed) { iconFor = BondIcon; } else { iconFor = BondBrokenIcon; } if (iconFor) { Vector2 iconSize = new Vector2(iconFor.width, iconFor.height); Rect drawRect = new Rect(x, y, iconSize.x, iconSize.y); TooltipHandler.TipRegion(drawRect, directPawnRelation.otherPawn.LabelCap); GUI.DrawTexture(drawRect, iconFor); } }
private static bool ShowHeart(float x, float y, Pawn pawn) { Texture2D iconFor; if (pawn == null || !pawn.IsColonist) { return(false); } DirectPawnRelation directPawnRelation = LovePartnerRelationUtility.ExistingMostLikedLovePartnerRel(pawn, false); if (directPawnRelation == null || directPawnRelation.otherPawn == null) { iconFor = null; } else if (!directPawnRelation.otherPawn.IsColonist || directPawnRelation.otherPawn.IsWorldPawn() || !directPawnRelation.otherPawn.relations.everSeenByPlayer) { iconFor = null; } else if (pawn.ownership?.OwnedBed != null && pawn.ownership?.OwnedBed == directPawnRelation.otherPawn.ownership?.OwnedBed) { iconFor = Textures.BondIcon; } else { iconFor = Textures.BondBrokenIcon; } if (iconFor != null) { Vector2 iconSize = new Vector2(iconFor.width, iconFor.height) * resizeHeart; Rect drawRect = new Rect(x, y, iconSize.x, iconSize.y); TooltipHandler.TipRegion(drawRect, directPawnRelation.otherPawn.LabelCap); if (iconFor == Textures.BondBrokenIcon) // if its a broken heart - allow them to click on the broken heart to assign the missing partner to the bed { if (Widgets.ButtonImage(drawRect, iconFor, Color.white, Color.red, true)) { if (pawn.ownership?.OwnedBed?.SleepingSlotsCount >= 2) { pawn.ownership.OwnedBed.GetComp <CompAssignableToPawn>().TryAssignPawn(directPawnRelation.otherPawn); return(true); } } } else { GUI.DrawTexture(drawRect, iconFor); } } return(false); }
protected override ThoughtState CurrentStateInternal(Pawn p) { DirectPawnRelation directPawnRelation = LovePartnerRelationUtility.ExistingMostLikedLovePartnerRel(p, false); if (directPawnRelation == null) { return(false); } if (!directPawnRelation.otherPawn.IsColonist || directPawnRelation.otherPawn.IsWorldPawn() || !directPawnRelation.otherPawn.relations.everSeenByPlayer) { return(false); } if (p.relations.OpinionOf(directPawnRelation.otherPawn) <= 0) { return(false); } Building_Bed bed = p.ownership.OwnedBed; if (bed != null) { Room bedRoom = bed.GetRoom(RegionType.Set_Passable); if (bedRoom != null) { if (bedRoom.Role == RoomRoleDefOf.Barracks || bedRoom.Role == RoomRoleDefOf.Bedroom) { List <Thing> containedAndAdjacentThings = bedRoom.ContainedAndAdjacentThings; for (int i = 0; i < containedAndAdjacentThings.Count; i++) { Thing thing = containedAndAdjacentThings[i]; Building_Bed otherBed = thing as Building_Bed; if (otherBed != null) { for (int j = 0; j < otherBed.owners.Count; j++) { Pawn owner = otherBed.owners[j]; if (owner == directPawnRelation.otherPawn) { return(false); } } } } } } } return(true); }
private static bool ShowHeart(float x, float y, Pawn pawn) { Texture2D iconFor; if (pawn == null || !pawn.IsColonist) { return(false); } DirectPawnRelation directPawnRelation = LovePartnerRelationUtility.ExistingMostLikedLovePartnerRel(pawn, false); if (directPawnRelation == null || directPawnRelation.otherPawn == null) { iconFor = null; } else if (!directPawnRelation.otherPawn.IsColonist || directPawnRelation.otherPawn.IsWorldPawn() || !directPawnRelation.otherPawn.relations.everSeenByPlayer) { iconFor = null; } else if (pawn.ownership?.OwnedBed != null && pawn.ownership?.OwnedBed == directPawnRelation.otherPawn.ownership?.OwnedBed) { iconFor = Textures.BondIcon; } else { iconFor = Textures.BondBrokenIcon; } if (iconFor != null) { Vector2 iconSize = new Vector2(iconFor.width, iconFor.height) * resizeHeart; Rect drawRect = new Rect(x, y, iconSize.x, iconSize.y); TooltipHandler.TipRegion(drawRect, directPawnRelation.otherPawn.LabelCap); GUI.DrawTexture(drawRect, iconFor); if (iconFor == Textures.BondBrokenIcon && Mouse.IsOver(drawRect) && Input.GetMouseButtonDown(0)) { if (pawn.ownership?.OwnedBed?.SleepingSlotsCount >= 2) { pawn.ownership.OwnedBed.GetComp <CompAssignableToPawn>().TryAssignPawn(directPawnRelation.otherPawn); return(true); } } } return(false); }
