public static void StartFormingCaravan(List <Pawn> pawns, List <Pawn> downedPawns, Faction faction, List <TransferableOneWay> transferables, IntVec3 meetingPoint, IntVec3 exitSpot, int startingTile, int destinationTile) { if (startingTile < 0) { Log.Error("Can't start forming caravan because startingTile is invalid."); } else if (!pawns.Any()) { Log.Error("Can't start forming caravan with 0 pawns."); } else { if (pawns.Any((Pawn x) => x.Downed)) { Log.Warning("Forming a caravan with a downed pawn. This shouldn't happen because we have to create a Lord."); } List <TransferableOneWay> list = transferables.ToList(); list.RemoveAll((TransferableOneWay x) => x.CountToTransfer <= 0 || !x.HasAnyThing || x.AnyThing is Pawn); for (int i = 0; i < pawns.Count; i++) { pawns[i].GetLord()?.Notify_PawnLost(pawns[i], PawnLostCondition.ForcedToJoinOtherLord); } LordJob_FormAndSendCaravan lordJob = new LordJob_FormAndSendCaravan(list, downedPawns, meetingPoint, exitSpot, startingTile, destinationTile); LordMaker.MakeNewLord(Faction.OfPlayer, lordJob, pawns[0].MapHeld, pawns); for (int j = 0; j < pawns.Count; j++) { Pawn pawn = pawns[j]; if (pawn.Spawned) { pawn.jobs.EndCurrentJob(JobCondition.InterruptForced); } } } }
static void Postfix(LordJob_FormAndSendCaravan __instance) { if (VesselManager.FormVessel) { VesselManager.DeactivateVesselForming(__instance); } }
static void Postfix(LordJob_FormAndSendCaravan __instance, ref StateGraph __result) { // This patch modifies the return value of LordJob_FormAndSendCaravan.CreateGraph // The CreateGraph function generates a finite state machine that controls caravan formation. // Each state is a LordToil. // We need to make a few changes to that state machine. Traverse tthis = Traverse.Create(__instance); IntVec3 meetingPoint = tthis.Field("meetingPoint").GetValue <IntVec3>(); // All we need to do is replace the GatherAnimals and GatherSlaves LordToils with our versions. // OLD VERSIONS LordToil oldGatherAnimals = tthis.Field("gatherAnimals").GetValue <LordToil>(); LordToil oldGatherSlaves = tthis.Field("gatherSlaves").GetValue <LordToil>(); // OUR NEW VERSIONS LordToil_BillyCaravan_GatherAnimals billyGatherAnimals = new LordToil_BillyCaravan_GatherAnimals(meetingPoint); LordToil_BillyCaravan_GatherSlaves billyGatherSlaves = new LordToil_BillyCaravan_GatherSlaves(meetingPoint); // REPLACE member variables with new versions tthis.Field("gatherAnimals").SetValue(billyGatherAnimals); tthis.Field("gatherSlaves").SetValue(billyGatherSlaves); // REPLACE states in state machine with new versions __result = __result.ReplaceState(oldGatherAnimals, billyGatherAnimals); __result = __result.ReplaceState(oldGatherSlaves, billyGatherSlaves); }
static void Postfix(LordJob_FormAndSendCaravan __instance) { if (EmbarkShipUtility.EmbarkUIActive) { VesselManager.AddVesselEmbark(__instance, EmbarkShipUtility.FindShipyardInMap(((MapParent)Find.WorldSelector.SingleSelectedObject).Map)); } }
static void Prefix(LordJob_FormAndSendCaravan __instance) { if (VesselManager.CaravanJobIsForVessel(__instance)) { VesselManager.ActivateVesselForming(__instance); } }
public static Zone_Shipyard GetShipyardToEmbark(LordJob_FormAndSendCaravan job) { for (int i = 0; i < SendVesselJobs.Count; i++) { if (SendVesselJobs[i] == job) { return(ShipyardsToSend[i]); } } return(null); }
public static bool CaravanJobIsForVessel(LordJob_FormAndSendCaravan testJob) { for (int i = 0; i < SendVesselJobs.Count; i++) { if (SendVesselJobs[i] == testJob) { return(true); } } return(false); }
private static void RemoveVesselEmbark(LordJob_FormAndSendCaravan job) { for (int i = 0; i < SendVesselJobs.Count; i++) { if (SendVesselJobs[i] == job) { SendVesselJobs.RemoveAt(i); ShipyardsToSend.RemoveAt(i); return; } } Log.Error("Failed to find VesselEmbark job to remove"); }
public static void RemovePawnFromCaravan(Pawn pawn, Lord lord, bool removeFromDowned = true) { bool flag = false; for (int i = 0; i < lord.ownedPawns.Count; i++) { Pawn pawn2 = lord.ownedPawns[i]; if (pawn2 != pawn && CaravanUtility.IsOwner(pawn2, Faction.OfPlayer)) { flag = true; break; } } bool flag2 = true; TaggedString taggedString = "MessagePawnLostWhileFormingCaravan".Translate(pawn).CapitalizeFirst(); if (!flag) { StopFormingCaravan(lord); taggedString += " " + "MessagePawnLostWhileFormingCaravan_AllLost".Translate(); } else { pawn.inventory.UnloadEverything = true; if (lord.ownedPawns.Contains(pawn)) { lord.Notify_PawnLost(pawn, PawnLostCondition.ForcedByPlayerAction); flag2 = false; } LordJob_FormAndSendCaravan lordJob_FormAndSendCaravan = lord.LordJob as LordJob_FormAndSendCaravan; if (lordJob_FormAndSendCaravan != null && lordJob_FormAndSendCaravan.downedPawns.Contains(pawn)) { if (!removeFromDowned) { flag2 = false; } else { lordJob_FormAndSendCaravan.downedPawns.Remove(pawn); } } if (pawn.jobs != null) { pawn.jobs.EndCurrentJob(JobCondition.Incompletable); } } if (flag2) { Messages.Message(taggedString, pawn, MessageTypeDefOf.NegativeEvent); } }
private static void EndJobForEveryoneHauling(LordJob_FormAndSendCaravan sendCaravanJob, TransferableOneWay t) { var haulingPawns = sendCaravanJob.lord.ownedPawns .Where(p => p.CurJobDef == JobDefOf.PrepareCaravan_GatherItems); foreach (var pawn in haulingPawns) { var job = (JobDriver_PrepareCaravan_GatherItems)pawn.jobs.curDriver; if (job.ToHaul?.def == t.ThingDef) { pawn.jobs.EndCurrentJob(JobCondition.InterruptForced); } } }
