예제 #1
0
 private void Start()
 {
     generalShader  = Shader.Find("Standard");
     outlinedShader = Shader.Find("Outlined/UltimateOutline");
     LootSystem lootSystem = new LootSystem();
 }
예제 #2
0
 void Awake()
 {
     LootSystem.inst = this;
 }
예제 #3
0
 public void Grab(LootSystem looter)
 {
     looter.player.GetComponent <ChangeWeapon>().NewWeapon(this);
 }
 private void HandleItemPickedUp()
 {
     _item.OnPickedUp -= HandleItemPickedUp;
     LootSystem.AddToPool(this);
 }