void OnLostTarget(LossTargetEvent @event) { if (@event.target != player || @event.subject != gameObject) { return; } detected = false; }
void OnLostTarget(LossTargetEvent @event) { if (@event.target != player || @event.subject != gameObject) { return; } if (chasing) { // _light.color = colors[1]; behavior.SetVariableValue("Detected", false); behavior.SetVariableValue("Spot Point", @event.spotPoint); chasing = false; searching = true; } detected = false; }