public static float CapacityLeft(LordJob_FormAndSendCaravan lordJob) { float num = CollectionsMassCalculator.MassUsageTransferables(lordJob.transferables, IgnorePawnsInventoryMode.IgnoreIfAssignedToUnload, false, false); CaravanFormingUtility.tmpCaravanPawns.Clear(); for (int i = 0; i < lordJob.lord.ownedPawns.Count; i++) { Pawn pawn = lordJob.lord.ownedPawns[i]; CaravanFormingUtility.tmpCaravanPawns.Add(new ThingCount(pawn, pawn.stackCount)); } num += CollectionsMassCalculator.MassUsage(CaravanFormingUtility.tmpCaravanPawns, IgnorePawnsInventoryMode.IgnoreIfAssignedToUnload, false, false); float num2 = CollectionsMassCalculator.Capacity(CaravanFormingUtility.tmpCaravanPawns, null); CaravanFormingUtility.tmpCaravanPawns.Clear(); return(num2 - num); }
public static Lord GetFormAndSendCaravanLord(Pawn p) { if (p.IsFormingCaravan()) { return(p.GetLord()); } if (p.Spawned) { List <Lord> lords = p.Map.lordManager.lords; for (int i = 0; i < lords.Count; i++) { LordJob_FormAndSendCaravan lordJob_FormAndSendCaravan = lords[i].LordJob as LordJob_FormAndSendCaravan; if (lordJob_FormAndSendCaravan != null && lordJob_FormAndSendCaravan.downedPawns.Contains(p)) { return(lords[i]); } } } return(null); }
public void DetermineReferences() { this.referencedThings.Clear(); foreach (Thing current in from des in this.map.designationManager.allDesignations select des.target.Thing) { this.referencedThings.Add(current); } foreach (Thing current2 in this.map.reservationManager.AllReservedThings()) { this.referencedThings.Add(current2); } List <Pawn> allPawnsSpawned = this.map.mapPawns.AllPawnsSpawned; for (int i = 0; i < allPawnsSpawned.Count; i++) { Pawn pawn = allPawnsSpawned[i]; Job curJob = pawn.jobs.curJob; if (curJob != null) { if (curJob.targetA.HasThing) { this.referencedThings.Add(curJob.targetA.Thing); } if (curJob.targetB.HasThing) { this.referencedThings.Add(curJob.targetB.Thing); } if (curJob.targetC.HasThing) { this.referencedThings.Add(curJob.targetC.Thing); } } } List <Lord> lords = this.map.lordManager.lords; for (int j = 0; j < lords.Count; j++) { LordJob_FormAndSendCaravan lordJob_FormAndSendCaravan = lords[j].LordJob as LordJob_FormAndSendCaravan; if (lordJob_FormAndSendCaravan != null) { for (int k = 0; k < lordJob_FormAndSendCaravan.transferables.Count; k++) { TransferableOneWay transferableOneWay = lordJob_FormAndSendCaravan.transferables[k]; for (int l = 0; l < transferableOneWay.things.Count; l++) { this.referencedThings.Add(transferableOneWay.things[l]); } } } } List <Thing> list = this.map.listerThings.ThingsInGroup(ThingRequestGroup.Transporter); for (int m = 0; m < list.Count; m++) { CompTransporter compTransporter = list[m].TryGetComp <CompTransporter>(); if (compTransporter.leftToLoad != null) { for (int n = 0; n < compTransporter.leftToLoad.Count; n++) { TransferableOneWay transferableOneWay2 = compTransporter.leftToLoad[n]; for (int num = 0; num < transferableOneWay2.things.Count; num++) { this.referencedThings.Add(transferableOneWay2.things[num]); } } } } }
public void DetermineReferences() { referencedThings.Clear(); foreach (Thing item in map.designationManager.allDesignations.Select((Designation des) => des.target.Thing)) { referencedThings.Add(item); } foreach (Thing item2 in map.reservationManager.AllReservedThings()) { referencedThings.Add(item2); } List <Pawn> allPawnsSpawned = map.mapPawns.AllPawnsSpawned; for (int i = 0; i < allPawnsSpawned.Count; i++) { Job curJob = allPawnsSpawned[i].jobs.curJob; if (curJob != null) { if (curJob.targetA.HasThing) { referencedThings.Add(curJob.targetA.Thing); } if (curJob.targetB.HasThing) { referencedThings.Add(curJob.targetB.Thing); } if (curJob.targetC.HasThing) { referencedThings.Add(curJob.targetC.Thing); } } } List <Thing> list = map.listerThings.ThingsInGroup(ThingRequestGroup.Projectile); for (int j = 0; j < list.Count; j++) { Projectile projectile = (Projectile)list[j]; if (projectile.usedTarget.HasThing) { referencedThings.Add(projectile.usedTarget.Thing); } if (projectile.intendedTarget.HasThing) { referencedThings.Add(projectile.intendedTarget.Thing); } } List <Lord> lords = map.lordManager.lords; for (int k = 0; k < lords.Count; k++) { LordJob_FormAndSendCaravan lordJob_FormAndSendCaravan = lords[k].LordJob as LordJob_FormAndSendCaravan; if (lordJob_FormAndSendCaravan == null) { continue; } for (int l = 0; l < lordJob_FormAndSendCaravan.transferables.Count; l++) { TransferableOneWay transferableOneWay = lordJob_FormAndSendCaravan.transferables[l]; for (int m = 0; m < transferableOneWay.things.Count; m++) { referencedThings.Add(transferableOneWay.things[m]); } } } List <Thing> list2 = map.listerThings.ThingsInGroup(ThingRequestGroup.Transporter); for (int n = 0; n < list2.Count; n++) { CompTransporter compTransporter = list2[n].TryGetComp <CompTransporter>(); if (compTransporter.leftToLoad == null) { continue; } for (int num = 0; num < compTransporter.leftToLoad.Count; num++) { TransferableOneWay transferableOneWay2 = compTransporter.leftToLoad[num]; for (int num2 = 0; num2 < transferableOneWay2.things.Count; num2++) { referencedThings.Add(transferableOneWay2.things[num2]); } } } }
public static bool AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts) { IntVec3 c = IntVec3.FromVector3(clickPos); foreach (Thing thing in c.GetThingList(pawn.Map)) { Pawn pawn2; if ((pawn2 = (thing as Pawn)) != null) { Lord lord = pawn2.GetLord(); if (lord != null && lord.CurLordToil != null) { IEnumerable <FloatMenuOption> enumerable = lord.CurLordToil.ExtraFloatMenuOptions(pawn2, pawn); if (enumerable != null) { foreach (FloatMenuOption item8 in enumerable) { opts.Add(item8); } } } } } if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { foreach (LocalTargetInfo item9 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForArrest(pawn), thingsOnly: true)) { bool flag = item9.HasThing && item9.Thing is Pawn && ((Pawn)item9.Thing).IsWildMan(); if (pawn.Drafted || flag) { if (item9.Thing is Pawn && (pawn.InSameExtraFaction((Pawn)item9.Thing, ExtraFactionType.HomeFaction) || pawn.InSameExtraFaction((Pawn)item9.Thing, ExtraFactionType.MiniFaction))) { opts.