public bool Equals(DestinyTalentExclusiveGroup input) { if (input == null) { return(false); } return (( GroupHash == input.GroupHash || (GroupHash.Equals(input.GroupHash)) ) && ( LoreHash == input.LoreHash || (LoreHash.Equals(input.LoreHash)) ) && ( NodeHashes == input.NodeHashes || (NodeHashes != null && NodeHashes.SequenceEqual(input.NodeHashes)) ) && ( OpposingGroupHashes == input.OpposingGroupHashes || (OpposingGroupHashes != null && OpposingGroupHashes.SequenceEqual(input.OpposingGroupHashes)) ) && ( OpposingNodeHashes == input.OpposingNodeHashes || (OpposingNodeHashes != null && OpposingNodeHashes.SequenceEqual(input.OpposingNodeHashes)) )); }
public bool Equals(DestinyRecordDefinition input) { if (input == null) { return(false); } return (( DisplayProperties == input.DisplayProperties || (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties)) ) && ( Scope == input.Scope || (Scope != null && Scope.Equals(input.Scope)) ) && ( PresentationInfo == input.PresentationInfo || (PresentationInfo != null && PresentationInfo.Equals(input.PresentationInfo)) ) && ( LoreHash == input.LoreHash || (LoreHash.Equals(input.LoreHash)) ) && ( ObjectiveHashes == input.ObjectiveHashes || (ObjectiveHashes != null && ObjectiveHashes.SequenceEqual(input.ObjectiveHashes)) ) && ( RecordValueStyle == input.RecordValueStyle || (RecordValueStyle != null && RecordValueStyle.Equals(input.RecordValueStyle)) ) && ( ForTitleGilding == input.ForTitleGilding || (ForTitleGilding != null && ForTitleGilding.Equals(input.ForTitleGilding)) ) && ( TitleInfo == input.TitleInfo || (TitleInfo != null && TitleInfo.Equals(input.TitleInfo)) ) && ( CompletionInfo == input.CompletionInfo || (CompletionInfo != null && CompletionInfo.Equals(input.CompletionInfo)) ) && ( StateInfo == input.StateInfo || (StateInfo != null && StateInfo.Equals(input.StateInfo)) ) && ( Requirements == input.Requirements || (Requirements != null && Requirements.Equals(input.Requirements)) ) && ( ExpirationInfo == input.ExpirationInfo || (ExpirationInfo != null && ExpirationInfo.Equals(input.ExpirationInfo)) ) && ( IntervalInfo == input.IntervalInfo || (IntervalInfo != null && IntervalInfo.Equals(input.IntervalInfo)) ) && ( RewardItems == input.RewardItems || (RewardItems != null && RewardItems.SequenceEqual(input.RewardItems)) ) && ( PresentationNodeType == input.PresentationNodeType || (PresentationNodeType != null && PresentationNodeType.Equals(input.PresentationNodeType)) ) && ( TraitIds == input.TraitIds || (TraitIds != null && TraitIds.SequenceEqual(input.TraitIds)) ) && ( TraitHashes == input.TraitHashes || (TraitHashes != null && TraitHashes.SequenceEqual(input.TraitHashes)) ) && ( ParentNodeHashes == input.ParentNodeHashes || (ParentNodeHashes != null && ParentNodeHashes.SequenceEqual(input.ParentNodeHashes)) ) && ( Hash == input.Hash || (Hash.Equals(input.Hash)) ) && ( Index == input.Index || (Index.Equals(input.Index)) ) && ( Redacted == input.Redacted || (Redacted != null && Redacted.Equals(input.Redacted)) )); }
public bool Equals(DestinyTalentNodeDefinition input) { if (input == null) { return(false); } return (( NodeIndex == input.NodeIndex || (NodeIndex.Equals(input.NodeIndex)) ) && ( NodeHash == input.NodeHash || (NodeHash.Equals(input.NodeHash)) ) && ( Row == input.Row || (Row.Equals(input.Row)) ) && ( Column == input.Column || (Column.Equals(input.Column)) ) && ( PrerequisiteNodeIndexes == input.PrerequisiteNodeIndexes || (PrerequisiteNodeIndexes != null && PrerequisiteNodeIndexes.SequenceEqual(input.PrerequisiteNodeIndexes)) ) && ( BinaryPairNodeIndex == input.BinaryPairNodeIndex || (BinaryPairNodeIndex.Equals(input.BinaryPairNodeIndex)) ) && ( AutoUnlocks == input.AutoUnlocks || (AutoUnlocks != null && AutoUnlocks.Equals(input.AutoUnlocks)) ) && ( LastStepRepeats == input.LastStepRepeats || (LastStepRepeats != null && LastStepRepeats.Equals(input.LastStepRepeats)) ) && ( IsRandom == input.IsRandom || (IsRandom != null && IsRandom.Equals(input.IsRandom)) ) && ( RandomActivationRequirement == input.RandomActivationRequirement || (RandomActivationRequirement != null && RandomActivationRequirement.Equals(input.RandomActivationRequirement)) ) && ( IsRandomRepurchasable == input.IsRandomRepurchasable || (IsRandomRepurchasable != null && IsRandomRepurchasable.Equals(input.IsRandomRepurchasable)) ) && ( Steps == input.Steps || (Steps != null && Steps.SequenceEqual(input.Steps)) ) && ( ExclusiveWithNodeHashes == input.ExclusiveWithNodeHashes || (ExclusiveWithNodeHashes != null && ExclusiveWithNodeHashes.SequenceEqual(input.ExclusiveWithNodeHashes)) ) && ( RandomStartProgressionBarAtProgression == input.RandomStartProgressionBarAtProgression || (RandomStartProgressionBarAtProgression.Equals(input.RandomStartProgressionBarAtProgression)) ) && ( LayoutIdentifier == input.LayoutIdentifier || (LayoutIdentifier != null && LayoutIdentifier.Equals(input.LayoutIdentifier)) ) && ( GroupHash == input.GroupHash || (GroupHash.Equals(input.GroupHash)) ) && ( LoreHash == input.LoreHash || (LoreHash.Equals(input.LoreHash)) ) && ( NodeStyleIdentifier == input.NodeStyleIdentifier || (NodeStyleIdentifier != null && NodeStyleIdentifier.Equals(input.NodeStyleIdentifier)) ) && ( IgnoreForCompletion == input.IgnoreForCompletion || (IgnoreForCompletion != null && IgnoreForCompletion.Equals(input.IgnoreForCompletion)) )); }
public bool Equals(DestinyInventoryItemDefinition input) { if (input == null) { return(false); } return (( DisplayProperties == input.DisplayProperties || (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties)) ) && ( TooltipNotifications == input.TooltipNotifications || (TooltipNotifications != null && TooltipNotifications.SequenceEqual(input.TooltipNotifications)) ) && ( CollectibleHash == input.CollectibleHash || (CollectibleHash.Equals(input.CollectibleHash)) ) && ( IconWatermark == input.IconWatermark || (IconWatermark != null && IconWatermark.Equals(input.IconWatermark)) ) && ( IconWatermarkShelved == input.IconWatermarkShelved || (IconWatermarkShelved != null && IconWatermarkShelved.Equals(input.IconWatermarkShelved)) ) && ( SecondaryIcon == input.SecondaryIcon || (SecondaryIcon != null && SecondaryIcon.Equals(input.SecondaryIcon)) ) && ( SecondaryOverlay == input.SecondaryOverlay || (SecondaryOverlay != null && SecondaryOverlay.Equals(input.SecondaryOverlay)) ) && ( SecondarySpecial == input.SecondarySpecial || (SecondarySpecial != null && SecondarySpecial.Equals(input.SecondarySpecial)) ) && ( BackgroundColor == input.BackgroundColor || (BackgroundColor != null && BackgroundColor.Equals(input.BackgroundColor)) ) && ( Screenshot == input.Screenshot || (Screenshot != null && Screenshot.Equals(input.Screenshot)) ) && ( ItemTypeDisplayName == input.ItemTypeDisplayName || (ItemTypeDisplayName != null && ItemTypeDisplayName.Equals(input.ItemTypeDisplayName)) ) && ( FlavorText == input.FlavorText || (FlavorText != null && FlavorText.Equals(input.FlavorText)) ) && ( UiItemDisplayStyle == input.UiItemDisplayStyle || (UiItemDisplayStyle != null && UiItemDisplayStyle.Equals(input.UiItemDisplayStyle)) ) && ( ItemTypeAndTierDisplayName == input.ItemTypeAndTierDisplayName || (ItemTypeAndTierDisplayName != null && ItemTypeAndTierDisplayName.Equals(input.ItemTypeAndTierDisplayName)) ) && ( DisplaySource == input.DisplaySource || (DisplaySource != null && DisplaySource.Equals(input.DisplaySource)) ) && ( TooltipStyle == input.TooltipStyle || (TooltipStyle != null && TooltipStyle.Equals(input.TooltipStyle)) ) && ( Action == input.Action || (Action != null && Action.Equals(input.Action)) ) && ( Inventory == input.Inventory || (Inventory != null && Inventory.Equals(input.Inventory)) ) && ( SetData == input.SetData || (SetData != null && SetData.Equals(input.SetData)) ) && ( Stats == input.Stats || (Stats != null && Stats.Equals(input.Stats)) ) && ( EmblemObjectiveHash == input.EmblemObjectiveHash || (EmblemObjectiveHash.Equals(input.EmblemObjectiveHash)) ) && ( EquippingBlock == input.EquippingBlock || (EquippingBlock != null && EquippingBlock.Equals(input.EquippingBlock)) ) && ( TranslationBlock == input.TranslationBlock || (TranslationBlock != null && TranslationBlock.Equals(input.TranslationBlock)) ) && ( Preview == input.Preview || (Preview != null && Preview.Equals(input.Preview)) ) && ( Quality == input.Quality || (Quality != null && Quality.Equals(input.Quality)) ) && ( Value == input.Value || (Value != null && Value.Equals(input.Value)) ) && ( SourceData == input.SourceData || (SourceData != null && SourceData.Equals(input.SourceData)) ) && ( Objectives == input.Objectives || (Objectives != null && Objectives.Equals(input.Objectives)) ) && ( Metrics == input.Metrics || (Metrics != null && Metrics.Equals(input.Metrics)) ) && ( Plug == input.Plug || (Plug != null && Plug.Equals(input.Plug)) ) && ( Gearset == input.Gearset || (Gearset != null && Gearset.Equals(input.Gearset)) ) && ( Sack == input.Sack || (Sack != null && Sack.Equals(input.Sack)) ) && ( Sockets == input.Sockets || (Sockets != null && Sockets.Equals(input.Sockets)) ) && ( Summary == input.Summary || (Summary != null && Summary.Equals(input.Summary)) ) && ( TalentGrid == input.TalentGrid || (TalentGrid != null && TalentGrid.Equals(input.TalentGrid)) ) && ( InvestmentStats == input.InvestmentStats || (InvestmentStats != null && InvestmentStats.SequenceEqual(input.InvestmentStats)) ) && ( Perks == input.Perks || (Perks != null && Perks.SequenceEqual(input.Perks)) ) && ( LoreHash == input.LoreHash || (LoreHash.Equals(input.LoreHash)) ) && ( SummaryItemHash == input.SummaryItemHash || (SummaryItemHash.Equals(input.SummaryItemHash)) ) && ( Animations == input.Animations || (Animations != null && Animations.SequenceEqual(input.Animations)) ) && ( AllowActions == input.AllowActions || (AllowActions != null && AllowActions.Equals(input.AllowActions)) ) && ( Links == input.Links || (Links != null && Links.SequenceEqual(input.Links)) ) && ( DoesPostmasterPullHaveSideEffects == input.DoesPostmasterPullHaveSideEffects || (DoesPostmasterPullHaveSideEffects != null && DoesPostmasterPullHaveSideEffects.Equals(input.DoesPostmasterPullHaveSideEffects)) ) && ( NonTransferrable == input.NonTransferrable || (NonTransferrable != null && NonTransferrable.Equals(input.NonTransferrable)) ) && ( ItemCategoryHashes == input.ItemCategoryHashes || (ItemCategoryHashes != null && ItemCategoryHashes.SequenceEqual(input.ItemCategoryHashes)) ) && ( SpecialItemType == input.SpecialItemType || (SpecialItemType != null && SpecialItemType.Equals(input.SpecialItemType)) ) && ( ItemType == input.ItemType || (ItemType != null && ItemType.Equals(input.ItemType)) ) && ( ItemSubType == input.ItemSubType || (ItemSubType != null && ItemSubType.Equals(input.ItemSubType)) ) && ( ClassType == input.ClassType || (ClassType != null && ClassType.Equals(input.ClassType)) ) && ( BreakerType == input.BreakerType || (BreakerType != null && BreakerType.Equals(input.BreakerType)) ) && ( BreakerTypeHash == input.BreakerTypeHash || (BreakerTypeHash.Equals(input.BreakerTypeHash)) ) && ( Equippable == input.Equippable || (Equippable != null && Equippable.Equals(input.Equippable)) ) && ( DamageTypeHashes == input.DamageTypeHashes || (DamageTypeHashes != null && DamageTypeHashes.SequenceEqual(input.DamageTypeHashes)) ) && ( DamageTypes == input.DamageTypes || (DamageTypes != null && DamageTypes.SequenceEqual(input.DamageTypes)) ) && ( DefaultDamageType == input.DefaultDamageType || (DefaultDamageType != null && DefaultDamageType.Equals(input.DefaultDamageType)) ) && ( DefaultDamageTypeHash == input.DefaultDamageTypeHash || (DefaultDamageTypeHash.Equals(input.DefaultDamageTypeHash)) ) && ( SeasonHash == input.SeasonHash || (SeasonHash.Equals(input.SeasonHash)) ) && ( IsWrapper == input.IsWrapper || (IsWrapper != null && IsWrapper.Equals(input.IsWrapper)) ) && ( TraitIds == input.TraitIds || (TraitIds != null && TraitIds.SequenceEqual(input.TraitIds)) ) && ( TraitHashes == input.TraitHashes || (TraitHashes != null && TraitHashes.SequenceEqual(input.TraitHashes)) ) && ( Hash == input.Hash || (Hash.Equals(input.Hash)) ) && ( Index == input.Index || (Index.Equals(input.Index)) ) && ( Redacted == input.Redacted || (Redacted != null && Redacted.Equals(input.Redacted)) )); }