public static void CurrentStateInternal(ref ThoughtState __result, Pawn p) { DirectPawnRelation directPawnRelation = LovePartnerRelationUtility.ExistingMostLikedLovePartnerRel(p, false); bool multiplePartners = (from r in p.relations.PotentiallyRelatedPawns where LovePartnerRelationUtility.LovePartnerRelationExists(p, r) select r).Count() > 1; bool partnerBedInRoom = (from t in p.ownership.OwnedBed.GetRoom().ContainedBeds where t.AssignedPawns.Contains(directPawnRelation.otherPawn) select t).Count() > 0; if (directPawnRelation != null && p.ownership.OwnedBed != null && p.story.traits.HasTrait(TraitDefOfPsychology.Polygamous) && multiplePartners && partnerBedInRoom) { __result = false; } }
public static Building_AIPawnRechargeStation FindRechargeStationFor(AIPawn sleeper, AIPawn traveler, bool sleeperWillBePrisoner, bool checkSocialProperness, bool forceCheckMedBed = false) { Predicate <Thing> bedValidator = (Thing t) => { Building_AIPawnRechargeStation foundRechargeStation = t as Building_AIPawnRechargeStation; if (foundRechargeStation == null) { return(false); } if (!traveler.CanReserveAndReach(t, PathEndMode.OnCell, Danger.Some, foundRechargeStation.SleepingSlotsCount)) { return(false); } if (!foundRechargeStation.AnyUnoccupiedSleepingSlot && (!sleeper.InBed() || sleeper.CurrentBed() != foundRechargeStation)) { foreach (Pawn owner in foundRechargeStation.owners) { if (owner as AIPawn != null) { return(false); } } } if (sleeperWillBePrisoner) { if (!foundRechargeStation.ForPrisoners) { return(false); } if (!foundRechargeStation.Position.IsInPrisonCell(sleeper.Map)) { return(false); } } else { if (foundRechargeStation.Faction != traveler.Faction) { return(false); } if (foundRechargeStation.ForPrisoners) { return(false); } } if (foundRechargeStation.Medical) { if (!HealthAIUtility.ShouldEverReceiveMedicalCare(sleeper)) { return(false); } if (!HealthAIUtility.ShouldSeekMedicalRest(sleeper)) { return(false); } if (!foundRechargeStation.AnyUnoccupiedSleepingSlot && (!sleeper.InBed() || sleeper.CurrentBed() != foundRechargeStation)) { return(false); } } else if (foundRechargeStation.owners.Any <Pawn>() && !foundRechargeStation.owners.Contains(sleeper)) { // The pawn in the recharge station is not an AIPawn. UnassignPawn! foreach (Pawn owner in foundRechargeStation.owners) { if (owner as AIPawn == null) { if (foundRechargeStation.owners.Find((Pawn x) => LovePartnerRelationUtility.LovePartnerRelationExists(sleeper, x)) == null) { foundRechargeStation.TryUnassignPawn(owner); break; } } } // Now recheck if there is a free place if (!foundRechargeStation.AnyUnownedSleepingSlot) { return(false); } } return((!checkSocialProperness || foundRechargeStation.IsSociallyProper(sleeper, sleeperWillBePrisoner, false)) && !foundRechargeStation.IsForbidden(traveler) && !foundRechargeStation.IsBurning()); }; if (sleeper.ownership != null && sleeper.ownership.OwnedBed != null && bedValidator(sleeper.ownership.OwnedBed)) { Building_AIPawnRechargeStation rStation = sleeper.ownership.OwnedBed as Building_AIPawnRechargeStation; if (rStation != null) { return(rStation); } else { sleeper.ownership.UnclaimBed(); } } DirectPawnRelation directPawnRelation = LovePartnerRelationUtility.ExistingMostLikedLovePartnerRel(sleeper, false); if (directPawnRelation != null) { Building_AIPawnRechargeStation ownedBed = directPawnRelation.otherPawn.ownership.OwnedBed as Building_AIPawnRechargeStation; if (ownedBed != null && bedValidator(ownedBed)) { return(ownedBed); } } for (int j = 0; j < RestUtility.AllBedDefBestToWorst.Count; j++) { ThingDef thingDef = RestUtility.AllBedDefBestToWorst[j]; if (RestUtility.CanUseBedEver(sleeper, thingDef)) { Predicate <Thing> validator = (Thing b) => bedValidator(b) && (b as Building_AIPawnRechargeStation != null) && !((Building_AIPawnRechargeStation)b).Medical; Building_AIPawnRechargeStation building_Bed2 = GenClosest.ClosestThingReachable(sleeper.Position, sleeper.Map, ThingRequest.ForDef(thingDef), PathEndMode.OnCell, TraverseParms.For(traveler, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, validator, null, 0, -1, false) as Building_AIPawnRechargeStation; if (building_Bed2 != null) { if (sleeper.ownership != null) { sleeper.ownership.UnclaimBed(); } return(building_Bed2); } } } return(null); }