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "SameFaction".Translate((Pawn)item9.Thing), null)); } else if (!pawn.CanReach(item9, PathEndMode.OnCell, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else { Pawn pTarg2 = (Pawn)item9.Thing; Action action = delegate { Building_Bed building_Bed3 = RestUtility.FindBedFor(pTarg2, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false); if (building_Bed3 == null) { building_Bed3 = RestUtility.FindBedFor(pTarg2, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false, ignoreOtherReservations: true); } if (building_Bed3 == null) { Messages.Message("CannotArrest".Translate() + ": " + "NoPrisonerBed".Translate(), pTarg2, MessageTypeDefOf.RejectInput, historical: false); } else { Job job19 = JobMaker.MakeJob(JobDefOf.Arrest, pTarg2, building_Bed3); job19.count = 1; pawn.jobs.TryTakeOrderedJob(job19); if (pTarg2.Faction != null && ((pTarg2.Faction != Faction.OfPlayer && !pTarg2.Faction.Hidden) || pTarg2.IsQuestLodger())) { TutorUtility.DoModalDialogIfNotKnown(ConceptDefOf.ArrestingCreatesEnemies, pTarg2.GetAcceptArrestChance(pawn).ToStringPercent()); } } }; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("TryToArrest".Translate(item9.Thing.LabelCap, item9.Thing, pTarg2.GetAcceptArrestChance(pawn).ToStringPercent()), action, MenuOptionPriority.High, null, item9.Thing), pawn, pTarg2)); } } } } foreach (Thing thing2 in c.GetThingList(pawn.Map)) { Thing t = thing2; if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow) { string text = (!t.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(t.def.ingestible.ingestCommandString, t.LabelShort) : ((string)"ConsumeThing".Translate(t.LabelShort, t)); if (!t.IsSociallyProper(pawn)) { text = text + ": " + "ReservedForPrisoners".Translate().CapitalizeFirst(); } FloatMenuOption floatMenuOption; if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler()) { floatMenuOption = new FloatMenuOption(text + ": " + TraitDefOf.DrugDesire.DataAtDegree(-1).GetLabelCapFor(pawn), null); } else if (FoodUtility.InappropriateForTitle(t.def, pawn, allowIfStarving: true)) { floatMenuOption = new FloatMenuOption(text + ": " + "FoodBelowTitleRequirements".Translate(pawn.royalty.MostSeniorTitle.def.GetLabelFor(pawn)), null); } else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly)) { floatMenuOption = new FloatMenuOption(text + ": " + "NoPath".Translate().CapitalizeFirst(), null); } else { MenuOptionPriority priority = (t is Corpse) ? MenuOptionPriority.Low : MenuOptionPriority.Default; int maxAmountToPickup = FoodUtility.GetMaxAmountToPickup(t, pawn, FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition))); floatMenuOption = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate { int maxAmountToPickup2 = FoodUtility.GetMaxAmountToPickup(t, pawn, FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition))); if (maxAmountToPickup2 != 0) { t.SetForbidden(value: false); Job job18 = JobMaker.MakeJob(JobDefOf.Ingest, t); job18.count = maxAmountToPickup2; pawn.jobs.TryTakeOrderedJob(job18); } }, priority), pawn, t); if (maxAmountToPickup == 0) { floatMenuOption.action = null; } } opts.Add(floatMenuOption); } } foreach (LocalTargetInfo item10 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForQuestPawnsWhoWillJoinColony(pawn), thingsOnly: true)) { Pawn toHelpPawn = (Pawn)item10.Thing; FloatMenuOption item4 = pawn.CanReach(item10, PathEndMode.Touch, Danger.Deadly) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(toHelpPawn.IsPrisoner ? "FreePrisoner".Translate() : "OfferHelp".Translate(), delegate { pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.OfferHelp, toHelpPawn)); }, MenuOptionPriority.RescueOrCapture, null, toHelpPawn), pawn, toHelpPawn) : new FloatMenuOption("CannotGoNoPath".Translate(), null); opts.Add(item4); } if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { foreach (Thing thing3 in c.GetThingList(pawn.Map)) { Corpse corpse = thing3 as Corpse; if (corpse != null && corpse.IsInValidStorage()) { StoragePriority priority2 = StoreUtility.CurrentHaulDestinationOf(corpse).GetStoreSettings().Priority; if (StoreUtility.TryFindBestBetterNonSlotGroupStorageFor(corpse, pawn, pawn.Map, priority2, Faction.OfPlayer, out IHaulDestination haulDestination, acceptSamePriority: true) && haulDestination.GetStoreSettings().Priority == priority2 && haulDestination is Building_Grave) { Building_Grave grave = haulDestination as Building_Grave; string label = "PrioritizeGeneric".Translate("Burying".Translate(), corpse.Label); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, delegate { pawn.jobs.TryTakeOrderedJob(HaulAIUtility.HaulToContainerJob(pawn, corpse, grave)); }), pawn, new LocalTargetInfo(corpse))); } } } foreach (LocalTargetInfo item11 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true)) { Pawn victim3 = (Pawn)item11.Thing; if (!victim3.InBed() && pawn.CanReserveAndReach(victim3, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && !victim3.mindState.WillJoinColonyIfRescued) { if (!victim3.IsPrisonerOfColony && (!victim3.InMentalState || victim3.health.hediffSet.HasHediff(HediffDefOf.Scaria)) && (victim3.Faction == Faction.OfPlayer || victim3.Faction == null || !victim3.Faction.HostileTo(Faction.OfPlayer))) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Rescue".Translate(victim3.LabelCap, victim3), delegate { Building_Bed building_Bed2 = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: false, checkSocialProperness: false); if (building_Bed2 == null) { building_Bed2 = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: false, checkSocialProperness: false, ignoreOtherReservations: true); } if (building_Bed2 == null) { string t3 = (!victim3.RaceProps.Animal) ? ((string)"NoNonPrisonerBed".Translate()) : ((string)"NoAnimalBed".Translate()); Messages.Message("CannotRescue".Translate() + ": " + t3, victim3, MessageTypeDefOf.RejectInput, historical: false); } else { Job job17 = JobMaker.MakeJob(JobDefOf.Rescue, victim3, building_Bed2); job17.count = 1; pawn.jobs.TryTakeOrderedJob(job17); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total); } }, MenuOptionPriority.RescueOrCapture, null, victim3), pawn, victim3)); } if (victim3.RaceProps.Humanlike && (victim3.InMentalState || victim3.Faction != Faction.OfPlayer || (victim3.Downed && (victim3.guilt.IsGuilty || victim3.IsPrisonerOfColony)))) { TaggedString taggedString = "Capture".Translate(victim3.LabelCap, victim3); if (victim3.Faction != null && victim3.Faction != Faction.OfPlayer && !victim3.Faction.Hidden && !victim3.Faction.HostileTo(Faction.OfPlayer) && !victim3.IsPrisonerOfColony) { taggedString += ": " + "AngersFaction".Translate().CapitalizeFirst(); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(taggedString, delegate { Building_Bed building_Bed = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false); if (building_Bed == null) { building_Bed = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false, ignoreOtherReservations: true); } if (building_Bed == null) { Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim3, MessageTypeDefOf.RejectInput, historical: false); } else { Job job16 = JobMaker.MakeJob(JobDefOf.Capture, victim3, building_Bed); job16.count = 1; pawn.jobs.TryTakeOrderedJob(job16); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total); if (victim3.Faction != null && victim3.Faction != Faction.OfPlayer && !victim3.Faction.Hidden && !victim3.Faction.HostileTo(Faction.OfPlayer) && !victim3.IsPrisonerOfColony) { Messages.Message("MessageCapturingWillAngerFaction".Translate(victim3.Named("PAWN")).AdjustedFor(victim3), victim3, MessageTypeDefOf.CautionInput, historical: false); } } }, MenuOptionPriority.RescueOrCapture, null, victim3), pawn, victim3)); } } } foreach (LocalTargetInfo item12 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true)) { LocalTargetInfo localTargetInfo = item12; Pawn victim2 = (Pawn)localTargetInfo.Thing; if (victim2.Downed && pawn.CanReserveAndReach(victim2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, ignoreOtherReservations: true) != null) { string text2 = "CarryToCryptosleepCasket".Translate(localTargetInfo.Thing.LabelCap, localTargetInfo.Thing); JobDef jDef = JobDefOf.CarryToCryptosleepCasket; Action action2 = delegate { Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn); if (building_CryptosleepCasket == null) { building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, ignoreOtherReservations: true); } if (building_CryptosleepCasket == null) { Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim2, MessageTypeDefOf.RejectInput, historical: false); } else { Job job15 = JobMaker.MakeJob(jDef, victim2, building_CryptosleepCasket); job15.count = 1; pawn.jobs.TryTakeOrderedJob(job15); } }; if (victim2.IsQuestLodger()) { text2 += " (" + "CryptosleepCasketGuestsNotAllowed".Translate() + ")"; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, null, MenuOptionPriority.Default, null, victim2), pawn, victim2)); } else if (victim2.GetExtraHostFaction() != null) { text2 += " (" + "CryptosleepCasketGuestPrisonersNotAllowed".Translate() + ")"; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, null, MenuOptionPriority.Default, null, victim2), pawn, victim2)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, action2, MenuOptionPriority.Default, null, victim2), pawn, victim2)); } } } if (ModsConfig.RoyaltyActive) { foreach (LocalTargetInfo item13 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForShuttle(pawn), thingsOnly: true)) { LocalTargetInfo localTargetInfo2 = item13; Pawn victim = (Pawn)localTargetInfo2.Thing; Predicate <Thing> validator = (Thing thing) => thing.TryGetComp <CompShuttle>()?.IsAllowedNow(victim) ?? false; Thing shuttleThing = GenClosest.ClosestThingReachable(victim.Position, victim.Map, ThingRequest.ForDef(ThingDefOf.Shuttle), PathEndMode.ClosestTouch, TraverseParms.For(pawn), 9999f, validator); if (shuttleThing != null && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && !pawn.WorkTypeIsDisabled(WorkTypeDefOf.Hauling)) { string label2 = "CarryToShuttle".Translate(localTargetInfo2.Thing); Action action3 = delegate { CompShuttle compShuttle = shuttleThing.TryGetComp <CompShuttle>(); if (!compShuttle.LoadingInProgressOrReadyToLaunch) { TransporterUtility.InitiateLoading(Gen.YieldSingle(compShuttle.Transporter)); } Job job14 = JobMaker.MakeJob(JobDefOf.HaulToTransporter, victim, shuttleThing); job14.ignoreForbidden = true; job14.count = 1; pawn.jobs.TryTakeOrderedJob(job14); }; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label2, action3), pawn, victim)); } } } } foreach (LocalTargetInfo item14 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForStrip(pawn), thingsOnly: true)) { LocalTargetInfo stripTarg = item14; FloatMenuOption item5 = pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly) ? ((stripTarg.Pawn == null || !stripTarg.Pawn.HasExtraHomeFaction()) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Strip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing), delegate { stripTarg.Thing.SetForbidden(value: false, warnOnFail: false); pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Strip, stripTarg)); StrippableUtility.CheckSendStrippingImpactsGoodwillMessage(stripTarg.Thing); }), pawn, stripTarg) : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null)) : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing) + ": " + "NoPath".Translate().CapitalizeFirst(), null); opts.Add(item5); } ThingWithComps