public override StateGraph CreateGraph() { StateGraph stateGraph = new StateGraph(); LordToil_ExitMapNear lordToil_ExitMapNear = new LordToil_ExitMapNear(this.near, this.radius, this.locomotion, this.canDig); if (this.useAvoidGridSmart) { lordToil_ExitMapNear.avoidGridMode = AvoidGridMode.Smart; } stateGraph.AddToil(lordToil_ExitMapNear); return(stateGraph); }
public override StateGraph CreateGraph() { StateGraph stateGraph = new StateGraph(); LordToil_ExitMapNear lordToil_ExitMapNear = new LordToil_ExitMapNear(near, radius, locomotion, canDig); if (useAvoidGridSmart) { lordToil_ExitMapNear.useAvoidGrid = true; } stateGraph.AddToil(lordToil_ExitMapNear); return(stateGraph); }