/// <summary> /// [多值多列]设置值快乐扑克3方法 /// </summary> /// <typeparam name="TEntity">泛型实体</typeparam> /// <param name="entity">实体</param> /// <param name="indexStart">开奖号开始</param> /// <param name="indexEnd">开奖号结束</param> /// <param name="count">项中列的个数</param> /// <param name="minNum">项最小值</param> /// <param name="maxNum">项最大值</param> /// <param name="index">项索引</param> /// <param name="missNumber">遗漏值</param> /// <param name="lastMiss">上期遗漏</param> /// <param name="maxMiss">最大遗漏</param> /// <param name="times">遗漏次数</param> /// <param name="avgMiss">平均遗漏</param> /// <param name="recordCount"></param> private static void GetMultiKLPK3Value <TEntity>(TEntity entity, int indexStart, int indexEnd, int minNum, int maxNum, int[] index, int[] missNumber, int[] lastMiss, int[] maxMiss, int[] times, int[] avgMiss, int recordCount) where TEntity : GP_KLPK3_ShanDong { IList <int> list = LotteryUtils.GetOpenCodeList <TEntity>(entity, indexStart, indexEnd); //var pkchars = new string[] { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K" }; for (int i = maxNum; i >= minNum; i--) { missNumber[i - minNum]++; var n = list.Count(p => (p % 100 - 1) == i); if (n > 0) //if(list.Any(p=>(p%100-1)==i)) //if (list.Contains(i)) { index[i - minNum] += n; if (null != lastMiss) { lastMiss[i - minNum] = missNumber[i - minNum];//上期遗漏 } missNumber[i - minNum] = 0; if (null != times) { times[i - minNum]++; } } //最大遗漏 if (null != maxMiss) { if (missNumber[i - minNum] > maxMiss[i - minNum]) { maxMiss[i - minNum] = missNumber[i - minNum]; } } // avgMiss[i - minNum] = maxMiss[i - minNum] / (times[i - minNum] + 1);//计算平均遗漏 if (null != avgMiss && null != times) { avgMiss[i - minNum] = (recordCount - times[i - minNum]) / (times[i - minNum] + 1);//计算平均遗漏 } } }