equipment; if (pawn.equipment != null) { equipment = null; List <Thing> thingList = c.GetThingList(pawn.Map); for (int i = 0; i < thingList.Count; i++) { if (thingList[i].TryGetComp <CompEquippable>() != null) { equipment = (ThingWithComps)thingList[i]; break; } } if (equipment != null) { string labelShort = equipment.LabelShort; FloatMenuOption item6; string cantReason; if (equipment.def.IsWeapon && pawn.WorkTagIsDisabled(WorkTags.Violent)) { item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort, pawn), null); } else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly)) { item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "NoPath".Translate().CapitalizeFirst(), null); } else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "Incapable".Translate(), null); } else if (equipment.IsBurning()) { item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "BurningLower".Translate(), null); } else if (pawn.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanEquip(equipment, pawn)) { item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null); } else if (!EquipmentUtility.CanEquip_NewTmp(equipment, pawn, out cantReason, checkBonded: false)) { item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + cantReason.CapitalizeFirst(), null); } else { string text3 = "Equip".Translate(labelShort); if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { text3 += " " + "EquipWarningBrawler".Translate(); } if (EquipmentUtility.AlreadyBondedToWeapon(equipment, pawn)) { text3 += " " + "BladelinkAlreadyBonded".Translate(); TaggedString dialogText = "BladelinkAlreadyBondedDialog".Translate(pawn.Named("PAWN"), equipment.Named("WEAPON"), pawn.equipment.bondedWeapon.Named("BONDEDWEAPON")); item6 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate { Find.WindowStack.Add(new Dialog_MessageBox(dialogText)); }, MenuOptionPriority.High), pawn, equipment); } else { item6 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate { string personaWeaponConfirmationText = EquipmentUtility.GetPersonaWeaponConfirmationText(equipment, pawn); if (!personaWeaponConfirmationText.NullOrEmpty()) { Find.WindowStack.Add(new Dialog_MessageBox(personaWeaponConfirmationText, "Yes".Translate(), delegate { Equip(); }, "No".Translate())); } else { Equip(); } }, MenuOptionPriority.High), pawn, equipment); } } opts.Add(item6); } } foreach (Pair <CompReloadable, Thing> item15 in ReloadableUtility.FindPotentiallyReloadableGear(pawn, c.GetThingList(pawn.Map))) { CompReloadable comp = item15.First; Thing second = item15.Second; string text4 = "Reload".Translate(comp.parent.Named("GEAR"), NamedArgumentUtility.Named(comp.AmmoDef, "AMMO")) + " (" + comp.LabelRemaining + ")"; List <Thing> chosenAmmo; if (!pawn.CanReach(second, PathEndMode.ClosestTouch, Danger.Deadly)) { opts.Add(new FloatMenuOption(text4 + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (!comp.NeedsReload(allowForcedReload: true)) { opts.Add(new FloatMenuOption(text4 + ": " + "ReloadFull".Translate(), null)); } else if ((chosenAmmo = ReloadableUtility.FindEnoughAmmo(pawn, second.Position, comp, forceReload: true)) == null) { opts.Add(new FloatMenuOption(text4 + ": " + "ReloadNotEnough".Translate(), null)); } else { Action action4 = delegate { pawn.jobs.TryTakeOrderedJob(JobGiver_Reload.MakeReloadJob(comp, chosenAmmo)); }; opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text4, action4), pawn, second)); } } if (pawn.apparel != null) { if (pawn.Map.thingGrid.ThingAt(c, ThingCategory.Item) is Apparel apparel) { string key = "CannotWear"; string key2 = "ForceWear"; if (apparel.def.apparel.LastLayer.IsUtilityLayer) { key = "CannotEquipApparel"; key2 = "ForceEquipApparel"; } string cantReason2; FloatMenuOption item7 = (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly)) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "NoPath".Translate().CapitalizeFirst(), null) : (apparel.IsBurning() ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "Burning".Translate(), null) : (pawn.apparel.WouldReplaceLockedApparel(apparel) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "WouldReplaceLockedApparel".Translate().CapitalizeFirst(), null) : ((!ApparelUtility.HasPartsToWear(pawn, apparel.def)) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "CannotWearBecauseOfMissingBodyParts".Translate(), null) : (EquipmentUtility.CanEquip_NewTmp(apparel, pawn, out cantReason2) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(key2.Translate(apparel.LabelShort, apparel), delegate { apparel.SetForbidden(value: false); Job job13 = JobMaker.MakeJob(JobDefOf.Wear, apparel); pawn.jobs.TryTakeOrderedJob(job13); }, MenuOptionPriority.High), pawn, apparel) : new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + cantReason2, null))))); opts.Add(item7); } } if (pawn.IsFormingCaravan()) { Thing item3 = c.GetFirstItem(pawn.Map); if (item3 != null && item3.def.EverHaulable && item3.def.canLoadIntoCaravan) { Pawn packTarget = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn) ?? pawn; JobDef jobDef = (packTarget == pawn) ? JobDefOf.TakeInventory : JobDefOf.GiveToPackAnimal; if (!pawn.CanReach(item3, PathEndMode.ClosestTouch, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(item3.Label, item3) + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, item3, 1)) { opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(item3.Label, item3) + ": " + "TooHeavy".Translate(), null)); } else { LordJob_FormAndSendCaravan lordJob = (LordJob_FormAndSendCaravan)pawn.GetLord().LordJob; float capacityLeft = CaravanFormingUtility.CapacityLeft(lordJob); if (item3.stackCount == 1) { float capacityLeft2 = capacityLeft - item3.GetStatValue(StatDefOf.Mass); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravan".Translate(item3.Label, item3), capacityLeft2), delegate { item3.SetForbidden(value: false, warnOnFail: false); Job job12 = JobMaker.MakeJob(jobDef, item3); job12.count = 1; job12.checkEncumbrance = (packTarget == pawn); pawn.jobs.TryTakeOrderedJob(job12); }, MenuOptionPriority.High), pawn, item3)); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, item3, item3.stackCount)) { opts.Add(new FloatMenuOption("CannotLoadIntoCaravanAll".Translate(item3.Label, item3) + ": " + "TooHeavy".Translate(), null)); } else { float capacityLeft3 = capacityLeft - (float)item3.stackCount * item3.GetStatValue(StatDefOf.Mass); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravanAll".Translate(item3.Label, item3), capacityLeft3), delegate { item3.SetForbidden(value: false, warnOnFail: false); Job job11 = JobMaker.MakeJob(jobDef, item3); job11.count = item3.stackCount; job11.checkEncumbrance = (packTarget == pawn); pawn.jobs.TryTakeOrderedJob(job11); }, MenuOptionPriority.High), pawn, item3)); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("LoadIntoCaravanSome".Translate(item3.LabelNoCount, item3), delegate { int to3 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(packTarget, item3), item3.stackCount); Dialog_Slider window3 = new Dialog_Slider(delegate(int val) { float capacityLeft4 = capacityLeft - (float)val * item3.GetStatValue(StatDefOf.Mass); return(CaravanFormingUtility.AppendOverweightInfo(string.Format("LoadIntoCaravanCount".Translate(item3.LabelNoCount, item3), val), capacityLeft4)); }, 1, to3, delegate(int count) { item3.SetForbidden(value: false, warnOnFail: false); Job job10 = JobMaker.MakeJob(jobDef, item3); job10.count = count; job10.checkEncumbrance = (packTarget == pawn); pawn.jobs.TryTakeOrderedJob(job10); }); Find.WindowStack.Add(window3); }, MenuOptionPriority.High), pawn, item3)); } } } } if (!pawn.Map.IsPlayerHome && !pawn.IsFormingCaravan()) { Thing item2 = c.GetFirstItem(pawn.Map); if (item2 != null && item2.def.EverHaulable) { if (!pawn.CanReach(item2, PathEndMode.ClosestTouch, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(item2.Label, item2) + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item2, 1)) { opts.Add(new FloatMenuOption("CannotPickUp".Translate(item2.Label, item2) + ": " + "TooHeavy".Translate(), null)); } else if (item2.stackCount == 1) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(item2.Label, item2), delegate { item2.SetForbidden(value: false, warnOnFail: false); Job job9 = JobMaker.MakeJob(JobDefOf.TakeInventory, item2); job9.count = 1; job9.checkEncumbrance = true; pawn.jobs.TryTakeOrderedJob(job9); }, MenuOptionPriority.High), pawn, item2)); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item2, item2.stackCount)) { opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(item2.Label, item2) + ": " + "TooHeavy".Translate(), null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(item2.Label, item2), delegate { item2.SetForbidden(value: false, warnOnFail: false); Job job8 = JobMaker.MakeJob(JobDefOf.TakeInventory, item2); job8.count = item2.stackCount; job8.checkEncumbrance = true; pawn.jobs.TryTakeOrderedJob(job8); }, MenuOptionPriority.High), pawn, item2)); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(item2.LabelNoCount, item2), delegate { int to2 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item2), item2.stackCount); Dialog_Slider window2 = new Dialog_Slider("PickUpCount".Translate(item2.LabelNoCount, item2), 1, to2, delegate(int count) { item2.SetForbidden(value: false, warnOnFail: false); Job job7 = JobMaker.MakeJob(JobDefOf.TakeInventory, item2); job7.count = count; job7.checkEncumbrance = true; pawn.jobs.TryTakeOrderedJob(job7); }); Find.WindowStack.Add(window2); }, MenuOptionPriority.High), pawn, item2)); } } } if (!pawn.Map.IsPlayerHome && !pawn.IsFormingCaravan()) { Thing item = c.GetFirstItem(pawn.Map); if (item != null && item.def.EverHaulable) { Pawn bestPackAnimal = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn); if (bestPackAnimal != null) { if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item.Label, item) + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, 1)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item.Label, item) + ": " + "TooHeavy".Translate(), null)); } else if (item.stackCount == 1) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimal".Translate(item.Label, item), delegate { item.SetForbidden(value: false, warnOnFail: false); Job job6 = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item); job6.count = 1; pawn.jobs.TryTakeOrderedJob(job6); }, MenuOptionPriority.High), pawn, item)); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, item.stackCount)) { opts.Add(new FloatMenuOption("CannotGiveToPackAnimalAll".Translate(item.Label, item) + ": " + "TooHeavy".Translate(), null)); } else { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalAll".Translate(item.Label, item), delegate { item.SetForbidden(value: false, warnOnFail: false); Job job5 = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item); job5.count = item.stackCount; pawn.jobs.TryTakeOrderedJob(job5); }, MenuOptionPriority.High), pawn, item)); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalSome".Translate(item.LabelNoCount, item), delegate { int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item), item.stackCount); Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(item.LabelNoCount, item), 1, to, delegate(int count) { item.SetForbidden(value: false, warnOnFail: false); Job job4 = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item); job4.count = count; pawn.jobs.TryTakeOrderedJob(job4); }); Find.WindowStack.Add(window); }, MenuOptionPriority.High), pawn, item)); } } } } if (!pawn.Map.IsPlayerHome && pawn.Map.exitMapGrid.MapUsesExitGrid) { foreach (LocalTargetInfo item16 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true)) { Pawn p = (Pawn)item16.Thing; if (p.Faction == Faction.OfPlayer || p.IsPrisonerOfColony || CaravanUtility.ShouldAutoCapture(p, Faction.OfPlayer)) { IntVec3 exitSpot; if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label, p) + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot)) { opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label, p) + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else { TaggedString taggedString2 = (p.Faction == Faction.OfPlayer || p.IsPrisonerOfColony) ? "CarryToExit".Translate(p.Label, p) : "CarryToExitAndCapture".Translate(p.Label, p); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(taggedString2, delegate { Job job3 = JobMaker.MakeJob(JobDefOf.CarryDownedPawnToExit, p, exitSpot); job3.count = 1; job3.failIfCantJoinOrCreateCaravan = true; pawn.jobs.TryTakeOrderedJob(job3); }, MenuOptionPriority.High), pawn, item16)); } } } } if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForSelf(pawn), thingsOnly: true).Any()) { if (pawn.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanUnequip(pawn.equipment.Primary, pawn)) { opts.Add(new FloatMenuOption("CannotDrop".Translate(pawn.equipment.Primary.Label, pawn.equipment.Primary) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null)); } else { Action action5 = delegate { pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.DropEquipment, pawn.equipment.Primary)); }; opts.Add(new FloatMenuOption("Drop".Translate(pawn.equipment.Primary.Label, pawn.equipment.Primary), action5, MenuOptionPriority.Default, null, pawn)); } } foreach (LocalTargetInfo item17 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForTrade(), thingsOnly: true)) { if (!pawn.CanReach(item17, PathEndMode.OnCell, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotTrade".Translate() + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (pawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled) { opts.Add(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null)); } else if (!pawn.CanTradeWith(((Pawn)item17.Thing).Faction, ((Pawn)item17.Thing).TraderKind)) { opts.Add(new FloatMenuOption("CannotTradeMissingTitleAbility".Translate(), null)); } else { Pawn pTarg = (Pawn)item17.Thing; Action action6 = delegate { Job job2 = JobMaker.MakeJob(JobDefOf.TradeWithPawn, pTarg); job2.playerForced = true; pawn.jobs.TryTakeOrderedJob(job2); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total); }; string t2 = ""; if (pTarg.Faction != null) { t2 = " (" + pTarg.Faction.Name + ")"; } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label) + t2, action6, MenuOptionPriority.InitiateSocial, null, item17.Thing), pawn, pTarg)); } } foreach (LocalTargetInfo casket in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForOpen(pawn), thingsOnly: true)) { if (!pawn.CanReach(casket, PathEndMode.OnCell, Danger.Deadly)) { opts.Add(new FloatMenuOption("CannotOpen".Translate(casket.Thing) + ": " + "NoPath".Translate().CapitalizeFirst(), null)); } else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { opts.Add(new FloatMenuOption("CannotOpen".Translate(casket.Thing) + ": " + "Incapable".Translate(), null)); } else if (casket.Thing.Map.designationManager.DesignationOn(casket.Thing, DesignationDefOf.Open) == null) { opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Open".Translate(casket.Thing), delegate { Job job = JobMaker.MakeJob(JobDefOf.Open, casket.Thing); job.ignoreDesignations = true; pawn.jobs.TryTakeOrderedJob(job); }, MenuOptionPriority.High), pawn, casket.Thing)); } } foreach (Thing item18 in pawn.Map.thingGrid.ThingsAt(c)) { foreach (FloatMenuOption floatMenuOption2 in item18.GetFloatMenuOptions(pawn)) { opts.Add(floatMenuOption2); } } void Equip() { equipment.SetForbidden(value: false); pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Equip, equipment)); MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total); } return(false); }
public static void DeactivateVesselForming(LordJob_FormAndSendCaravan job) { RemoveVesselEmbark(job); ActiveJob = null; activeshipyard = null; }
public static void ActivateVesselForming(LordJob_FormAndSendCaravan job) { ActiveJob = job; activeshipyard = GetShipyardToEmbark(job); }
public static void AddVesselEmbark(LordJob_FormAndSendCaravan job, Zone_Shipyard shipyard) { SendVesselJobs.Add(job); ShipyardsToSend.Add(shipyard); }
// Decompiled code is painful to read... Continue at your own risk public static List <FloatMenuOption> ChoicesForThing(Thing thing, Pawn pawn) { List <FloatMenuOption> opts = new List <FloatMenuOption>(); Thing t = thing; // Copied from FloatMenuMakerMap.AddHumanlikeOrders if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow) { string text; if (t.def.ingestible.ingestCommandString.NullOrEmpty()) { text = "ConsumeThing".Translate(new NamedArgument[] { t.LabelShort }); } else { text = string.Format(t.def.ingestible.ingestCommandString, t.LabelShort); } if (!t.IsSociallyProper(pawn)) { text = text + " (" + "ReservedForPrisoners".Translate() + ")"; } FloatMenuOption item7; if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler()) { item7 = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn)) { item7 = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { MenuOptionPriority priority2 = (!