private void Start() { generalShader = Shader.Find("Standard"); outlinedShader = Shader.Find("Outlined/UltimateOutline"); LootSystem lootSystem = new LootSystem(); }
void Awake() { LootSystem.inst = this; }
public void Grab(LootSystem looter) { looter.player.GetComponent <ChangeWeapon>().NewWeapon(this); }
private void HandleItemPickedUp() { _item.OnPickedUp -= HandleItemPickedUp; LootSystem.AddToPool(this); }