public void CreateMap(LootLockerCreatingMapsRequest mapToCreate, bool includeAssetID, bool includeSpawnPoints) { LootLockerSDKAdminManager.CreatingMaps(mapToCreate, includeAssetID, includeSpawnPoints, (response) => { if (response.success) { Debug.Log("Successful created map: " + response.text); } else { Debug.LogError("failed to create map: " + response.Error); } }); }