(t is Corpse)) ? MenuOptionPriority.Default : MenuOptionPriority.Low; item7 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate() { t.SetForbidden(false, true); Job job = new Job(JobDefOf.Ingest, t); job.count = FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition, true)); pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, priority2, null, null, 0f, null, null), pawn, t, "ReservedBy"); } opts.Add(item7); } // Add equipment commands // Copied from FloatMenuMakerMap.AddHumanlikeOrders if (thing is ThingWithComps equipment && equipment.GetComp <CompEquippable>() != null) { string labelShort = equipment.LabelShort; FloatMenuOption item4; if (equipment.def.IsWeapon && pawn.story.WorkTagIsDisabled(WorkTags.Violent)) { item4 = new FloatMenuOption("CannotEquip".Translate(new NamedArgument[] { labelShort }) + " (" + "IsIncapableOfViolenceLower".Translate(new NamedArgument[] { pawn.LabelShort }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { item4 = new FloatMenuOption("CannotEquip".Translate(new NamedArgument[] { labelShort }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { item4 = new FloatMenuOption("CannotEquip".Translate(new NamedArgument[] { labelShort }) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { string text5 = "Equip".Translate(new NamedArgument[] { labelShort }); if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { text5 = text5 + " " + "EquipWarningBrawler".Translate(); } item4 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text5, delegate() { equipment.SetForbidden(false, true); pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Equip, equipment), JobTag.Misc); MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip, 1f); PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, equipment, "ReservedBy"); } opts.Add(item4); } // Add clothing commands Apparel apparel = thing as Apparel; if (apparel != null) { FloatMenuOption item5; if (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { item5 = new FloatMenuOption("CannotWear".Translate(new NamedArgument[] { apparel.Label }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else if (!ApparelUtility.HasPartsToWear(pawn, apparel.def)) { item5 = new FloatMenuOption("CannotWear".Translate(new NamedArgument[] { apparel.Label }) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null); } else { item5 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("ForceWear".Translate(new NamedArgument[] { apparel.LabelShort }), delegate() { apparel.SetForbidden(false, true); Job job = new Job(JobDefOf.Wear, apparel); pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, apparel, "ReservedBy"); } opts.Add(item5); } // Add caravan commands if (pawn.IsFormingCaravan()) { if (thing != null && thing.def.EverHaulable) { Pawn packTarget = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn) ?? pawn; JobDef jobDef = (packTarget != pawn) ? JobDefOf.GiveToPackAnimal : JobDefOf.TakeInventory; if (!pawn.CanReach(thing, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn)) { opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(new NamedArgument[] { thing.Label }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, thing, 1)) { opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(new NamedArgument[] { thing.Label }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { LordJob_FormAndSendCaravan lordJob = (LordJob_FormAndSendCaravan)pawn.GetLord().LordJob; float capacityLeft = CaravanFormingUtility.CapacityLeft(lordJob); if (thing.stackCount == 1) { float capacityLeft4 = capacityLeft - thing.GetStatValue(StatDefOf.Mass, true); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravan".Translate(new NamedArgument[] { thing.Label }), capacityLeft4), delegate() { thing.SetForbidden(false, false); Job job = new Job(jobDef, thing); job.count = 1; job.checkEncumbrance = (packTarget == pawn); pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, thing, "ReservedBy")); } else { if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, thing, thing.stackCount)) { opts.Add(new FloatMenuOption("CannotLoadIntoCaravanAll".Translate(new NamedArgument[] { thing.Label }) + " (" + "TooHeavy".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null)); } else { float capacityLeft2 = capacityLeft - (float)thing.stackCount * thing.GetStatValue(StatDefOf.Mass, true); opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravanAll".Translate(new NamedArgument[] { thing.Label }), capacityLeft2), delegate() { thing.SetForbidden(false, false); Job job = new Job(jobDef, thing); job.count = thing.stackCount; job.checkEncumbrance = (packTarget == pawn); pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, thing, "ReservedBy")); } opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("LoadIntoCaravanSome".Translate(new NamedArgument[] { thing.LabelNoCount }), delegate() { int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(packTarget, thing), thing.stackCount); Dialog_Slider window = new Dialog_Slider(delegate(int val) { float capacityLeft3 = capacityLeft - (float)val * thing.GetStatValue(StatDefOf.Mass, true); return(CaravanFormingUtility.AppendOverweightInfo(string.Format("LoadIntoCaravanCount".Translate(new NamedArgument[] { thing.LabelNoCount }), val), capacityLeft3)); }, 1, to, delegate(int count) { thing.SetForbidden(false, false); Job job = new Job(jobDef, thing); job.count = count; job.checkEncumbrance = (packTarget == pawn); pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc); }, int.MinValue); Find.WindowStack.Add(window); }, MenuOptionPriority.High, null, null, 0f, null, null), pawn, thing, "ReservedBy")); } } } } if (opts.Count == 0) { opts.Add(new FloatMenuOption("NoneBrackets".Translate(), null) { Disabled = true }); } return(opts); }
private static Pawn FindThingHolder(LordJob_FormAndSendCaravan sendCaravanJob, ThingDef thingDef, int totalCount) { return(sendCaravanJob.lord.ownedPawns .FirstOrDefault(p => p.inventory?.innerContainer?.InnerListForReading.Any(t => t.def == thingDef && t.stackCount == totalCount) == true)); }