/// <summary> /// Handles the LostFocus event of the <see cref="GameBase.RenderWindow"/>. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param> void rw_LostFocus(object sender, EventArgs e) { if (LostFocus != null) { LostFocus.Raise(this, e); } }
public void LoseFocus() { LostFocus.Raise(this, EventArgs.Empty); if (_useGenericInteractionIndicators) { _interactionIndicatorRend.sprite = null; _interactionIndicatorPS.Stop(); } }