public QuantityPopup init(LootDisplay display) { this.display = display; asLoot = true; init(); return(this); }
public LootContainer init(LootDisplay lootDisplay) { this.lootDisplay = lootDisplay; trans = transform; render = GetComponent <SpriteRenderer>(); coll = GetComponent <BoxCollider2D>(); loot = new List <Item>(); return(this); }
public LootDropper init(Inventory inventory, ItemDescriptor itemDescriptor) { dropContainer = dropContainerPrefab; lootDisplay = GameObject.Find("Loot Display").GetComponent <LootDisplay>().init(inventory, itemDescriptor); return(this); }